spotter001 82 Posted February 12, 2013 need help! i have a rather strange problem in the Afghan War Diary campaign. first two missions went flawlessly but the 3rd mission won't start. it says: "You cannot play it 'cause it's dependent on the deleted content >>jsrs_m134<<" I don't have JSRS mod at all...does this campaign require it? i have the Op. Frenchpoint v3.1 and the latest Duke's Helo pack...btw, i'm using ACE but i don't think it's the cause of problem here. Share this post Link to post Share on other sites
tom3kb 15 Posted February 12, 2013 Probably Wiki forgot to disable jsrs wenn he make new version of this mission. Share this post Link to post Share on other sites
Kommiekat 11 Posted February 12, 2013 You could also download JSRS 1.5 as well. It would be a faster and maybe even better solution because it's an addon I'd recommend you have for playing missions. Share this post Link to post Share on other sites
Wiki 1558 Posted February 12, 2013 yeah, sorry. I should have warned people: for afghan war diary mission 4, I forgot to disable JSRS, so it's required, but only for this mission. when OFrP 3.2 is released, I will update the campaign Share this post Link to post Share on other sites
Kommiekat 11 Posted February 12, 2013 when OFrP 3.2 is released, I will update the campaign I don't want to sound pushy, but any word as to that release, since you're in the know of things?.... Share this post Link to post Share on other sites
spotter001 82 Posted February 12, 2013 thanks gents! no problem, i'm gonna dl the JSRS mod. Share this post Link to post Share on other sites
Wiki 1558 Posted March 12, 2013 Update Campaign Six Days in Fallujah see first post for changelog Link: http://snlzd7.1fichier.com/ Share this post Link to post Share on other sites
folgore_airborne 1 Posted March 13, 2013 Thanks for keeping your amazing creations updated! Share this post Link to post Share on other sites
Tozzifan 0 Posted April 7, 2013 [Welcome to the suck] Hi, I've just returned to A2OA after a big while.... in this mission: I'm able to reach the supposed location of weapons cache, I find the facility empty and destroy the two vehicles, thence I don't know (or I've missed the clues) where to search for the real location of the weapon cache thanks for any help Share this post Link to post Share on other sites
Wiki 1558 Posted April 7, 2013 The answer is in your question: search. lol, ok, I won't be that bastard: hint: ammo and weapons are in the area around you solution: they are located in the church near the target building Share this post Link to post Share on other sites
Tozzifan 0 Posted April 7, 2013 The answer is in your question:search. lol, ok, I won't be that bastard: hint: ammo and weapons are in the area around you solution: they are located in the church near the target building now, as I like this mission, I give you another oppurtunity to be bastard :D .... where are the Satchel charges? (not in the broken vehicle at the dropsite, not in the truck than ran away as the insurgents attacked Share this post Link to post Share on other sites
Wiki 1558 Posted April 7, 2013 You'll find some explosives in the ammo boxes. Share this post Link to post Share on other sites
Tozzifan 0 Posted April 10, 2013 [six Days in Fallujah, the Hospital] Hi again, Wiki, in the first mission, after securing the hospital, my team patrols for a while the area, then stops in the middle of the hospital square and nothing more happens may you please help me again? :) thanks Share this post Link to post Share on other sites
Wiki 1558 Posted April 10, 2013 Hi. You have to kill all the enemies. Look in the buildings and the bunkers. Did you enjoy the helo insertion? Quite proud of it, making them go under the bridge :) Share this post Link to post Share on other sites
Tozzifan 0 Posted April 11, 2013 Hi...... Did you enjoy the helo insertion? ..... I'm returned and discovered Arma2OA-Ace just now...if you're missions are all this interesting, Steam will make me pay A2OA a second time, for the time spent on the sim :D .... and maybe you should expect :o quite a number of questions from me Share this post Link to post Share on other sites
Tozzifan 0 Posted April 14, 2013 [six Days in Fallujah, Spooky] Hi Wiki, I've reached the ambushed convoy.... how do I call the a10 strike? the radio command is greyed out, although lasing the building with SOFLAM what did I miss? thanks Share this post Link to post Share on other sites
Wiki 1558 Posted April 14, 2013 strange. you should reach the convoy, talk to the officer, then use the laser designator to mark the building and call for airstrike. do you play with other mod? Share this post Link to post Share on other sites
Tozzifan 0 Posted April 14, 2013 strange.you should reach the convoy, talk to the officer, then use the laser designator to mark the building and call for airstrike. do you play with other mod? other than ACE, CBA, Fallujah: Aliabad Lingor Duala Hazarkot Namalsk Iranian Forces (plus AI) MH47 Chinokk AC130script Tier1operators Rangers2005 TF86 Seals I'm playing also Namalsk and Team shadow SP campaigns; moreover, I've completed several SP missions (Sniper in Takistan, Cold Bore, Fallujah Defense, Sniper in Utes, Sniper hunt), all without issues, so far (although I've never user the SOFLAM, so far :) ) isn't that perhaps I'm missing something to do with ACE? just to be sure: after talking to the officer (task completed), - I select the SOFLAM, - aim at the building (then I hear my own character naming the building as a target), - then I press SPACE to lase the building (red point visible) Share this post Link to post Share on other sites
Wiki 1558 Posted April 14, 2013 yeah, I think there is a problem with ACE. I use in vanilla version, and everything's fine. Share this post Link to post Share on other sites
Tozzifan 0 Posted April 14, 2013 yeah, I think there is a problem with ACE.I use in vanilla version, and everything's fine. so the steps that I listed to operate the SOFLAM are right ? Share this post Link to post Share on other sites
Wiki 1558 Posted April 14, 2013 disable the ACE then restart the mission, and only use the vanilla laserdesignator. Share this post Link to post Share on other sites
Tozzifan 0 Posted April 14, 2013 Wiki, thanks for your suggestion, in the meantime I've managed to solve: the a10 run won't start because I took a slow prudent approach, so that the friendlies had killed all enemies before I could reach the officer, and the Chinhook arrived without triggering the next task I've restarted the mission and scrambled to the ambush site (leaving my teammates back to avoid them being killed): everything happened correctly Share this post Link to post Share on other sites
Tozzifan 0 Posted April 17, 2013 [Afghan War Diary v2.1 - #4Eagle Claw] Hi Wiki, this time it happens that, as soon as I click "start" for this mission, A2OA (launched via Six) freezes, and I have to recall Task Manager to kill the game I've tried to remove any mod, except the ones mandatory for the campaign, and to disconnect any peripheral (HOTAS Warthog, TrackIr) as well; of course I have no similar troubles with any other mission or campaign please, do you have any suggestion? thanks Share this post Link to post Share on other sites
Wiki 1558 Posted April 17, 2013 yeah, it's because this mission needs JSRS... it was activated when I created it so... but JSRS is needed only for this one. Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2013 new mission: Bomb Road (see first post for intel) Share this post Link to post Share on other sites