shadow 6 Posted June 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Karppa @ June 17 2002,08:04)</td></tr><tr><td id="QUOTE">If the original islands are 256x256 and 1024x1024 is supported, then could it be possible to wrap all the 4 original islands into a 1 big map with 4 islands? The quality would be great, and it wouldn't be a big job(?).<span id='postcolor'> That would be a great idea. Atleast put Everon and Malden close to each other. Flying from one island to the other or drive a boat if you got the time Share this post Link to post Share on other sites
Die Alive 0 Posted June 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ June 17 2002,05:13)</td></tr><tr><td id="QUOTE">That would be a great idea. Atleast put Everon and Malden close to each other. Flying from one island to the other or drive a boat if you got the time <span id='postcolor'> Make CTF a whole lot bigger! -=Die Alive=- Share this post Link to post Share on other sites
Karppa 0 Posted June 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Karppa @ June 17 2002,09:04)</td></tr><tr><td id="QUOTE">If the original islands are 256x256 and 1024x1024 is supported, then could it be possible to wrap all the 4 original islands into a 1 big map with 4 islands? The quality would be great, and it wouldn't be a big job(?).<span id='postcolor'> Well, does anybody know is it possible? At least some island modifications have been made, so why not a modification like this? Well, i hope that someone capable doing it would try. Share this post Link to post Share on other sites
Sadico 1 Posted June 17, 2002 Having all the islands together would be awesome!! Share this post Link to post Share on other sites
kegetys 2 Posted June 17, 2002 Suma, if you are still reading this thread, could you tell us what the LandGrid setting in the MP Test config.bin does? It seems to default to 50, which happens to be the distance between each land elevation point... I tried changing it but it didnt do anything, so is it something else or is it not yet implemented in the MP Test? If it could be used to change the terrain detail, it could be used to make islands with more detail... Think about 1024x1024 sized elevation map with 12 meter LandGrid... Share this post Link to post Share on other sites
m16a2m203 0 Posted June 17, 2002 I take my last statement back Kegetys, OFPInternals were able to change the coordinate system of the maps but were unable just as you were to change the resolution by the landgrid value. Course I would have to wonder how it would effect the current textures, etc. Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ June 14 2002,21:44)</td></tr><tr><td id="QUOTE">200 * 200 km islands are also possible!<span id='postcolor'> ummmm, 200x200 would take u a lifetime to texture, it take what, 3 months to make a good 12km x12km map?, given that the time to make such a map will take approximately hmmm....click, click....type...type.....70 years!!!!! (u can't make 1 this size by yourself....) Share this post Link to post Share on other sites
aLoneWolf 0 Posted June 18, 2002 Picture(s) removed - obsolete... Share this post Link to post Share on other sites
Guest Scooby Posted June 18, 2002 Wow Looks nice. Would it be possible to do area, alot smaller than current OFP maps, with higher detail? Share this post Link to post Share on other sites
aLoneWolf 0 Posted June 18, 2002 Picture(s) removed - obsolete... Share this post Link to post Share on other sites
Guest Scooby Posted June 18, 2002 How much do different increases in landscape detail slow OFP? Share this post Link to post Share on other sites
m16a2m203 0 Posted June 18, 2002 Excellent news and pics. This means no more resampling of DEMs - straight importation from 30m, 10m, 90m, etc. Terrain becomes more realistic looking. With conversion of coordinate system we may be looking at "real" maps with "real" gps coordinates. "Who needs VBS when we can make our own?" Share this post Link to post Share on other sites
aLoneWolf 0 Posted June 18, 2002 To 'Scooby': </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How much do different increases in landscape detail slow OFP?<span id='postcolor'> Much on my PC (P3 550MHz, 256MB RAM) To 'm16a2m203': </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">"Who needs VBS when we can make our own?"<span id='postcolor'> I DON'T agree with you... The most important things are inside EXE & BIStudio is improving the engine very intensely... a-lone-wolf Share this post Link to post Share on other sites
cbfasi 4 Posted June 18, 2002 Can you tell us how you did it? I am asking as I have some terrain that doesnt look great with 50m res but will look alot better at 12.5m res Share this post Link to post Share on other sites
m16a2m203 0 Posted June 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">To 'm16a2m203': Quote "Who needs VBS when we can make our own?" I DON'T agree with you... The most important things are inside EXE & BIStudio is improving the engine very intensely...<span id='postcolor'> My attempt of just a little sarcasm. Share this post Link to post Share on other sites
KTottE 0 Posted June 18, 2002 CBFASI has a good question there. How can I test this on my own? Share this post Link to post Share on other sites
aLoneWolf 0 Posted June 19, 2002 To 'KTottE' & 'CBFASI': Don't know details, when 'Visitor' is going to be released or 'WRPedit' improved... Share this post Link to post Share on other sites
KTottE 0 Posted June 19, 2002 You posted those pictures where you had changed landGrid to 12.5. How did you change that? Share this post Link to post Share on other sites