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David Schofield

In-game, which of the following rifles are the AI generally more skilled with?

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Ok, so here's what's up: I'm creating a campaign, and using PMC soldiers as the main characters. I do not like the XM8s, as they resemble fish, and are also somewhat unrealistic in my opinion, as the XM8 project was flushed by the military.

So, I'm looking at alternative weapons to arm the soldiers with as they investigate new arms developments in post-Arrowhead Takistan and Chernarus.

So far, I've picked out some "main" weaponry that I consider arming the soldiers with. I need some advice on which ones the AI will utilize better. What makes the AI more deadly. What are they really good with... :j: What can they actually hit stuff with?

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Machineguns

For Machinegunners (Field Specialist PKM) I've rounded out a few machineguns I like.

So, in this case, which is better in the hands of the AI, and in the hands of the player.

The PK

The Pecheneg

The M240

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Sniper Rifles

For the standard sniper (Designated Marksman) I have another list of assorted weapons relative to the characters.

For the Designated Marksman, I've sorted out day and night conditions for the weapons, with an attempt to have a mediated non-scoped variant in the mix as well, for operations lasting x>12 hours.

The daylight-only weapons consist of the following:

The L115A3 LRR(The Arctic Warfare Magnum A2 olive green version, "BAF_LRR_scoped_W")

The SVD marksman rifle.

The DMR (aka the olive-green scoped M-14) rifle.

The M24 (the one without the ugly grass stuff, "M24_des_EP1".)

The non-scoped, thus multiple-time rifles are the following:

The FN FAL battle-rifle

The M14 battle-rifle (The M-14 with the red dot. M14_EP1)

The night-only weapons are as follows:

The SVD with the NSPU attachment ("SVD_NSPU_EP1") [note, it could serve as multi-time to the player, but I am not very aware of the AI's ability to switch weapon sights.]

The FN FAL with the ANPVS4 attachment ("FN_FAL_ANPVS4")

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Anti-Material Rifles

For the Tactical Specialist (KSVK), I have two choices.

The AS50 anti-material rifle

or

The standard KSVK

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Standard Infantry Rifles

For standard soldiers (team coordinator, field medic, engineer, blah blah blah) I have the following:

The Czech Sa vz. 58 in RCO and CCO.

The Russian AK-107 Kobra

The German G-36A and/or G-36K [if you can tell me which of the two are better, it would be greatly appreciated]

The FN FAL

For compact-weapons, I have the following:

The G-36C (the black one).

The Bizon sub-machinegun.

For Silenced weapons I have the following:

AK-74UN (The one and only silenced AK.)

G-36C SD (The silenced camo G36)

The Silenced Bizon sub-machinegun.

If the AI are better with the L-85s or MK-17 SCARs (both the Silenced and the regular CCO version) just give the say so. I've heard AI suck with the L-85s and the Mk-17s, that's why I did not include them in this "survey" of sorts. If that is false, just say so.

I'm wanting to arm the PMC soldiers the best way I can... And don't worry, I've got a good explanation for it in my campaign, if you don't like the fact that the PMCs wouldn't be using the fish-rifles anymore :rolleyes:

If any other guns deserved to be mentioned (Vanilla, not modded in by people) then just say so.

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You might try and experiment by arming opposing groups with various arms, running the scenarios X times each to return meaningful information, and noting the outcomes. You will most likely find a result that way, if one can be found at all :)

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If you open up thr config, you can see values like dispersion etc.

This can greatly help.

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If you open up thr config, you can see values like dispersion etc.

This can greatly help.

You can do that??? How? Which PBO is it?

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Ok, so here's what's up: I'm creating a campaign, and using PMC soldiers as the main characters. I do not like the XM8s, as they resemble fish, and are also somewhat unrealistic in my opinion, as the XM8 project was flushed by the military.

this is the armaverse so the XM8 is feasible in this timeline. But i can understand they do look abit odd and plastic

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The dispersion values are not the only factor. There are a few config parameters that influence the AI's weapon handling behaviour. In general, I would say that that DMarkwick's idea will give you the best holistic idea of what to expect. I find that the AI make good use of machineguns.

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Hi, in my experience with the ArmA2 in SP as in MP, the AI is better with any scoped weapon, can't say how much from one to another; but their accuracy seems to be better with scoped weapons than with iron sighted ones. I'd played with the AI skill set to 1.0 for Friendly and Enemy, at the 3Rd shot the dispersion dissapeared; i can't say nothing about the OA as i had it installed only by two weeks. Let's C ya

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Lee-Enfield == Killing Machine.

Those peasants really know how to fire the weapon that has been passed down for generations. They have fought off hostile governments with it and brought home dinner with it.

It's their baby.

yep.

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