larsiano 12 Posted March 10, 2013 Here is a small update: http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-21-01-30.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-36-21-01.jpg F-16A 'The First Dutch Falcon' compliments of -=XTRA=-Gooz3 http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-01-1503-18-00-04.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-01-1601-52-18-60.jpg Changelog v0.35: -added: RNLAF First Dutch Falcon F-16 -added: P-3 Orion (JSDF MOD Team Version: 1.43) -added: UH-1Y -updated: amd leader faction config entry mixup & amb voice now British -Updated: RNLAF Tiger Team texture Share this post Link to post Share on other sites
larsiano 12 Posted May 28, 2013 (edited) Update: http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-07-40-99.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1301-02-43-64.jpg REMOVED http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1418-45-22-49.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1502-15-32-69.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1505-01-18-97.jpg Changelog: 0.35 (01-06-2013) -added: RNLAF First Dutch Falcon F-16 (by -=XTRA=-Gooz3) -added: RNLAF F35B (F-001) -added: RNLAF CH-47F (D-892) -added: P-3 Orion V22 in two different colors -added: UH-1Y -added: M113 (MG: desert & woodland & camo) & M577 HQ -added: Landrover (Normal + Special) -added: Remington 870 Shotgun & MP59 (UZI) REMOVED -updated: RNLAF Tiger Team texture -updated: AMB leader faction config entry mixup & AMB voices now British -updated: Leopard now has tank crew Edited June 7, 2013 by Max Power Share this post Link to post Share on other sites
astast 12 Posted June 3, 2013 (edited) larsiano said: Update:http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-07-40-99.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1301-02-43-64.jpg REMOVED http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1418-45-22-49.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1502-15-32-69.jpg http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1505-01-18-97.jpg I like that chinook, what is it called? I can't see it in the changelog Edited June 7, 2013 by MadDogX Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 5, 2013 You do not have permissions for the Generic Landing Craft/Landing Craft Utility. You sent me a PM a long time ago. No response does not mean you can use it/modify it. Remove it, please. Share this post Link to post Share on other sites
larsiano 12 Posted June 6, 2013 Quote I like that chinook, what is it called? I can't see it in the changelog Its called the Boeing Chinook CH47F :) Quote You do not have permissions for the Generic Landing Craft/Landing Craft Utility. You sent me a PM a long time ago. No response does not mean you can use it/modify it. Remove it, please. Damm shame, dough understandable. It will be removed! Share this post Link to post Share on other sites
larsiano 12 Posted November 29, 2013 Yes i know but this cant (always) be prevented, that’s why the mod is still in the beta phase. But to make it easier on the mission makers i added detailed information of the changes to the changelog, then all you have to do is replace the obsolete classnames with the new onces and check if they are not used in any script aswell and or simple change them in there two, i converted "all known DAF mission within 30min, that is less then 5min per mission :) anyways, i can help with that and even include you mission in the DAFmod-pack if you like? Ill try to make the transaction as easy as possible and prevent many classnames changes when possible. The main tread is on the battlegroup-xtra.eu website, but here is also good! Share this post Link to post Share on other sites
larsiano 12 Posted December 16, 2013 (edited) -Updated first posts (added changelog and lots of pictures) -Changelog of upcomming patch: Reveal hidden contents 0.56 (18-12-2013) -added: Mod Installation Instructions -added: pistol animation replacement & Broadcast Reloading Animation -added: TGW weapon Zeroing & ANZINS Weapon mods -added: Movement mod & Non-blinding sun mod -added: Map Autobrightness & RMM_noMapTex mod -added: Two Lights Beams for vehicles -added: EasyFly_by_Celery (in pbo form) -added: Walrus Class Submarine (Mando Missile included) & tender -added: Chopper pilot for NH-90 & Cougar -added: Fennek (WIP) -added: Dutch diesel locomotive & gachopin train module -added: Orange smokewinder -added: lots of flags -added: SIG Sauer P226 9mm pistol & Glock G17 SD -added: launcher box, machinegun box, Panzerfaust3 boxes -added: new (inko disposable) Panzerfaust3 (old: vil_Panzerfaust3 <new> doy_Pzf3_dm22) -added: