Richards.D 761 Posted August 31, 2012 Hello gents: I'm working on a structure, and currently have a failing Geo LOD. I've named the selections.. I've weighted it.. I do everything I normally do and I cannot get it to do anything. I currently have 2 different "models" in the geo LOD, is there any way to merge so they are one selection? Good day. Share this post Link to post Share on other sites
max power 21 Posted August 31, 2012 You have found components, and they are all convex and closed? What do you mean by 'do anything'? Is is not responding to collisions? Is it not animating? Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 You have found components, and they are all convex and closed?What do you mean by 'do anything'? Is is not responding to collisions? Is it not animating? Sorry, what do you mean by closed? And yes, it is not responding to collisions.. Share this post Link to post Share on other sites
max power 21 Posted August 31, 2012 closed means each convex component is water tight... There isn't any 'holes' in it. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 31, 2012 Simply said: closed = create a box, it is closed. Not closed = remove one side of this box, the shape is non-closed. Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 31, 2012 And; STRUCTURE -> TOPOLOGY -> FIND COMPONENTS Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 Alright then, No, the geo lod model is not closed. ---------- Post added at 12:45 ---------- Previous post was at 11:53 ---------- Alright then, No, the geo lod model is not closed. Redid the geo lod, so it is completely closed. And, no effect. still fails Share this post Link to post Share on other sites
Sealife 22 Posted August 31, 2012 STRUCTURE -> TOPOLOGY -> FIND COMPONENTS Without Gnats advice it doesnt matter if closed or not it wont work. In addition ,02 will accept strange properties where BinPbo will not, once you have completed Max and Gnat advice and added some nice weight then binarised , look to binarise log and in game arma0a (or whatever) .rpt for stange conve properties in geo lod : component _X . In addition what vehicle class is your structure ? Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 Alrighty, did Gnats advice, will check for working in about 5 minutes. Here's the config for you wondering about classes etc.. class CfgPatches { class dar_structures { units[] = {"DAR_station"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData"}; }; }; class CfgVehicleClasses { class dar_structures { displayName = "DAR Structures"; }; }; class CfgVehicles { class House; class DAR_Station: House//Wall { scope = 2; displayName = "Police Station"; vehicleClass = "dar_structures"; model = "\dar_station\dar_station.p3d"; mapSize = 0.2; cost = 1000; armor = 50000; destrType = "DestructNo"; }; }; ---------- Post added at 13:28 ---------- Previous post was at 13:25 ---------- Alrighty, did Gnats advice, will check for working in about 5 minutes.Here's the config for you wondering about classes etc.. class CfgPatches { class dar_structures { units[] = {"DAR_station"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData"}; }; }; class CfgVehicleClasses { class dar_structures { displayName = "DAR Structures"; }; }; class CfgVehicles { class House; class DAR_Station: House//Wall { scope = 2; displayName = "Police Station"; vehicleClass = "dar_structures"; model = "\dar_station\dar_station.p3d"; mapSize = 0.2; cost = 1000; armor = 50000; destrType = "DestructNo"; }; }; UPDATED: Checked model again, no luck :mad: Share this post Link to post Share on other sites
rstratton 0 Posted August 31, 2012 did u try to convex hull the whole object? u basically need to rebuild the structure using many smaller convex hulls Share this post Link to post Share on other sites
Sealife 22 Posted August 31, 2012 sound like geo lod maybe to complex possibly ? maybe you need to simplify .pls post a picture of geo lod in o2 Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 sound like geo lod maybe to complex possibly ? maybe you need to simplify .pls post a picture of geo lod in o2 Here is a photo of the geo LOD. https://dl.dropbox.com/u/23389642/ScreenHunter_01%20Aug.%2031%2014.51.jpg (221 kB) Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 31, 2012 There's only one component ? Did you follow Gnat's advice (let Oxygen find components and name them) ? Did you set a mass to the geo lod components ? Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 I used Gnats advice. I also set a mass of 50,000 KG. Share this post Link to post Share on other sites
Sealife 22 Posted August 31, 2012 it has no mass in picture and that shape could never be convex its too complicated make more simple its a bit hmm complex Share this post Link to post Share on other sites
rstratton 0 Posted August 31, 2012 heres link to a proper geometry lod http://www.sendspace.com/file/3sb04i Share this post Link to post Share on other sites
Robster 11 Posted August 31, 2012 STEP 1: Go into Oxygen and then click over... Structure -> Topology -> Find components then, select each component separately using selection window STEP 2: Structure -> Convexity -> Component convex hull do it for every component Every component must be closed and have sharp edges (this is mandatory) here there is an example image Share this post Link to post Share on other sites
Richards.D 761 Posted August 31, 2012 I Did the Topology find components.. it only makes one component each time? Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 1, 2012 One object? Then obvious all bits are attached to each other. That being the case it is too complex. It has good shapes, so simply re-do each "bit" as a simple shape. EG, ramp is one object, all sides closed Each wall or part of a wall should be a "flat cube" i.e. building GEO LOD needs to be made from many cubes and wedges. Share this post Link to post Share on other sites
superrat 10 Posted September 1, 2012 i had similar issue till i figured it out i would kinda detail geomery lod do not extrude use simple boxes ,cylinders resize them to represent shape of a model it doesnt have to resemble 100% shape of a model Share this post Link to post Share on other sites
Richards.D 761 Posted September 1, 2012 @ Gnat, Roger.. I will make a LOD like you suggested that is considerably simpler. Will advise when It is done later tonight. Share this post Link to post Share on other sites
Richards.D 761 Posted September 1, 2012 Alright, I made the floor / ramp this time very simply as different components, and the floor and ramp are solid. Only issue is the following: I cannot Walk up the ramp. When I drive up, once I dismount I slide all over the floor like its buttered to hell. Any fix for this gents? Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 1, 2012 OK, so its now time for you to use the ROADWAY LOD This LOD simply contains "floors" Each Floor is just a single plain, with the face facing upwards Likely easy way for you to make it, copy the GEO LOD and delete all the faces that aren't floors. Looking at your picture, I'm guessing you only need 3 plains, 1 is the top surface of the ramp, 1 is the top surface of your main concrete block and the other is for that balcony (?) bit. Share this post Link to post Share on other sites
Richards.D 761 Posted September 1, 2012 Well thats.. easy. I shall do that now and report back with pics..a Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 1, 2012 By applying texture in the ROADWAY LOD, like ca\buildings\data\plechprolis.pac the SOUND of walking on the surface will come through. In the FIRE GEOMETRY LOD, if you apply material like (not texture) to faces, like; ca\data\penetration\metalplate.rvmat you will get SOUND and EFFECTS when bullets impact. Neither on these change what the model looks like ingame. Share this post Link to post Share on other sites