kroky 1 Posted June 14, 2012 I can report several crashes since the latest two betas. I really don't remember when I had the last time CTD with ArmAII in general in with any betas in SP. But since the latest 2 or 3 betas it's happening regularly. The last crash: Warning: preNLOD format in object ca\structures\furniture\decoration\wallboards\picture_e\picture_e.p3d this time I was lucky to get any message on desktop, more often it simply crashes without any error message... Share this post Link to post Share on other sites
Tonci87 163 Posted June 15, 2012 one member of group, with binocs, is designated as dedicated spotter ... will use it's binocs ... read SUMA's comment somewhere in BIF about it So every group has a designated spotter? How big does the distance to the enemy have to be so that he starts spotting? On a related note: Maybe the problem with the binos wouldn´t be so obvious if the AI wouldn´t prefer to stand up during a firefight. Robalo is about to implement some very nice tweaks in his next version of ASR_AI. Maybe BI Devs should take a close look on AI combat behaviour. Share this post Link to post Share on other sites
sickboy 13 Posted June 15, 2012 Are these bino issues etc actually reprod with the vanilla game, or all sorts of AI addons active influencing these results? That'd explain some of the reproducability issues :P Share this post Link to post Share on other sites
Dwarden 1125 Posted June 15, 2012 we definitely need some simple repro mission on default game w/o any mods ... where it's clearly to see AI using NVGs instead of binoc or standing instead of using bino while prone / crouched e.g. that mission from comparsion video ... would be handy :) Share this post Link to post Share on other sites
Robalo 465 Posted June 15, 2012 we definitely need some simple repro mission on default game w/o any mods ...where it's clearly to see AI using NVGs instead of binoc or standing instead of using bino while prone / crouched e.g. that mission from comparsion video ... would be handy :) There you go :) http://ge.tt/1QuzBCJ/v/0?c Share this post Link to post Share on other sites
Dwarden 1125 Posted June 15, 2012 make it CIT ticket please (pretty please) Share this post Link to post Share on other sites
Tonci87 163 Posted June 16, 2012 make it CIT ticket please (pretty please) There you go https://dev-heaven.net/issues/32973 Share this post Link to post Share on other sites
ceeeb 147 Posted June 16, 2012 (edited) Bug #27297: AI using NVGs as if they were Binoculars and Ai using them waay to much already has repro steps for recreating the AI using NVG as binocs bug (see my comment). I will check them again in 93825. Update: the repro steps still work in 1.60.93825 Edited June 17, 2012 by ceeeb Share this post Link to post Share on other sites
ceeeb 147 Posted June 17, 2012 (edited) Is it just me or has this latest beta reintroduced the old bug where AI run around looking through their grenade launcher sights all the time? I've created a ticket for this issue with repro steps: Bug #33107: AI using grenade launcher sights excessively beyond weapons maximum range I still see some units sometimes looking every 10-15 secs through their binocs. The problem is it is so hard to nail down when this happens. And it seems not to affect all units in player group. It's annoying but the solution is to command them to drop the binocs.. This is the best repro I could come up with for the binoculars: Bug #33133: AI makes excessive use of binoculars while moving (almost exclusively) Please take a look to see if this is the issue you have noticed. Edited June 17, 2012 by ceeeb Share this post Link to post Share on other sites