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dkraver

Eta on general patch

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IS there a ETA on the next general patch?? Would think there must be one on the way since theres the MP test out at the moment.

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Now the question is, will there be a patch for OFP players who choose not to purchase OFPR but want to continue playing MP with those that did?

My guess is yes, as that's exactly what the MP beta has been until now.

What about fixes for SP bugs? Will patches for OFPR's SP code also be valid for older OFP versions?

BIS?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ June 17 2002,07:53)</td></tr><tr><td id="QUOTE">Now the question is, will there be a patch for OFP players who choose not to purchase OFPR but want to continue playing MP with those that did?

My guess is yes, as that's exactly what the MP beta has been until now.

What about fixes for SP bugs? Will patches for OFPR's SP code also be valid for older OFP versions?

BIS?<span id='postcolor'>

There will

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I assume there will be a patch that includes all updates that OFP:R has except the new island and the campaign.

But why download the patch when you can support BIS by buying a very low-priced expansion? smile.gif

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There will probably be a patch, some weeks after the release.

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Why so late? Only reason would be to have it together with fixes for bugs in Oprah.

I guess that they are already working on it, since it has to be based on the same database as Oprah to avoid incompatibilities. So someone at BIS will wrap up the package (they will propably have some automated routines to do this) right now, then they will test it a little and then they will publish it when it suites them and Codemasters best.

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They are currently working on localized version of Resistance, so they can't make the patch right now.

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Thanks whocares, I appreciate the link to the previous discussion (I should have done my homework before starting this thread). I appreciate everyones input; however, I must disagree with those of us who think that it is perfectly acceptable to have to buy an "addon" to get problems resolved in a game (that is a dangerous presedence that is already too widely accepted in the software business).

I believe that my original purchase should cover the cost of fixing what should have worked correctly from the onset. Please keep in mind, this is my opinion, and I am entitled to it (as you are yours).

In regards to the involvement of others in beta testing, I agee, but again, that is the way it should be (think outside the box folks).

DC

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I'm quite sure there will be a patch officially enabling those without OFPR to play with the new 1.6+ Servers (remember 1.60 is only beta), offering them the enhanced graphics engine and of course bugfixes. That patch will most likely include all the new units from the addon, but probably not the new island (to lure more customers into buying OFPR).

That way BIS ensures that all customers (OFP or OFPR) can play on the same mp servers using the same addons, while still keeping an incentive to buy the new addon.

Well, of course the above is just a guess, but seems to be reasonable.

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I think the patch will have netcode and objectrs that r gonna be switched for old islands too (maybe threes and houses) but thats about it. I think its gonna be hard to play mp for some1 that will not get resistance as ppl will want to play missions on new island mostly. Why wouldnt u buy resistance anyways?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why wouldnt u buy resistance anyways?<span id='postcolor'>

Because I'm cheap .... LOL

I'm watching out for another game right now anyway.  Only thing is it doesn't appear to have the flexibilty of OFP (3rd person, prone, etc).  However, it does allow ship involvement for ground support.

DC

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ale2999 @ June 18 2002,21:12)</td></tr><tr><td id="QUOTE">I think the patch will have netcode and objectrs that r gonna be switched for old islands too (maybe threes and houses)<span id='postcolor'>

To the best of my knowledge, the old islands' objects are not going to be touched, unless there's just something to correct (like wrong town name signs biggrin.gif ).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DavieCrock @ June 18 2002,17:26)</td></tr><tr><td id="QUOTE">however, I must disagree with those of us who think that it is perfectly acceptable to have to buy an "addon" to get problems resolved in a game<span id='postcolor'>

As far as I'm aware there are only the odd minor issue unresolved in Opf, those tend to be slight realism inaccuracies, the odd aesthetic thing, what is it that remains to ire you so? smile.gif

I certainly believe I've had waaaaaay more than my money's worth with Opf, Å27.99 got me the original game, which is quite simply the best game I've played in roughly 17 years of gaming, since then Bis gave us free addons which included weapons, vehicles and missions, then for another Å9.99 I got Red Hammer, which, while not a Bis product is still an additional campaign of an extremely high calibre (IMO).

Beside the free addons Bis released bug fixes to solve as many issues as were humanly possible, they completely rewrote the netcode due to the deficiency in MS's direct play. And now for another Å19.99 we have the option of buying Opf:R which extends the Opf lifespan even further with a new campaign, new weapons and vehicles, and possibly most important of all highly improved graphics, all those for Å57.97, not to mention all the great missions and campaigns you can download for free thanx to the fact that Bis included such a great mission editor.

Now tell me this, what have EA ever done for their customers? They churn out the same game year in year out with only a minor update and charge you the full price for it, not to mention releasing patches, do EA know what a patch is?

Hmm that rant went on about four times longer than it was meant to, ahh well been quite a while since I had a rant in favour of my beloved Opf smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ June 18 2002,22:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DavieCrock @ June 18 2002,17:26)</td></tr><tr><td id="QUOTE">however, I must disagree with those of us who think that it is perfectly acceptable to have to buy an "addon" to get problems resolved in a game<span id='postcolor'>

As far as I'm aware there are only the odd minor issue unresolved in Opf, those tend to be slight realism inaccuracies, the odd aesthetic thing, what is it that remains to ire you so? smile.gif

I certainly believe I've had waaaaaay more than my money's worth with Opf, Å27.99 got me the original game, which is quite simply the best game I've played in roughly 17 years of gaming, since then Bis gave us free addons which included weapons, vehicles and missions, then for another Å9.99 I got Red Hammer, which, while not a Bis product is still an additional campaign of an extremely high calibre (IMO).

