larsiano 12 Posted January 31, 2014 It was the plan to have a closer look at the weapons available and the specific unit loadouts very soon so stay tuned for that. Now that most less stuf needs to be imported and fine tunes there is more to to have a look at what we gathered, what its called and how it is textured. So please make a list of items that need to be looked at before version 1.00 is released to the world. Any advice is welcome! new stuff: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-29_18-14-25-21.jpg http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-31_01-03-05-62.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-01-29_16-06-17-15.jpg Share this post Link to post Share on other sites
larsiano 12 Posted February 25, 2014 (edited) -Version 1.00 is getting closer and closer, just a few more months and it should be ready for testing. -=XTRA=-Gooz3 made some updates for the RNLAF F-16 model, pilot animations and uv & bump maps: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-09_22-39-14-12.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-13_15-08-56-78.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-25_03-06-32-90.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-25_03-06-47-11.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-23_08-58-46-36.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-24_20-10-30-00.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-07_23-28-38-13.png 0.72 (31-02-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMAR Land Rovers & BMW 7 (VIP, Black) -added: Aerial refueling Module -added: full screen night vision & Removes the enemy/friend marker blobs -updated: CH47 D662 bottom roundel interfered with nose texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System to version 1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 Also not a single Dutch Speaking Voice actor has offered his voice! Is there no one out there brave enough to make a Dutch voice heard by more then 10.000+ fans? Edited February 25, 2014 by larsiano Share this post Link to post Share on other sites
jptiger 1 Posted February 25, 2014 if you need help i can do some voice acting. don't expect an opera singer though :) Share this post Link to post Share on other sites
larsiano 12 Posted February 26, 2014 (edited) Great!, I’ve already started working on the config and trying to find a decent microphone, unless you already have one? It’s quite a bit of words but it can be done in a few hours i hope / per voice. Would you happen to have some people in your neighborhood that would also like to lend their voice just let me know! Then I will take care of the after mixing and resampling etc. and add it before DAF version 1.00 sees the daylight. D-662 texture fix: http://i1334.photobucket.com/albums/w647/XTRALarsiano/arma2oa2014-02-2523-34-22-37_zps24baa00f.png 0.72 (01-03-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMAR Land Rovers & BMW 7 (VIP, Black) -added: Aerial refueling Module -added: full screen night vision & Removes the enemy/friend marker blobs -updated: CH47 D662 bottom roundel interfered with nose texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System to version 1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 P.S.: Any advice on making a dubbingvoice in ArmA2 would be nice, i also have to find out how to change the lipsyncing files?....... Edited February 26, 2014 by larsiano Share this post Link to post Share on other sites
jptiger 1 Posted February 26, 2014 i have a decent mic, use it for steam all the time, i make a few tests soon. ps. since when does the 31st of February exist Share this post Link to post Share on other sites
larsiano 12 Posted February 27, 2014 ó yeah February, i keep forgetting that :) I changed it, thanks! Also I made a dubbing voice example pack. That has 3 voice folders packed inside: Male01NL <BIS_EN voice01> English voices, so you can listen to it (example) Male02FI <FDF_Mod Voice02> Required voice samples for the voice pack (example) Male03NL <DAF_NL Voice03> The first of 9 voices should go in here, from there we label up and later remove the 01+02 folder You could also send me the files in one lump, or differently if you prefer. All i need is a list of were and at what recording times i can find what kind of sample. I can help you with the translations but maybe i also need to guess certain translations since I’m no soldier myself. Thanks in advance! Anyone else want to give it a go? Just download the pack and follow the guidelines you see above!! Download the pack <here> BMW7 (VIP) http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-02-27_01-26-09-71.png Share this post Link to post Share on other sites
jptiger 1 Posted February 28, 2014 got it, but how do i open the files? Share this post Link to post Share on other sites
larsiano 12 Posted March 1, 2014 do you use winamp? this can play .ogg files i think by default. Via BIS tools you can play .wss files. You can save the files in any format you like but preferably in 320Kb/s (MP3) or higher. Also maybe you could send me a couple of examples before doing them all to see if this can be used together with other recorded voices. Thanks again! Share this post Link to post Share on other sites
jptiger 1 Posted March 1, 2014 okej i will try Monday or so, got tons of administration to do Share this post Link to post Share on other sites
larsiano 12 Posted March 2, 2014 No worries, take your time. I hope to finish the DAF v1.0 in about 4/6 months so if the voices are done before that it will work out great! Not sure if you have XP with Dutch army slang or a good translator but maybe we need to try and make some translations before we start? Share this post Link to post Share on other sites
jptiger 1 Posted March 2, 2014 i agree. i think i might know some people at TDNL who used to be in the army, but i also think we can get some info from videos Share this post Link to post Share on other sites
