Jump to content
Sign in to follow this  
highhead

Multi-Session Operations v4.5 released

Recommended Posts

ACE, ACRE, EOD, Esbekistan, ASR AI

The supply problem seems to be because the mission somehow cant connect to the mysql server. Not sure yet why...

Share this post


Link to post
Share on other sites

hmm..ok then other than ACE ACRE we are not running the same modset.

For your supply problem - you mean the mission does not connect to PDB at initialization? I would think it would stop there and you wouldn't get any further (happened to me I got stuck at Loading Player Data screen)

Share this post


Link to post
Share on other sites

Yep, no log file for the database is being created, and inventory and all other stuff isn't saved. However the mission starts just fine.

Share this post


Link to post
Share on other sites

Random guess do you have the database.txt file in the right location? You can also check the .rpt file I believe it will log something

Share this post


Link to post
Share on other sites

Got it sorted out. I'm a noob :-)

Forgot starting the server with the beta exe, this caused my problems.

Share this post


Link to post
Share on other sites

No what I am doing is taking your ACE Edition PBO and changing with Eliteness is increasing recruitable Ai and doing the Isdedicated in logistics for Hosts to be able to use logistics demand, it doesn't have anything to do with in game editor.

Here's step by step what I am doing.

1) Double click PBO & it makes a folder.

2) Go into folder and change rmm_recruitment & TUP Logistics (make recruitable Ai higher and logistics demand for hosts)

3) Right click the folder and do make PBO.

4) Ingame in mission selection it shows max slots unknown, game type unknown, respawns none and is un-playable.

Share this post


Link to post
Share on other sites

I Have Un-PBO'd a MSO Mission. I am wondering where i find the default settings file? Any ideas what it is called? I just want to change the wild Dogs, Shepards etc.. so i dont have to do it everytime i load the game.

Share this post


Link to post
Share on other sites

In the description it has min & max players and it has a game type... I don't know how to make it playable I right click it and do make PBO.

http://www.mediafire.com/?yys1tj45r1brixv

Only thing's I've changed is

RMM_Recruitment - Dialog.hpp , action = "if ({!isplayer _x} count (units player) < 99)

TUP_Logistics - Main.sqf , if (isdedicated) exitwith {};

Mission unplayable but shows up in arma..

Share this post


Link to post
Share on other sites

Every module has a params.hpp file, edit those default values for your preffered settings!

Share this post


Link to post
Share on other sites
Every module has a params.hpp file, edit those default values for your preffered settings!

"I Love You" I've got it sorted now. I looked in every file Except the .HPP .CSV ones as they are new to me. :/

Thanks for the fast reply.

Share this post


Link to post
Share on other sites

zaksle... it seems as you have a subfolder within the mainfolder.

---------- Post added at 11:53 ---------- Previous post was at 11:51 ----------

Fathead, ya welcome!

Greets from the Highhead :)

Share this post


Link to post
Share on other sites

I've done create PBO on the main folder & on the subfolder.

In several different attempts on fresh files too.

Edit: If your talking about the folder called MSO Edit I don't use it I made that to send it to you. Mine goes mso_32_ace_coop_usmc_un_vs_ins_4-55.chernarus> mso_32_ace_coop_usmc_un_vs_ins_4-55.chernarus> mission stuff in here.

Edited by Zaksle75

Share this post


Link to post
Share on other sites

And that is wrong... There must be no additional mission-subfolder in the pbo

The mission.sqm and description.ext etc must be on the top-folder so f.e. If you DEPBO it again there must ONLY exist ONE folder called yourmissionname.chernarus where there is the mission.sqm etc...

NOT like this yourmissionname.chernarus/yourmissionname.chernarus/mission.sqm

CORRECT is yourmissionname.chernarus/mission.sqm

Share this post


Link to post
Share on other sites
And that is wrong... There must be no additional mission-subfolder in the pbo

The mission.sqm and description.ext etc must be on the top-folder so f.e. If you DEPBO it again there must ONLY exist ONE folder called yourmissionname.chernarus where there is the mission.sqm etc...

NOT like this yourmissionname.chernarus/yourmissionname.chernarus/mission.sqm

CORRECT is yourmissionname.chernarus/mission.sqm

From your previous statement I just tested this one & that works, sorry, but thanks man! Noobie to this stuff but thanks, really needed this!