Beside the free addons Bis released bug fixes to solve as many issues as were humanly possible, they completely rewrote the netcode due to the deficiency in MS's direct play. And now for another Å19.99 we have the option of buying Opf:R which extends the Opf lifespan even further with a new campaign, new weapons and vehicles, and possibly most important of all highly improved graphics, all those for Å57.97, not to mention all the great missions and campaigns you can download for free thanx to the fact that Bis included such a great mission editor.

Now tell me this, what have EA ever done for their customers? They churn out the same game year in year out with only a minor update and charge you the full price for it, not to mention releasing patches, do EA know what a patch is?

Hmm that rant went on about four times longer than it was meant to, ahh well been quite a while since I had a rant in favour of my beloved Opf smile.gif<span id='postcolor'>

I know Ive gotten my moneys worth from OFP, and I fully expect Resistance will be just as good

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ June 18 2002,21:33)</td></tr><tr><td id="QUOTE">I know Ive gotten my moneys worth from OFP, and I fully expect Resistance will be just as good<span id='postcolor'>

Well that's two of us who're happy wink.gif

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LOL....   smile.gif   Didn't say I wasn't happy... in my opinion, everything can stand improvement...

Thanks for the opinions.

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Not trying to be a prick but then why say "I must disagree with those of us who think that it is perfectly acceptable to have to buy an "addon" to get problems resolved in a game"??

Either you have problems that need to be resolved with the game or you don't, I don't understand smile.gif

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BIS has supported Operation Flashpoint more than most companies I have ever seen. Most software houses seem to be happy with geting the game to a playable state and then just letting it sit there.

It's good to see that BIS believes in their game enough to keep updating it and adding more to the world. I am going to buy Resistance on the day it releases because by doing so, I will support a company that believes we're more important than the bottom line, and one that continues to work on making hteir product as good as it can be.

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Placebo:

I see you are one of those forum people who like to start arguments when others don't agree with you.  Your quote of me is accurate, and I do not agree with having to purchase products to get the problem resolved (however, that has nothing to do with the level of enjoyment I derive from playing the game - see how that works, one may not necessarily affect the other - get it now?).

However, the problems still exist.  I didn't know you were a programmer for BIS and were going to correct the errors that I am about to point out (I hope you will do a good job).  All are multi-player in origin:

1. Players in vehicles at respawn (I see them at respawn but they are not at respawn at their terminal), only way regain access to vehicle is to killl ones own team-mate.

2. One attempts to jump in to a vehicle at respawn repeatedly unsucsessfully, then moves to another vehicle, travels for several miles, then suddenly reappears back at respawn in the vehicle that you tried to mount originally.

3. While in the back of a helicopter, in 1st person view, you can spin your head around (or the game does it for you).

4. Editing tool does not function properly.  I've made several maps that did not function properly and they should have.

5. Helicopters do not crash after jumping out of them at 70 meters (they work perfectly and the enemy is able to take to their respawn).  WOW Placebo, I guess the helicopters in your reality actually function like new when they fall from the sky .... lol  wink.gif

Placebo, let me know how you do on this list and I will generate you another.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DavieCrock @ June 19 2002,00:48)</td></tr><tr><td id="QUOTE"><span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Placebo:

I see you are one of those forum people who like to start arguments when others don't agree with you.<span id='postcolor'>

LOL no, I'm someone who used English like a fuckwit wink.gif What I meant to be saying was "all the major issues have been resovled in the patches, as far as I'm aware only minor niggles are left, if you post your issues that are major problems then perhaps we can solve them in tech support", see how much clearly it would have been if I'd used proper words? wink.gif

As for your issues, 1&2 sound like lag, perhaps not much of an answer but that's what it sounds like to me, I've played a lot of co-op and I've seen the odd thing like that which sounds similar, but such things are really a minority.

3 do you mean you can spin your head around 360 degrees? I've never had that, I've been able to look to the left, and to the right but never all the way around, this is a contstant thing that always happens for you? Freelook isn't on?

4 Have you reported the problems in tech support or mission editing? Had people check out your maps to see if perhaps you simply went wrong somewhere?

5 Helos dropping 70 metres and exploding, yes that sounds like a silly lil thing, not worth refusing to buy Opf:R over though wink.gif Personally I don't recall jumping out of a helicopter and it not exploding but I can't be certain what heights that was at, again is this something that always happens? Helicopters never explode when you jump out of them? Is this SP or MP?

And no I'm not a Bis programmer, I'm simply someone who's been around from day one so pretty much followed all problems/bugs/fixes/patches as they developed.

Sorry for any mix up smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ June 19 2002,01:57)</td></tr><tr><td id="QUOTE">3 do you mean you can spin your head around 360 degrees? I've never had that, I've been able to look to the left, and to the right but never all the way around, this is a contstant thing that always happens for you? Freelook isn't on?<span id='postcolor'>

It's not the case when you're gunner or having any other function on the ride, but the passengers can do that all the time. Maybe BIS just thought, 'well they could turn around, but we won't make a special animation for it, so let's just give  them a flexible neck while in the truck...'

Lazy bastards those guys, eh? wink.gif

I don't mind that happening, as it isn't possible when you're fullfilling any function aboard or when you're not in a vehicle. At least you can enjoy the scenery better while getting shuttled around.

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