larsiano 12 Posted March 8, 2014 (edited) Hours away from releasing the new updated DAFmod for ArmA2. Then the count down to version 1.00 can start. unless people come up with more reachable suggestions to add or change things in the mod only a few more items are on the agenda: 1. New CO compatible unit pack or texture upgrade of existing 2. Dutch Voice pack 3. New / better weapon pack (addd a new Diemaco and HK416 or remove some others) 4. Add a mission pack (Warfare, Evo, Domi, Insugency) 5. Fix some scripts (Tire change, disposable rocket launcher, lifting script) 6. (maybe) custom GUI menu and better intro's 7. (post release) Release video and picture show and full custom manual http://i1334.photobucket.com/albums/w647/XTRALarsiano/arma2oa2014-03-0615-21-09-05_zpsda77e883.png Edited March 15, 2014 by larsiano Share this post Link to post Share on other sites
larsiano 12 Posted March 15, 2014 DAF 0.74 is ready for testing. The ACE bug has not been found so this is still high on the agenda. 0.74 (10-03-2014) -added: intro for most maps, 3 music tracks -added: compass (Boussole Silva), GPS (Foretrex 2) & Watch (Suunto) -added: HMMWV's & KMARN Land Rovers & BMW 7 (VIP, Black) -added: The Fox medic in woodland and desert camo (reintroduction) -added: Aerial refuelling Module -added: full screen night vision & Remove enemy/friend marker blobs -updated: CV-9035 & CH47 D-662 texture -updated: Missions.pbo removed > all missions in missions folder -updated: Air War over Takistan MP mission -updated: F-16 pilot animation & proxy -updated: F-16 uvmap, bumpmap, afterburner animation -updated: F-35B texture (by Kazimierz) -updated: M113 + YPR texture & replaced broken textures -updated: missing radio backpack -updated: Foliage Camouflage System Now v1.0 -removed: cfgmods of camonets addon, stmapbrightness (no light afailable) -removed: DAF_LanciaLunga_MMI, DAF_LanciaCorta_MMI, DAF_LanciaCorta_MMI_M2 http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-15_04-57-27-73.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-15_04-57-49-33.png http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-03-12_13-47-22-57.png Share this post Link to post Share on other sites
sonsalt6 105 Posted March 16, 2014 New update v0.7.4 available at withSIX. Download now by clicking: @ DAF Team; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Guest Posted March 17, 2014 Thanks for sending us the update Lars :cool: Sorry for the delay but I was enjoying a holiday. Release frontpaged on the Armaholic homepage this morning already. Dutch Armed Forces mod v0.74 betaCommunity Base AddonsArma 2: Army of the Czech Republic (lite/full)Arma 2 Share this post Link to post Share on other sites
larsiano 12 Posted March 18, 2014 Sonsalt6 & Foxhound: Thanks for the support ArmA wouldn’t be the same without you! & Fox i hope you had a nice trip! @SS9: Thanks for your reply. I was already afraid this error might come back even with packed .pbo files. I’ll try to solve this and rerelease it soon. Maybe removing the line will help but the strange thing is it has worked before...My HDD broke around summer and might have caused some errors in the mod that I’m not aware of sad but true. The ACRE requirement can sometimes be disabled if you look at the mission parameters before launch (might need to be admin to change). But some missions don’t have that parameter I’m afraid as the missions were not made by me but added since they used the DAFmod. The EOD mod is also a requirement for this particular mission. EOD mod: http://www.armaholic.com/page.php?id=15127 Share this post Link to post Share on other sites
larsiano 12 Posted March 21, 2014 (edited) mission.sqm are made by the mission editor. Even dough normally i see all the classnames one by one each on its own line and not like it looks like in a addon.pbo.. the creator of the mission might have done it differently i dont know. In the init one can add a lot of different stuff not sure if all is right there but code can have some strange symbols sometimes yes. Normally if you would like to remove some dependency (addon / vehicle). you remove it from addon & auto addons list. then look true the mission replacing all unwanted classnames with a new one (placeholder). onces all are removed one can load the mission in the editor and see if all is right....also look true all scripts if the addon is never used and change / remove these scripts or classnames. then again i have never removed the ACRE from a mission, maybe its easier to just run the mod and not use it... or maybe ask the ACRE guys on what to do. Update: dont worry, ill work on fixing it this week, just needed a day off after releasing the mod update and doing all the PR stuff etc, also A3 has had a massive update and i found a great new mission for it (endless survival 1.062). so stay tunes im not goin anywere! Edited March 21, 2014 by larsiano Share this post Link to post Share on other sites
JasperRab 26 Posted March 23, 2014 Does DAF works with ACE? Share this post Link to post Share on other sites
christian2526 68 Posted March 23, 2014 Does DAF works with ACE? Yes, kind of. I tested it for a few hours and everything worked just fine. Share this post Link to post Share on other sites
jptiger 1 Posted March 26, 2014 im again having probems thatwheni enable daf (.74 clean install) the game crashes as soon as blue for hits opfor Share this post Link to post Share on other sites
larsiano 12 Posted March 26, 2014 Thats not nice to hear, this is only in combination with ACE right? Have you tried to remove all the modfiles that have NOT the word DAF in from of them (exept A2020, glt_f16, panzerfaust3, rh_hk416, ukf_l115a3)?? Share this post Link to post Share on other sites
jptiger 1 Posted March 26, 2014 (edited) it does look like to be in combi with ace, i will try it, gimme a moment edit: seems like this fixes the crashes (ace + acex'es active) however, the mod is unplayable because of the missing content Edited March 26, 2014 by jptiger Share this post Link to post Share on other sites
axtros 10 Posted March 29, 2014 I tested this mod (0.74), very long time. And if kill my unit (from OPFOR unit), the program exits with error (appcrash). But, i don't use DAF mod, then there is no problem. Please check this problem! Share this post Link to post Share on other sites
jptiger 1 Posted March 29, 2014 this is the same problem i am talking about :) if i remember it is something with the config targer is target or something Share this post Link to post Share on other sites
axtros 10 Posted March 29, 2014 It would be good if the problem is fixed, because the mod is very useful and awesome. Share this post Link to post Share on other sites