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NKato

Will we ever have a real "city" in the ArmA Series?

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Destruction would be nice -

-HE8JNNs4C8

7v2GFvVCEoo

but would probably melt our CPU's :(

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That would be fixed with DirectX 11, improved object render distances, and other techniques. Now, tell us!

Bank heists, terrorists taking over all the things, SWAT dudes doin' their thang, y'no mah bro :D

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I'd like to see BIS stay in business too, but I don't want them to become a one-trick pony with no real lateral flexibility in their game design and products. If they can't push the limits of their engine to handle the intensity of urban ops in a metropolitan city, maybe they should just close up shop.

Are you saying... BIS must make all the things?

I mean, BIS prides themselves on military simulations, right? Well, if we're not gonna have milsim accuracy in a domestic, urbanized environment in a game like ArmA 3 or an expansion thereof, I would begin to doubt that BIS deserves the mil-sim ranking it has.

Or maybe ArmA is a game about conventional warfare with armies and not fantasy specops fighting evil freedom hating terrorists?

One reason why the ArmA series has been visually taxing: No DirectX 11 support. If ArmA 3 doesn't include full DX11 support, metropolitan islands are going to remain a distant reality.

So if DX11 support is included it will magically increase videocard and cpu power by 10000%?

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good grief....:

1. The original post can't really be taken serious by the vast majority of BIF lurkers (myself sort of included) mostly because of the Japanese cartoon images. To put it in a brief form, what you want is:

game experience, set within a massive city, on an actual island? With ArmA 3's technology

2. This is still a wishlist, not a discussion, mostly because the OP can't really take constructive criticism to his posts.

3. All what you are saying can be achieved (i am not talking about the resulted FPS) in A2, right NOW. Want it badly then read p.B and get working. I would be willing to give you all the reference you need since (as an architect), i have a lot of designs of my own and others that i could send you as reference to start such a project.

A. Please stop talking about stuff you don't know anything about though: DX11 doesn't magically make things run better , if any, it is more demanding on your GPU. It is simple math: if you have more draw calls, things should be more demanding = lower FPS...

B. If you are so willing to put together such a blueprint for modders, i guess you have some free time on your hands. In that case, you might use that time better and actually get involved in such a project YOURSELF. If you start modelling those scyscrapers now, you might actually have something to put together on an island by the time A3 hits the shelves. BLENDER and GIMP are FREE to use for any sort of project, might wanna consider learning them

Edited by PuFu

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This would make sense because most US Military Land Doctrines are based for urban fighting. But i dont think this would work unless you have a Upgraded version of Frostbite 2 where the destructibility is even better. And i have seen many models of real life cities in Cinema 4d but they take a very very very long time to make and then you have to model the streets and inside the buildings as well which i have not seen in a 3d modeler

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This would make sense because most US Military Land Doctrines are based for urban fighting.

I didn't know this game was made to test US military doctrines.

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I didn't know this game was made to test US military doctrines.

lol of course not im just saying as it is a simulator. and its really not that important i just added it in there

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lol of course not im just saying as it is a simulator. and its really not that important i just added it in there

I know, i was kidding :)

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I know, i was kidding :)

haha yep sorry im pretty piss poor at reading sarcasm :p

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BF3 maps are a far cry from what the OP is asking, which is the impossible.

Well, I dunno, maybe just a TINY "mini-metropol" with every building enterable and destructible would be possible in Frostbite on high-end PCs when you also limited player count to just a few players. Too bad it doesn't support modding to test this out.

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BF3 maps are a far cry from what the OP is asking, which is the impossible.

Well, I dunno, maybe just a TINY "mini-metropol" with every building enterable and destructible would be possible in Frostbite on high-end PCs when you also limited player count to just a few players.

Yea if you want enterable buildings you make it even more demanding on the PC and i like open warfare but what you said for a mini metropol area would work but i think these villages on Lemnos will satisfy me :yay:

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BF3 maps are a far cry from what the OP is asking, which is the impossible.

Well, I dunno, maybe just a TINY "mini-metropol" with every building enterable and destructible would be possible in Frostbite on high-end PCs when you also limited player count to just a few players. Too bad it doesn't support modding to test this out.

Frostbite 2 also has no AI, no weapon ballistics and no body simulation... Why not play SWAT or R6 then which already offer much more than FB2 with its tight linear corridor environments as seen in heavily railroaded and scripted BF3 and NFSR

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Frostbite 2 also has no AI, no weapon ballistics and no body simulation... Why not play SWAT or R6 then which already offer much more than FB2 with its tight linear corridor environments as seen in heavily railroaded and scripted BF3 and NFSR

You do know the RV engine does not have feelings? No need to go all white knight and defend her honour with misinformed bullshit at every turn.

