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Karppa

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About Karppa

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    Lance Corporal
  1. Karppa

    Finnish defence forces

    I have an idea for a sound mod that would be nice to see in fdfmod. The thing is that when an explotion happens near you and you don't die, you could loose your hearing. For example if a grenade explodes, or you are near a tank when it fires its cannon. I don't know whether it needs a script or what it takes but it would be realistic, don't you think. Also because all the commands could be seen on the screen then that feature must also be removed when deaf. This is just an idea, hope you'll get my point and i wish to see this feature some day.
  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Azz [GUN] @ April 02 2003,16:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Is it possible to do a script that does so that enemy vehicles are identified as enemy vehicles, civilian as civilian and friendly as friendly? I mean in a situation where you have hijacked an enemy or civilian vehicle. And when you get, lets say 100m or closer to the enemy or friendly unit, they identify you correctly and attack you or stop attacking, depending on who's the one you are dealing with. <span id='postcolor'> What about setting the guy captive or something... say you hop in a civvilian or east car then set the player captive driver setCaptive true Then he should manage to drive right up to enemy positions without getting shot, then when he gets close. driver setCaptive false thus turning him in to an enemy ? Havent tested the theory out yet... *Edit* Well i tested it out... and it may work but i found everyone in the east tended to walk towards my guy.... and um... surround him...which you wouldnt want people leaving there posts<span id='postcolor'> That wasn't my point. My point is to make a script that 1) detects is the vehicle maneuverable 2) detects is there anyone alive in the group (anyone else but the vehicle) 3)if both true then delete vehicle 4)instantly respawn it with same ammo,health and fuel, except it would be 'empty' instead of 'west' or 'east' or whatever. This way i could trick my enemy to think that i'm one of them since i have one of their vehicles, but when i get close enough they'll notice that i'm not one of them and attack me. edit: Made a test. I can do almost all with doolittle's vehicle respawn, except it should be altered. In a way that when the crew has died but the car is alive, then it would respawn. and to that exactly same location where it was when the crew died.
  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ April 02 2003,09:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Karppa @ April 02 2003,08:13)</td></tr><tr><td id="QUOTE">Is it possible to change the box's color? It's annoying when you nick an enemy vehicle and instantly all the enemy troops know that you are an enemy? I mean that the box would be green if the vehicle is from your side though the driver isn't? And if you go near enough the box would turn red? Is it possible to do a script that does so that enemy vehicles are identified as enemy vehicles, civilian as civilian and friendly as friendly? I mean in a situation where you have hijacked an enemy or civilian vehicle. And when you get, lets say 100m or closer to the enemy or friendly unit, they identify you correctly and attack you or stop attacking, depending on who's the one you are dealing with.<span id='postcolor'> That would be a very nice touch. Good idea.<span id='postcolor'> I tried to search if somebody has done something like that. Nothing found, except this: radar something So, at v.1.46 it has worked, but not anymore? And i still don't believe that it, if works, works for AI, only players. So whatever vehicle i drive, my enemy automatically detects me as their enemy. Or does it work only for empty vehicles, not for hijacked ones? Ok, more thinking: If it works so that vehicles that are placed as 'empty' in the mission are frienly to those whose vehicle it originally is, could it be possible to make a script that does something like this: For instance a Jeep with MG: when the driver and gunner are both dead but the jeep is still driveable, it would respawn in the same condition and place, only that it would be 'empty' not 'west'. Also that original jeep would have to be deleted from the mission.
  4. Is it possible to change the box's color? It's annoying when you nick an enemy vehicle and instantly all the enemy troops know that you are an enemy? I mean that the box would be green if the vehicle is from your side though the driver isn't? And if you go near enough the box would turn red? Is it possible to do a script that does so that enemy vehicles are identified as enemy vehicles, civilian as civilian and friendly as friendly? I mean in a situation where you have hijacked an enemy or civilian vehicle. And when you get, lets say 100m or closer to the enemy or friendly unit, they identify you correctly and attack you or stop attacking, depending on who's the one you are dealing with.
  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Oct. 21 2002,23:27)</td></tr><tr><td id="QUOTE">I looked for a long time and couldn't find a good editor name list of AI units, so I made one, here 1.85: Search keywords: vehicle names editor names type list </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">EAST MEN SoldierEB SoldierEAA SoldierEAT SoldierECrew SoldierEMiner SoldierEG HeavyGrenadier SoldierEMG SoldierEMedic OfficerE OfficerEHG OfficerENight SoldierEPilot SoldierELAW SoldierESniper SoldierESaboteurPipe SoldierESaboteurBizon SoldierESaboteurPipeHG ...clip clip clip<span id='postcolor'><span id='postcolor'> You forgot the GeneralE.
  6. Karppa

    Motorbikes

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ July 05 2002,05:22)</td></tr><tr><td id="QUOTE">yeah teg that would be cool having that in ofp! some fat guys with tatoo's and helmets LOL<span id='postcolor'> Yeah, and they would rape all the women in nogova. Or have sex with each other. This is what every infantry simulator needs
  7. Karppa

    Motorbikes

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 04 2002,08:25)</td></tr><tr><td id="QUOTE">Karppa the resistance campaign is set in 1983(or around there) that doesnt mean every single addon has to be from that time scale, people are setting their campaigns in the nineties, or in the future, even bis brought out some newer addons that werent around in 1985, probably for use in other peoples campaigns.<span id='postcolor'> Well, of course that is allowed, my point was that what's the point of having lamborghinis etc.
  8. Karppa

    Motorbikes

    Where are the bicycles? Doesn't any other army in the world use bicycles than the Finnish army? [offtopic] Seriously, i think every soldier and civilian should have a LearJet, a Lamborghini Murcielago, 3 Kawasaki Ninjas, Suzuki Hayabusa for high speed racing, Rolls-Royce for distinguished transport, and all other brand new 2002 vehicles, because we are living pre-1985 times. (OFP:R) Aren't there any l337 forums you h4x0rs? [/offtopic]
  9. Karppa

    Where is the real nogova?

    If the map of Spitzbergen is rotated 45 degrees CCW then i think it would be close, except some fjords are missing from Nogovo
  10. Karppa

    Where is the real nogova?

    If the map of Spitzbergen is rotated 45 degrees CCW then i think it would be close, except some fjords are missing from Nogovo
  11. Karppa

    Where is the real nogova?

    If the map of Spitzbergen is rotated 45 degrees CCW then i think it would be close, except some fjords are missing from Nogovo
  12. Karppa

    Where is the real nogova?

    If the map of Spitzbergen is rotated 45 degrees CCW then i think it would be close, except some fjords are missing from Nogovo
  13. Karppa

    Nogovo island

    ..Is this new island based on any real-life island? (Like Kolgujev was tenerife(?) etc..)
  14. Karppa

    New pics! screen shots of the bike in action!

    I think that police jeep is not very realistic, i.e it doesn't fit the scenario. Maybe i'll just jump from a skyscraper now.. It looks good, but wouldn't there have been any 'eastern-bloc-made' 4x4 for that use? Well, in any case, the resistance addon looks great, the stores are now open here, maybe i should leave early today. Or just have 7.5 hours' summer vacation today
  15. Karppa

    New pics! screen shots of the bike in action!

    I think that police jeep is not very realistic, i.e it doesn't fit the scenario. Maybe i'll just jump from a skyscraper now.. It looks good, but wouldn't there have been any 'eastern-bloc-made' 4x4 for that use? Well, in any case, the resistance addon looks great, the stores are now open here, maybe i should leave early today. Or just have 7.5 hours' summer vacation today
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