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daman3

Static defense positions affected by environment?

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Hello,

I was wondering if it is possible to take out static defense positions like the M2 or even the search light with handgrenades now?

Because people in cars (even if they don't have a top) or anything where they can get in, seem to be unaffected by hangrenades

or explosives.

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It could work if PhysX/ArmA 3 simulates shrapnel. The shrapnel would just act like 'bullets'... I don't know of BI is planning on adding shrapnel simulation though.

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Yes, I see this a lot on turned-out units when I try to grenade them. No apparent effect, unless I shoot them.

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The fact that putting your hand on the handle of an M2 makes you immune to artillery is downright shameful. A shell has to physically impale a static defense gunner in order to harm him, although a 120mm HE shell a meter away will force him to abandon the weapon.

This is an engine limitation an order of power more important than any ragdoll.

It's doubtful that physx will allow full shrapnel limitation, because it would still require tons of MP sync. Noubers' ACE method is the best; I hope BIS was paying attention.

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The fact that putting your hand on the handle of an M2 makes you immune to artillery is downright shameful. A shell has to physically impale a static defense gunner in order to harm him, although a 120mm HE shell a meter away will force him to abandon the weapon.

This is an engine limitation an order of power more important than any ragdoll.

It's doubtful that physx will allow full shrapnel limitation, because it would still require tons of MP sync. Noubers' ACE method is the best; I hope BIS was paying attention.

To hit a guy in an AGS-30 is even harder ... :butbut:

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Luckily static gunner AI is also useless, so they tend to only open fire at 50m or so, even if their weapon is good out to 1000+

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Speak for yourself. I've been blasted to pieces by an AI manned MG more than once, sometimes with my whole squad. Static launchers and AA cannons also work rather well. ZU-23s are especially frustrating to deal with.

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Heavy weapons are never anything to sniff at. In ArmA they are just blind 95% of the time.

They aren't reliable without spotters or AI mods, and machinegun nests are the worst offenders. Spotting and engagement range of a turtle playing paintball.

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Hi, on the ArmA2 i'd seen many times GS-30 & DShK gunners unaffected by the AAVP-7A1 Mk. 19 rapid and accurate fire and they didn't die until the static weapon catched damage enough so they'd "bailed out" from it and then they'd die under the fire that was directed AT, the static weapon; they never were affected, wounded or dead by the direct fire of 40mm grenades or bombs explosions on a deadly radious.

The direct MBT AP shells kill the gunner but after make him/her get out from the static weapon and then, he/she performs the dead anim and then die; i'd always wanted an improvement on this, maybe the ArmA3 has already improved this thing. Let's C ya

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