I'm just saying discussing with you would be more productive if you accepted the fact that other engines can be superior to RV engine for certain purposes.

Edited by Pulverizer

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How did this Thread grow so damn fast? I rally can´t be arsed to read through all of this, but judging from the frist 3 pages and the last one this whole Idea is simply impossible. Maybe a few years in the future...

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Even if big cities would be fun(with improved AI) it would probably be a cpu melter, even cities like Chernogorsk slowed down my pc. I cant even wonder what would happen if they implemented a city like New York.

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I like the concept, but it seems hard to pull off within less than 3 years. I'd much rather see a skyscraper-like highrise building for CQC to start off and then let BIS work their way from that building to implement an outside area and eventually a full city.

On the downside, we'll probably have to wait for Arma 4 and Platinum Bridge or whatever :p

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You do know the RV engine does not have feelings? No need to go all white knight and defend her honour with misinformed bullshit at every turn.

I'm just saying discussing with you would be more productive if you accepted the fact that other engines can be superior to RV engine for certain purposes.

Of course. I'm not claiming that RV is better for racing simulations or can be a global strategy game.

But FB2 is nothing special at all. So far there are 2 games on it and both are nothing but a script-filled corridor without anything game-worthy. The chance of FB2 handling the level of gameplay of R6 is the same as that of RV currently. Except FB2 will be able to only render an empty level.

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Even if big cities would be fun(with improved AI) it would probably be a cpu melter, even cities like Chernogorsk slowed down my pc. I cant even wonder what would happen if they implemented a city like New York.

How does your PC do with Fallujah, though?

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im more then happy if the AI works good in CQB and pathfinding for houses does. the OP expects BIS to chancel Limnos and build a metropole ( i dont think skyscrapers fit on Limnos). Limnos, the island itself should be allready very far in development, now we can hope they drasticly killing the things which made Arma2 worse and adding small fancy new features.

suggestions are nice, but they doesnt make sense if you know that they are impossible to do.

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Frostbite 2 also has no AI, no weapon ballistics and no body simulation... Why not play SWAT or R6 then which already offer much more than FB2 with its tight linear corridor environments as seen in heavily railroaded and scripted BF3 and NFSR

No weapon ballistics? You sure about that? No, you can't be, because you're wrong. I agree, we shouldn't try to make RV an FB2, but get your facts straight. Yes, I actually do play BF3, and there most certainly ARE weapon ballistics. Don't comment on a topic you're unfamiliar with.

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Of course. I'm not claiming that RV is better for racing simulations or can be a global strategy game.

But FB2 is nothing special at all. So far there are 2 games on it and both are nothing but a script-filled corridor without anything game-worthy. The chance of FB2 handling the level of gameplay of R6 is the same as that of RV currently. Except FB2 will be able to only render an empty level.

Have you actually played BF3 multiplayer? It has traditional BF style open ground conquest maps. There are CS/COD style maps too, but that is only by level design, not engine limitations.

Also yeah, BF3 doesn't have hitscan weapons, all the Rainbow 6 games I've played do.

I can't say anything about the AI because I've not played sp or coop. Gonna give it a try just now, even though it's probably some really boring COD bullshit :)

Edited by Pulverizer

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I'd rather see well done small cities/suburban areas. Something like the fallujah map. I actually think a couple cities on Limnos fit the bill for this.

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How does your PC do with Fallujah, though?

I dont know, I dont have OA(Or any of the DLCs)

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No weapon ballistics? You sure about that? No, you can't be, because you're wrong. I agree, we shouldn't try to make RV an FB2, but get your facts straight. Yes, I actually do play BF3, and there most certainly ARE weapon ballistics. Don't comment on a topic you're unfamiliar with.

wow so having the bullet trajectory originating from the center of the players camera (thats right i said it), which is located above the player models eyes, a basic dispersion cone with a slight arch in it passes for "realistic ballistics" for you? really?

nothing quite like running into a room with someone hiding behind some boxes who has not only a clear line of sight of you but can also shoot at you, all the while only the very top of their heads are visable, to kick up the REALISM factor.

though i know better than to think that what the op wants to have in A3 is possible, i do share the thought that the whole OFP/ArmA series has some really awesome features that would make for some sweet CQC. granted there are limitation that currently make it really difficult to do it.

im quite sure that A3 will be more CQC friendly than it's predecessors, but still will leave some of us wanting.

now if BIS were to make a whole new game that could take over where RedStorm Entertainment left off when they sold their souls to UBISOFT and killed off the Ghost Recon/Rainbow Six franchise. with the bullistics, weapon handling and mechanics of the Arma series, i would be the first to line up to buy it.

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