Share this post


Link to post
Share on other sites

Earlier on in pages I asked on how to add vehicles and a guy told me, but if it doesn't have [uSMC] or [bAF] at the end of the vehicles name does this mean that USMC nor BAF slots can order them because of that?

Also if in game the vehicle name is like Vehicle-Name One or (One) because some have (and) on them, which would it go like

tup_logistics_land = ["HMMWV_M2","Vehicle-Name_One"];

or

tup_logistics_land = ["HMMWV_M2","Vehicle-Name_(One)"];

The vehicles I'm adding at the end have the name [uS Navy] or [162 Soar] at the end of them but I don't think we include those, but this means US Army, BAF, & USMC can't get them?

Share this post


Link to post
Share on other sites
Thanks for your help guys! Unfortunately it doesnt seem to work :(, I put BIS_alice_mainscope setVariable ["townsFaction",["CIV_AFR"]]; in the civ setup under isladuala but its still spawning mostly russians/EU civilians (although it does spawn the occasional African civilian too). I also changed the center units to the proper factions and put "Resistance setFriend [EAST, 1]; East setFriend [RESISTANCE,1];"( also tried adding East setFriend [WEST,0]) in their init as well just to make sure they dont shoot eachother but it didnt seem to work either. They still shoot eachother (either eachother or any OPFOR that spawns) immediately and you can hear them shooting eachother as you approach the towns. Also it appears as if the rebels dont engage BLUFOR anymore either

I also tried grouping the OPFOR in the editor along with the codes but that didnt work either :( Its really weird that the Dualans either shoot eachother, or shoot the only other enabled faction (molation). I thought it might be a general AI bug but the Molatioan Army units work perfectly

Oh and with the Green.Blue town colours, when I turn on Takistani Guerrillas or regular Guerrillas they seem to turn the towns blue and give BLUFOR negative scores for killing them, but they act just like OPFOR

see my post in this thread http://forums.bistudio.com/showthread.php?88652-Isla-Duala&p=2294124#post2294124

Share this post


Link to post
Share on other sites
Those are vehicle-types... Look up the type-classes here:

http://browser.six-projects.net/cfg_vehicles

So you change array like this...

tup_logistics_land = ["HMMWV_M2", "HMMWV_TOW", "LAV_25"]; etc...

HH

See the in-game name is LAV-25 so this means you use that? But at the end of the units name (their blufor) it says [uS Navy] so this means USMC or US Army can't get them because their tags are [uS Army] or [uSMC] right?

Edit: Their mods downloaded from Armaholic such as MaxxPro's MRAPs.

Share this post


Link to post
Share on other sites

zaksle, those are vehicle type/class names from the config. Please check the link above to get the correct classnames...

Those are really basics, so if you want to start editing your own MSO please be aware that you will have to be able to read and understand code, and to be honest - MSO is pretty complex, please just keep that in mind. Especially, if you start implementing unsupported addons.

HH

Share this post


Link to post
Share on other sites
zaksle, those are vehicle type/class names from the config. Please check the link above to get the correct classnames...

Those are really basics, so if you want to start editing your own MSO please be aware that you will have to be able to read and understand code, and to be honest - MSO is pretty complex, please just keep that in mind. Especially, if you start implementing unsupported addons.

HH

Yeah those are ACE vehicles but it's kay we got the vehics we want / need, and I've only changed scripts in your original MSO.

PS- Hope to see MSO in the A3 Alpha next month xD!

Share this post


Link to post
Share on other sites

Hello good Morning!

Firstly apologies if already you have any post related to this, but I googled and not econtrei anything.

I'm trying to modify some unity within the MSO (mso_32_acex_coop_usa_vs_tak_ins_4-55.clafghan.pbo)

As for example swapping a BAF unit to Ragers.

Save and close.PBO

When I go to open the mission on a dedicated server does not work, pops up the screen, Wait for the Host, and then immediately back to the lobby of choice of mission.

Someone can tell me if it is possivvel I make such changes? As well as add units?

Does anyone know what's going on?

Could someone help me?

Thank you

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×