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demonized

Patrol and capture markers [SCRIPT]

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I just tested the Demo mission and they only respawn 2 times and I set them to 10 - you sure they respawn more than 2x ?

can you upload a mission so i can test it , as i could well be a mod my end !

I have fixed the timer If you still need that , not sure it is the best way but it now works on a dedi !

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Yep, here you go... sorry about the late reply, been a little busy. And I got your PM psvialli so ill just reply here instead :)

Dark

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Hmm very strange as I have all my mods off, and they only respawn back 2 times, can you please double check that they respawn more than 2 times as i cannot get them to spawn more than that ?!

Sorry only 1 respawn not two i counted the original spawn so only 1 respawn !

So i am sure it does not work

Edited by psvialli
Wrong counting !

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"Ghost in the Script":yay:

Nah i still doesnt work for me, and i get only one respawn?

how are you testing Dark?

I set my self as captive, add 2 unit group in front of me..

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Em, you have used my example mission? its working for me, on both modded game and vanilla. I am on patch 1.60 and using OA.

Dunno why its not working for you guys.

I am just putting it in the editor and preview .. thats all :cool:

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Hmmmm - did you test by moving a small squad away with yourself shooting them all - then they will respawn , then shooting them again - do they respawn after that ? as I just cannot get them to keep respawning, even in your mission ?!

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Hmmmm - did you test by moving a small squad away with yourself shooting them all - then they will respawn , then shooting them again - do they respawn after that ? as I just cannot get them to keep respawning, even in your mission ?!

I went from marker to marker as in killing all the enemy and trying to stop them capture all the markers! once Id eliminated the groups they would spawn back! many many times...

Ive just tried this again on a skip time script ai vs ai me just spectating and its still spawning spawning spawning, lol... You not using any mods at all? and your only playing it from

the preview of the editor right? ..

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Yes in editor preview, no mods... I think the best test is to place 2 units grouped in front of you and kill them, see how many times they respawn

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Yes in editor preview, no mods... I think the best test is to place 2 units grouped in front of you and kill them, see how many times they respawn

Are you talking about friendlys respawning or enemy? lol ... sorry I thought you meant the enemy! as they have been getting killed alot and always do respawn ;)

Its probs cause im on there side and helping them alot, hehe ... and ive not had my squads fully killed and had to respawn, only the enemy groups.

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I am talking about OPFOR can you try this and let us know !

Move OPFOR say 3 man squad and just you - put this in your ini line

this allowDamage false;this setcaptive true

Then test - when they spawn shoot them all - they will respawn and keep doing it can you let us know if they spawn back more than 2 times ! it is set to 5 times but they never respawn back more than 2 times including the first spawn.

You might not have noticed as you have a lot of OPFOR on that test mission so the only way to test is to move you and a small squad away from the rest so you see them spawn.

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I been playing around a bit more and removed this block of code from engagetowns.sqf

// if no more respawns, exit, else remove 1.
	_respawn = _grp getVariable "DMZ_ET_respawning";
	_respawns = _respawn select 0;
	_delay = _respawn select 1;
	_chance = _respawn select 2;
	_init = _respawn select 3;

	if (_respawns == 0 OR random 100 > _chance) exitWith {};
	_respawn set [0,(_respawns - 1)];

And they respawn nonstop, they of course ignore any custom settings but they do continue to respawn, maybe a clue!?? i know fa about scripting

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Another awesome script by Demonized, wouldn't expect anything else from him!!! Congrats man!!!

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Is it possible to change it , like andvance & secure(for optional usage). After capturing a marker area the spawn positions moves near next marker area( to simulate a frontline)^^. It would be nice if someone can help. :D

edit; yeah sad, maybe someone else can help with some hints^^.

Replacing respawn system or change to a marker based respawn that update after conquer, works maybe.

But it seems its a bit to much and tricky for me (No scripting experience):(

Edited by TeilX

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Hi I am using the marker script only in one of my missions. Is it possible to have the marker show only one side as I just use it to keep an eye on my own ai that get spawned mid mission. I have tried just removing side east but it causes errors, thanks for any help..

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Updated to v 1.1

Changelog:

* Respawns fixed.

* Planes and Helis can spawn flying.

I have a much more advanced version, but its currently bugged somewhere, been over 6 months since i last worked on it so i probably need to start it from scratch and build it again to get into it again, unknown eta.

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Do not want to sound cheeky but would there be any change in future updates of helicopters para drops or landing ?

i.e place a group down attached to a heli and they either land and capture the zone or para-drop as i.e

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Do not want to sound cheeky but would there be any change in future updates of helicopters para drops or landing ?

i.e place a group down attached to a heli and they either land and capture the zone or para-drop as i.e

+1 for that request, or a variation might be if the helo inserted units and hovered in support while units move to waypoints and capture marker, re-board helo and move to next... also if something similar could happen for cargo in trucks/apc's...

Anyway this might be covered in your advanced version? looking forward to it :)

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Anyone get this to work in A3? I've tried but it doesn't appear to work for me at least.

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Can someone put the Updated v 1.1 on this post. The link is down and armaholic only has 1.0v. Love Demonized work. Thanks Avibird

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Sorry to ask again, but anyone get this working in A3 yet? It's hands down my favorite script.

I look forward to seeing that new updated version when/if you ever return Demonized.

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