FN MAG 58 tripod's & FN MAG 58 +Optics (old: vil_fnmag <new> DAF_mag58_ELCAN) -updated: all MAG's now have the same sound & Diemaco C9 has same sound -updated: A2020 medics can now heal -updated: F16 J-061 skin -updated: NH-90 sound, added door script -updated: NH-90, Cougar & AB-412 SAR & CH-47D can now use fastropes -updated: CH-47D can use slingropes -updated: replaced SAR Crew helmet (blue > green) -updated: Fox (NBC) now have Hazmat units as crew -updated: some obsolete files removed, name & config changes, new icons.. Edited December 19, 2013 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted December 19, 2013 (edited) The new v0.58 version is released! notes: -Fennek not avail. as of yet -Fastrope not functional -Don't use the Navy crew yet (except the pilot) You can download the file from: http://www.moddb.com/mods/dutcharmedforces/downloads/dutch-armed-forces-v058 Edited December 20, 2013 by larsiano Share this post Link to post Share on other sites
chrisb 196 Posted December 19, 2013 A really great mod, true to say it’s a thoroughbred, thanks to all involved for their hard work, much appreciated.:) Share this post Link to post Share on other sites
neodammerung 8 Posted December 20, 2013 larsiano said: -Changelog of upcomming patch:0.56 (18-12-2013) [...] Broadcast Reloading Animation wasn't this already patched in an old BIS update ? Share this post Link to post Share on other sites
larsiano 12 Posted December 20, 2013 Quote wasn't this already patched in an old BIS update ? Very sharp! your most probably right, ill remove it next patch, I just want the mod to be as good as it gets :) Share this post Link to post Share on other sites
jptiger 1 Posted December 27, 2013 BIG gamebreaking bug: recently updated to the most recent version. if i have the mod enabled and i shoot (doesnt matter if from vehicle or not) at an enemy the game lags and then crashes seconds later. if i turn the mod of problem is gone. makes the game unplayable. am i the only one experiencing this? i am running latest game version. trying to redownload tonight but i am very skeptical this will fix the problem. thanks in advance :) great mod (if it works ;) Share this post Link to post Share on other sites
rundll.exe 12 Posted December 28, 2013 Holy cow, how could I have missed this mod for so long! When I get home after the holidays I'll be playing with this for sure! Share this post Link to post Share on other sites
larsiano 12 Posted December 29, 2013 Quote BIG gamebreaking bug Bummer, do you use the AMB units (air mobile brigade)? there are known to have a lot of bugs and will be replaced ASAP. Also check if it works better without these four addons: tgw_zeroing_anzins_x; tgw_zeroing_anzins; weapons; weapons_x present Share this post Link to post Share on other sites
jptiger 1 Posted December 29, 2013 can i find these in the addon folder of the mod? will try it tonight thanks Share this post Link to post Share on other sites
jptiger 1 Posted December 30, 2013 the moment the weapon pbo were removed the problem solved itself. thanks. Share this post Link to post Share on other sites
larsiano 12 Posted January 4, 2014 (edited) Good to hear that! Right now I'm working on implementing the Tirefix script and trying to get the fastrope addon to work without errors. Then hopefully I can add the firebucket to all choppers and add a lift script too. Here is the plan for this year: 4-July-2014 expected release of DAFmod version 1.00 worldwide, Hope we can make this deadline! What to expect to that date: Lots of Navy (Ships, Crew, etc.) New Army units (KCT, AMB, Army) New Diemaco Pack and textures missions: Warfare, Evo, Domination Some Real Dutch missions (Subject like Pirates, Afghanistan, Irak < You name it, wll make it) Dutch Voices 9 male and 1 Female voice (PM me if you like to help) GUI: Menu, UI & music During that the pack will go true lots of changes, upgrades and refining. More stuff can always be added or existing stuff can be upgraded if possible! 0.62 (01-02-2014) -attempt: implement NEO_'s TireChange script-added: backpack-added: Scania R500 military firetruck-added: MQ9 Predator UAV-added: F16A/M Nato Tigermeat 2012 (J-196)-added: 2 M270 MLRS-updated: Skoda config (added hitengine)-updated: firetruck emergencylights & sound + config (added HitRGlass + HitFuel)-updated: A320 Hostage config (added CfgNonAIVehicles)-updated: demography of Dutch units-updated: auto throw of smokegranade of marine pilot fix-updated: Leopard 2A6 desert & BIS + female pilot textures-updated: submarine texture + added Dive horn-removed: broadcast reloading addon (obsolete)-removed: TGW weapon Zeroing & ANZINS Weapon mods (cause lag) Edited January 4, 2014 by larsiano Share this post Link to post Share on other sites
