Dwarden 1125 Posted November 28, 2011 (edited) http://www.arma2.com/beta-patch.php [86731] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced Fixed: Manhattan mission is not launching for me at all. (http://dev-heaven.net/issues/26602) Fixed: Bitter Chill is broken - black screen not removed after mission start (http://dev-heaven.net/issues/26603) + some of the other networking issues resolved for OA recently Edited November 28, 2011 by Dwarden Share this post Link to post Share on other sites
stk2008 14 Posted November 28, 2011 + some of the other networking issues resolved for OA recently Ummm I wonder ;) Share this post Link to post Share on other sites
sickboy 13 Posted November 28, 2011 Ummm I wonder ;)This is an A2 beta patch, not OA - so the "Other MP fixes for OA" you can find in the OA changelog. More clear specification would always be welcome though. Share this post Link to post Share on other sites
james2464 176 Posted November 28, 2011 WOW awesome work!! well done!!! omg its so close! (what a great and important fix) I'm a newbee can anyone link to remaining bugs to be fixed for 1.6? Share this post Link to post Share on other sites
maddogx 13 Posted November 28, 2011 WOW awesome work!! well done!!! omg its so close! (what a great and important fix)I'm a newbee can anyone link to remaining bugs to be fixed for 1.6? Here's a good overview. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted November 28, 2011 Starbucks FTW ! Testing ! Share this post Link to post Share on other sites
Fireball 16 Posted November 28, 2011 (edited) Here's a good overview. Some issues might remain unfixed and moved on to 1.61; I'm judging this also by the stability of the betas currently reached (apart from some TS3 vs OA performance issue reported by dslyecxi), which is favorable for a release. Edited November 28, 2011 by Fireball Share this post Link to post Share on other sites
Hanzu 10 Posted November 28, 2011 Confirming these fixes: Fixed: Manhattan mission is not launching for me at all. (http://dev-heaven.net/issues/26602) Fixed: Bitter Chill is broken - black screen not removed after mission start (http://dev-heaven.net/issues/26603) Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658) Assuming this is fixed too although nothing visible seems to have changed and NAPA scouts are still standing without any cover like fools: Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634) Share this post Link to post Share on other sites
james2464 176 Posted November 29, 2011 I would like to pull our attention to this Ticket: http://dev-heaven.net/issues/show/8285 The grass layer issue, I think ideally grass and little bushes should be shown across the whole map giving an accurate visual of Afghanistan, to quote Marturin "blurry grey moonscape that is Takistan" haha Share this post Link to post Share on other sites
special_air_service 10 Posted November 30, 2011 no improvements on performance especially in big and crowded city or place ? :confused: Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted November 30, 2011 I would like to pull our attention to this Ticket: http://dev-heaven.net/issues/show/8285The grass layer issue, I think ideally grass and little bushes should be shown across the whole map giving an accurate visual of Afghanistan, to quote Marturin "blurry grey moonscape that is Takistan" haha Are you posting in correct thread? This is a beta patch for A2 not OA (or maybe I'm confused). Share this post Link to post Share on other sites
special_air_service 10 Posted November 30, 2011 Are you posting in correct thread? This is a beta patch for A2 not OA (or maybe I'm confused). this is limited only for ArmA II not including ArmA II : OA :D, read the thread title first :) Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted November 30, 2011 I know that. But the dude I quoted was refering to Takistan! Share this post Link to post Share on other sites
BasileyOne 10 Posted December 2, 2011 improved CPU scalability for 6x-core and 8-core CPU's ? p.s. server owners, anyone try run this on multi-socket, multi-core server ? Share this post Link to post Share on other sites
maddogx 13 Posted December 2, 2011 improved CPU scalability for 6x-core and 8-core CPU's ? Where did you get that from? Share this post Link to post Share on other sites
BasileyOne 10 Posted December 2, 2011 Where did you get that from? that ? what "that"? p.s. did you notice "?" symbol at end of message. cuz its question, not statement. Share this post Link to post Share on other sites
maddogx 13 Posted December 2, 2011 that ? what "that"?p.s. did you notice "?" symbol at end of message. cuz its question, not statement. Did you read anything about improved CPU scalability? I didn't. :rolleyes: The answer is no, btw. Share this post Link to post Share on other sites
BasileyOne 10 Posted December 2, 2011 (edited) this time 1.11 was good. not tested JIP overhead reduction on live server, cause not much servers with beta build, yet. but on standalone warfare, difference noticeable and Arma2 could load games, previously GUARANTEED crash/error[usually about memory]. Did you read anything about improved CPU scalability? I didn't. :rolleyes:The answer is no, btw. sometimes updates result to unexpected but welcomed improvements, but more frequently, life gives opposite kind of fruits. p.s. i was just try asking someone tried patch on 6x or 8x core systems, cuz im not have 6x anymore and can't test myself, sadly :[ and yes i know how read text, thanks. thats why my questions mean/explain why/what are im asking for/about. Edited December 5, 2011 by BasileyOne Share this post Link to post Share on other sites