Dwarden 1125 Posted November 26, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : [99331] Fixed: artillery computer is not affected by zeroing + some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ... SUPPORTED, enjoy ! ... note: also deployed on STEAM! +++ Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP) Edited November 26, 2012 by Dwarden Share this post Link to post Share on other sites
Hud Dorph 22 Posted November 26, 2012 Red admin say text back - nice :) Share this post Link to post Share on other sites
samatra 85 Posted November 26, 2012 Apparently ArmA2\Expansion\beta\expansion\addons\communityconfigurationproject_e.pbo is missing in Steam's beta. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted November 27, 2012 You're awesome guys ... those CCP changes will really improve gameplay a lot ! thanks Share this post Link to post Share on other sites
kotov12345 10 Posted November 27, 2012 nice :) enemy chair 12 o clock, o no ,not chair,we are all gonna die very soon. oh my gooood. aaaaa........... P.S.I'm pretty sure that F35 able to recognize, lock and destroy that enemy chair....TAB to lock and chair locked fire -> :) thanks (sorry for off) Share this post Link to post Share on other sites
KeyCat 131 Posted November 27, 2012 (edited) Data fixes and improvements by the Community Config Project (CCP) Changelog: https://dev-heaven.net/versions/1391 More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP) Reading up about the A2CCP since I was totally unaware about it until today I just wanted to applaud this initiative and also kudos to kju who (I assume?) got the ball rolling so to speak. This is awesome and will test this build later.... /KC Edited November 27, 2012 by KeyCat Share this post Link to post Share on other sites
samatra 85 Posted November 27, 2012 Speaking of CCP it seems that some fixes don't really work, ones like fixed BTR60 Driver FOV or ability to carry backpacks by ArmA 2 units even though these are included in the patch addon. Share this post Link to post Share on other sites
.kju 3245 Posted November 27, 2012 SaMatra as linked in the first post the beta patch only has these fixes: https://dev-heaven.net/versions/1391 The other fixes and changes will be only available with the next full patch to ensure MP compatibility. Share this post Link to post Share on other sites
LondonLad 13 Posted November 27, 2012 Reading up about the A2CCP since I was totally unaware about it until today I just wanted to applaud this initiative and also kudos to kju who (I assume?) got the ball rolling so to speak. This is awesome and will test this build later..../KC In the same situation as KC here - Excellent read, and well done to all those involved :) Share this post Link to post Share on other sites
maruk 80 Posted November 27, 2012 Apparently ArmA2\Expansion\beta\expansion\addons\communityconfigurationproject_e.pbo is missing in Steam's beta. Thank you for reporting. This should be now fixed. Share this post Link to post Share on other sites
$able 2 Posted November 27, 2012 Dorph;2257778']Red admin say text back - nice :) Yes, BE messages finally have their own color. :) Share this post Link to post Share on other sites
gdscei 1 Posted November 27, 2012 The server problem should be fixed. The problem was a badly designed JPQL query, which was about 100x slower than it should be. Brave server admins may want to use requireSecureId=1 again. The beta patch website is offline? It's not loading at all for me. Share this post Link to post Share on other sites
Wiki 1558 Posted November 27, 2012 With S&D waypoint, after a while, the unit doesnt move nor search around, even if there are still enemies around. That is a probleme, especially with choppers which become sitting ducks when hovering 50m above a hostile area. Has this problem been fixed or even reported? Do you dev. guys work to improve that S&D? Thanks Share this post Link to post Share on other sites
KeyCat 131 Posted November 28, 2012 (edited) The beta patch website is offline? It's not loading at all for me. Just tested and same here so it seems something happend but I'm sure it will be back up soon. @Wiki: Try searching CIT and see if it is reported else a new ticket with a simple repo mission usually do the trick. I'm off to work so no time at moment... https://dev-heaven.net/projects/cis/wiki/CIT /KC ---------- Post added at 09:23 ---------- Previous post was at 07:34 ---------- Following my own advice I made a new ticket for this old bug/issue that I hope will be squashed someday... Infantry auto stand-up while crawling near low walls/stone hedge https://dev-heaven.net/issues/65438 /KC Edited November 28, 2012 by KeyCat Share this post Link to post Share on other sites