jptiger 1 Posted January 19, 2014 maind problem is fixed, but i do notices some random crashes and stability issues when the mod is loaded. and a small suggestion, can you update the land rover (spec ops version) to woodland camo, thanks :) Share this post Link to post Share on other sites
larsiano 12 Posted January 19, 2014 (edited) There might be an error or two still in the pack or it might have been a spontaneous thing? Be sure that the models that note : <High error count use at own risk!> in the classnames list are not used to grantee fair performance (only a few) especially on slow PC's or MP games. It could also be the mission itself and these might also have to be reviewed, also a combination with other mods like ACE could bring unforeseen problems as this hasn't been tested properly yet. I've added a woodland camo LandRover MG, hope you like it & thanks for the tip! Next week a new patch! Edited January 20, 2014 by larsiano Share this post Link to post Share on other sites
jptiger 1 Posted January 19, 2014 thanks :) sounds awesome Share this post Link to post Share on other sites
Verazon 10 Posted January 20, 2014 Astonishing textures of the F-16, very detailed in my opinion. Share this post Link to post Share on other sites
larsiano 12 Posted January 23, 2014 (edited) Thanks -=XTRA=-Gooz3 is the best texture artist we have, he is very good, new work is soon to come! The latest Dutch Armed Forces Version v0.67 beta for ArmA2:CO with lots of new stuff, some fixes, two new missions and even a new island. Some scripts still don't work properly but hopefully they can be dealt with in the coming weeks! 0.67 (23-01-2014) -attempt: implement NEO_'s TireChange script -added: Navy ship & crew package! (daf_zodiac = DAF_Tender_MMI) -added: GNAT's Waves Island map -added: CH-47D D-662 "Lady Libery" & Scania R500 military firetruck -added: MQ9 Predator UAV & F16A/M Nato Tigermeat 2012 (J-196) -added: 2 M270 MLRS, M109A3 Paladin, Wolf 240GD & SUV (BIS) -added: 1 radio backpack + Camo backback -added: 2 female, 1 male AH64 pilot (Desert camo) & reworked textures -added: SP mission : Dutch Assault by Rick de Jong -added: MP mission : Air-War Over Takistan by ANZACSAS Ron and Steve [DAF Edit]. -updated: Land Rover texture & Special MG in desert & woodland camo -updated: Skoda config (added hitengine), A320 Hostage config (added CfgNonAIVehicles) -updated: firetruck emergencylights & sound + config (added HitRGlass + HitFuel) -updated: PFZ3 Ammocrate NLD labels, demography of Dutch units -updated: auto throw of smokegranade of new pilot -updated: Leopard 2A6 desert, BIS + female pilot textures -updated: submarine texture + added Dive & ships horn -updated: new groups in editor, some small fixes -removed: broadcast reloading (obsolete), TGW & ANZINS Weapon mods (cause lag) Navy: Air force: Army: http://i1334.photobucket.com/albums/w647/XTRALarsiano/website%20articles/arma2oa2013-12-2801-02-50-68_zps578efda7.jpg (113 kB) http://i1334.photobucket.com/albums/w647/XTRALarsiano/website%20articles/arma2oa2013-12-2603-31-19-11_zps6ac59401.jpg (135 kB) Edited January 23, 2014 by larsiano Share this post Link to post Share on other sites
sickboy 13 Posted January 23, 2014 Congrats on another awesome release! larsiano; We're in the process of connecting you (and other authors) to your content to be able to manage the metadata and the content itself in the near future. Please feel free to 'Claim' the mod if you desire, available if you login to the site. You can always send new content our way through withsix.wetransfer.com Or add your request at getsatisfaction.withsix.com Share this post Link to post Share on other sites
larsiano 12 Posted January 23, 2014 thanks for that! Nice banner, mod claimed! Ill try it the next update if the system is operational :) I still have to figure out how to make server keys and signfiles, hope to get that done as well. not sure if allready done but right now im looking into making a new watch, this seems to be a p3d, and i guess making it digital might take some work too/ Share this post Link to post Share on other sites
jptiger 1 Posted January 28, 2014 new update is awesome. there is however one thing that makes the units difficult to use on shorter ranges, i have seen the weapon in the creates, so is it possible to make the aimpoint (camo) version of the c7/8 the default one instead of ones that are used as default at the moment (they have a scope with quite a bit of zoom) thanks p.s love the land rover :) Share this post Link to post Share on other sites