Jump to content
Sign in to follow this  
Dwarden

ARMA 2: OA beta build 98089 (1.62 MP compatible build, post 1.62 release)

Recommended Posts

http://www.arma2.com/beta-patch.php

mirror :

+ some beta regressions fixed

suggested to be used for server hosting as it shall be noticeably stabler

(if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files

(compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

BattlEye compatibility: ... SUPPORTED, enjoy ! ...

note: also deployed on STEAM !

Edited by Dwarden

Share this post


Link to post
Share on other sites

Why does it list its' version as 1.62.95248 ? (bottom right corner in game) or is this just me...

Share this post


Link to post
Share on other sites

I think it's just you... version is correct for me.

Share this post


Link to post
Share on other sites
I think it's just you... version is correct for me.

rgr..thanks... upon closer inspection, I had a typo on my shortcut..

Share this post


Link to post
Share on other sites

I have noticed that with this beta server connection times have drastically reduced. Is this just placebo or is it a expected result of the beta? Previously there was a delay of about 30 seconds on initial connection and then maybe another 30 seconds before I could do anything. Now it's instant (almost). I haven't changed anything on my server other than applying the beta.

Share this post


Link to post
Share on other sites

Hopefully it's awesome new optimized ArmaTech! ;)

Share this post


Link to post
Share on other sites
I have noticed that with this beta server connection times have drastically reduced. Is this just placebo or is it a expected result of the beta? Previously there was a delay of about 30 seconds on initial connection and then maybe another 30 seconds before I could do anything. Now it's instant (almost). I haven't changed anything on my server other than applying the beta.

Tonight it's time for some MP co-op so I will pay attention to that...

/KC

Share this post


Link to post
Share on other sites

It's a great thing that you got back to fixing and improving the AI. I hope it's not just a short burst of fixes.

Share this post


Link to post
Share on other sites

Can't say I noticed any major change but then the server we played on didn't run the beta so that may explain it!?

FWIW - observed another thing (more frequently than usual) that lots of times in a Taki mission AI civilians did "slide" when they moved about in villages (ie they where moving but did not play the walking anim). Other enemy AI unit's around them seemed to move with correct anim played.

/KC

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×