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arremba san zorzo

PedagneMOD betaFIX v02 Near to Release

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It's near to be released the PedagneMOD betaFIX v02. The subjects of this pack will be the vehicles. This second pack fix many bugs and add new vehicles and features that increasing significantly the playability with Combined Operation.

This, will be a release of an intermediate fixing. There is yet a long way to a full compatibility and a full fixing, consider this release AS IT. This relase will be NOT a point of arrival of our work, but will be only an middle point that the team of Pedagnemod wants to share with community. It is the state of the art NOW.

Wheeled Vehicles:

Addition of dameged wheels feature

Fixed the burned textures

Fixed the steering drivewheel

Addition of FIAT 6614 with the configuration during the Operation "Ibis" in Somalia

Addition of the desert camo on the VTML "Lince"

Addition of the protection of turret on ML "Lince"

Addition of the long range patrol kit on VTML "Lince"

Re-design of geometric proportions on VM90

Addition of loader on Centauro

Re-design of all MG3 turrets

Translation of all user action menù

http://www.pedagnemod.com/images/Wheel_SCREENS/01_VTML/01_06_VTML.jpg

http://www.pedagnemod.com/images/Wheel_SCREENS/01_VTML/01_03_VTML.jpg

Tracked Vechicles:

Fixing of bugs on LVTP7 and Aris-Gator

Addition of M109L artillery tank (added also the version with amphibious kit)

Addition of VCC2 with a mortar of 120mm

Addition of loader on Ariete and Leopard

Fixed the burned textures

Translation of all user action menù

http://www.pedagnemod.com/images/Tracked_SCREENS/03_M109/03_01_M109.jpg

http://www.pedagnemod.com/images/Tracked_SCREENS/02_VCC2/02_01_VCC2.jpg

Air Vehicles:

Translation of all user action menù

In http://fotoalbum.pedagnemod.com/ page, in the section of Vehicles of Photoalbum, you will find more images.

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Good to hear. I have a question however, is the ARX 160 going to make it into the release?

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Good to hear. I have a question however, is the ARX 160 going to make it into the release?

not, the arx160 will be released wiht the next release, the v03, where will be rleased the soldiers with the possibility to load the bugpacks and other...(not far)

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Great work Arremba looking good,how are the ships coming along.

The work on ships re-start soon. I work on two front: 1) the "classic" mod. 2) the "progetto flotta" spin off mod. I hope to release the beta ship in one-half month

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Arremba do you plan on updating the head model for the infantry cause they have an arma 1 look compare to most units dont know if this has been changed already but ill find out tomorrow i guess

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hello good work :)

Maybe you add more berretta`s with aimpoint or acog to your infantry units, on the photos from afganistan a lot italian soldiers of have rifes with optics.

And when we will see some grups ? :D

photos from afgan ;)

http://www.militaryphotos.net/forums/showthread.php?140960-Italian-troops-in-Afghanistan

Edited by Akab

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@suicidecommando: yes, i have the list of class. Send me an e-mail on arremba@pedagnemod.con and i will answer you.

@dom8758: yes, the heads and the arms (and hands) are two upgrades that i would change on soldiers...With the first ships will be release the navy crew with the upgrade of model. After will follow all soldiers.

@akab: i like the naked rifle. But you're right that the soldiers, today, have more optics on their rifles. Maybe an options...About groups, yes, my mate lupo are "building" them. They're working on infrantry and vehicles groups

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Hi Arremba,

looking forward for the release.

I'll write you for the classnames too.

Bye

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i didn't want, but i have met this bug:

when i put some vehicles on map, in inclined terrain, i see that the model is perpendicular to plane "0" of world and shows as in this photo below:

http://www.pedagnemod.com/images/arma2OA%202012-03-26%2010-09-05-13.jpg

If i move it or shot (also with a pistol), the model come back correctly with point perpendicular to the inclined terrain and shows as this photo below:

http://www.pedagnemod.com/images/arma2OA%202012-03-26%2010-09-20-20.jpg

Someone knows how to help me to solve this bug?

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Someone knows how to help me to solve this bug?

Looks like something is in the 'named properties' of your model (the bit where you enter things like 'lodnoshadow 1', 'class vehicle' etc.) that shouldn't be there like, 'placement slopeZ' or perhaps 'class man' in your geometry LOD.

Without a list of the named properties you have on the model it's difficult to say exactly what named property might cause it, but have a look at the ones you have in your model and check them against this list: http://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties to decide if they should be there or not.

IIRC the ones that are normal to have in vehicle models are things like 'lodnoshadow 1', 'autocenter 0', 'canOcclude 0', 'class vehicle' and 'style machinery' but not every vehicle model will need to use all of those, and some only need to be present in certain LODs (compare to BIS sample models).

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thanks da12thMonkey, i suspected that it was something in the "named properites", but i haven't found yet the right way. Thanks again

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thanks da12thMonkey, i suspected that it was something in the "named properites", but i haven't found yet the right way. Thanks again

Another thing you might want to check is the vertex properties: Select all vertexes on your model (ctrl+a) and press shift+E to bring up the vertex properties menu. In the 'Surface' category, make sure you don't have 'Keep height (fence)' checked in the list; this option should be set to 'Normal' IIRC.

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Yes, the properties of point where checked. Effectively i haven't found yet a list commented of features of named properties...Must part of them are unknowed for me.

There was placement=slope, if i knew better english languge and what slope means in italian, i would suspect eh,eh

Thanks again

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Solved!

Now, another two issues where i haven't found the right way to solve it.

1)On a 3Dmodel of M109 of Vilas for PRACS (that i'm editing after the permission of the author), i haven't found the field where i must change the address of an _ti_ca.paa textures. I know that this kind of textures are "absorbed" by the binarization of 3D. I have put the file _ti_ca.paa in the same folder of the 3D model, but always on game shows an error message "cannot found -PRACS\m109\text\..." whilst hte address where the file is positioned is "ASZ_Tracked2\....".Any idea?

2)I have created an amphibious version of M109 - well, playing with the CG in geometry LOD i can arrive on a water attitude where the tank is on a flat, but the turret remain in any case, tooo low in the water. There are other way (such as on a config settings) to stabilize and raise the tank in the water, a part playing with CG and mass on geometry LOD?

Thanks

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1)On a 3Dmodel of M109 of Vilas for PRACS (that i'm editing after the permission of the author), i haven't found the field where i must change the address of an _ti_ca.paa textures. I know that this kind of textures are "absorbed" by the binarization of 3D. I have put the file _ti_ca.paa in the same folder of the 3D model, but always on game shows an error message "cannot found -PRACS\m109\text\..." whilst hte address where the file is positioned is "ASZ_Tracked2\....".Any idea?

Texture Naming Rules shows that _CA is just a colour map with alpha, so it looks like you may just be missing a face that doesn't have the path to your new texture. I think that you should be able to select the whole model and press E to see all the applied textures and just go down that list until Vilas' old texture shows up.

I'm not sure if you can shorten this process by using the UV map editor somehow, though.

Abs

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