Dwarden 1125 Posted September 4, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : http://www.gamefront.com/files/22209715/ARMA2_OA_Build_96584.zip quite some crashfixes included, some debug traps for tracked issues several other betas regressions shall be fixed too suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: SUPPORTED, enjoy ... Edited September 4, 2012 by Dwarden Share this post Link to post Share on other sites
grillob3 11 Posted September 4, 2012 Thanks!Going to test now. Share this post Link to post Share on other sites
kill(o)metr 10 Posted September 5, 2012 (edited) we got crash on wasp server, logs sent. This beta does not support battleye Server-side Event Logging/Blocking. and large drop in performance. Edited September 5, 2012 by kill(o)metr Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 5, 2012 Possible to get AI switch off weapon lights if in combat + stealth behaviour? Would be great to get some "evil" AI micromanage back = direct orders to switch lights on/off, start/stop engine, drop weapons/stuff, switch to AT/AA (secondary) weapons and back. Its much faster + enjoyable than just wait & prey for AI to do reasonable and proper actions. Share this post Link to post Share on other sites
kotov12345 10 Posted September 5, 2012 (edited) Would be great to get some "evil" AI micromanage back = direct orders to switch lights on/off, start/stop engine, drop weapons/stuff, switch to AT/AA offtop but definitely no with a2 and not sure with a3 :)- but there is progress too,couple of time as soon I jump out of tank driver seat my ai gunner start firing to enemy player chopper with sabots and several times managed to destroy it. Edited September 5, 2012 by kotov12345 Share this post Link to post Share on other sites
EL_LEJI 13 Posted September 5, 2012 report a few months ago this problem in Arma2+ArmA2 OA+BAF+PMC 1.62, and with the latest betas the bug persist. The pictures are just a small sample and animations disappear eyes and necks are stretched Only ArmA2 without expansions no problem Sorry my english is no good :j: Share this post Link to post Share on other sites
Groove_C 267 Posted September 6, 2012 (edited) I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers. We're still impatiently waiting for 1.62 Linux based patch. Hope Zuma will find a solution... soon. Edited September 6, 2012 by Groove_C Share this post Link to post Share on other sites
Rough Knight 9 Posted September 6, 2012 I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers. BIS doesn't make anyone run Linux. While I can undernstand your frustation, have you considered changing to a Windows based server? The Linux server updates have nearly always lagged windows server updates since arma1 come out I thought, let alone beta patches? Share this post Link to post Share on other sites
Groove_C 267 Posted September 6, 2012 BIS doesn't make anyone run Linux. While I can undernstand your frustation, have you considered changing to a Windows based server? The Linux server updates have nearly always lagged windows server updates since arma1 come out I thought, let alone beta patches? You're right. Edited my post. But hope Zuma is still working on it. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 6, 2012 I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers.We're still impatiently waiting for 1.62 Linux based patch. Hope Zuma will find a solution... soon. there is http://forums.bistudio.com/showthread.php?139496-Linux-server-1-62-96458-alpha and also you can run Windows server on Linux under WINE with minimal performance impact (neglible) Share this post Link to post Share on other sites
gossamersolid 155 Posted September 6, 2012 You're right. Edited my post.But hope Zuma is still working on it. His name is Suma. This is what I think of when you say Zuma -> http://en.wikipedia.org/wiki/Zuma_(video_game) Also I linked you to the Linux Alpha patch in your other rant, but you seemingly ignored it. Good job... Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 7, 2012 Guys,can you please recheck this fix : [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) The way it is fixed is not satisfying,as when AI can't see targets it switches to some kind of "scan horizon" behaviour which can be "awkward" sometimes ! Share this post Link to post Share on other sites
[kh]jman 49 Posted September 7, 2012 I was chatting to Dwarden yesterday about a strange issue I was seeing in this latest beta version (server version 1.62.96585). I just wanted to mention it here so that server admins are aware... Since I installed beta Version 1.62.96585 on the server the arma2server.exe instance is using alot more cpu cycles when it's just sitting there openwaiting after Host identity created. It's using about 20% more cpu per server exe instance when it's initally created and waiting. Once a mission is loaded and running a mission the cpu usage for the arma2server.exe instance remains the same. I would have expected it to have gone up even more. Dwarden has told me that this is a known issue with this server build and seems not affect game performance, just idle is hungry for some reason. It does not consume any more memory than normal. Share this post Link to post Share on other sites