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Dwarden

ARMA 2 beta build 1.11.86734

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http://www.arma2.com/beta-patch.php

[86731] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced

Fixed:


Manhattan mission is not launching for me at all. (http://dev-heaven.net/issues/26602)

Fixed:


Bitter Chill is broken - black screen not removed after mission start (http://dev-heaven.net/issues/26603)

+ some of the other networking issues resolved for OA recently

Edited by Dwarden

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+ some of the other networking issues resolved for OA recently

Ummm I wonder ;)

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Ummm I wonder ;)
This is an A2 beta patch, not OA - so the "Other MP fixes for OA" you can find in the OA changelog. More clear specification would always be welcome though.

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WOW awesome work!! well done!!! omg its so close! (what a great and important fix)

I'm a newbee can anyone link to remaining bugs to be fixed for 1.6?

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Some issues might remain unfixed and moved on to 1.61; I'm judging this also by the stability of the betas currently reached (apart from some TS3 vs OA performance issue reported by dslyecxi), which is favorable for a release.

Edited by Fireball

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Confirming these fixes:

Fixed:


Manhattan mission is not launching for me at all. (http://dev-heaven.net/issues/26602)

Fixed:


Bitter Chill is broken - black screen not removed after mission start (http://dev-heaven.net/issues/26603)

Fixed:


Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658)

Assuming this is fixed too although nothing visible seems to have changed and NAPA scouts are still standing without any cover like fools:

Fixed:


Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634)

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I would like to pull our attention to this Ticket: http://dev-heaven.net/issues/show/8285

The grass layer issue, I think ideally grass and little bushes should be shown across the whole map giving an accurate visual of Afghanistan, to quote Marturin "blurry grey moonscape that is Takistan" haha

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I would like to pull our attention to this Ticket: http://dev-heaven.net/issues/show/8285

The grass layer issue, I think ideally grass and little bushes should be shown across the whole map giving an accurate visual of Afghanistan, to quote Marturin "blurry grey moonscape that is Takistan" haha

Are you posting in correct thread? This is a beta patch for A2 not OA (or maybe I'm confused).

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Are you posting in correct thread? This is a beta patch for A2 not OA (or maybe I'm confused).

this is limited only for ArmA II not including ArmA II : OA :D, read the thread title first :)

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improved CPU scalability for 6x-core and 8-core CPU's ?

p.s. server owners, anyone try run this on multi-socket, multi-core server ?

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improved CPU scalability for 6x-core and 8-core CPU's ?

Where did you get that from?

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Where did you get that from?

that ? what "that"?

p.s. did you notice "?" symbol at end of message.

cuz its question, not statement.

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that ? what "that"?

p.s. did you notice "?" symbol at end of message.

cuz its question, not statement.

Did you read anything about improved CPU scalability? I didn't. :rolleyes:

The answer is no, btw.

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this time 1.11 was good.

not tested JIP overhead reduction on live server, cause not much servers with beta build, yet.

but on standalone warfare, difference noticeable and Arma2 could load games, previously GUARANTEED crash/error[usually about memory].

Did you read anything about improved CPU scalability? I didn't. :rolleyes:

The answer is no, btw.

sometimes updates result to unexpected but welcomed improvements, but more frequently, life gives opposite kind of fruits.

p.s. i was just try asking someone tried patch on 6x or 8x core systems, cuz im not have 6x anymore and can't test myself, sadly :[

and yes i know how read text, thanks. thats why my questions mean/explain why/what are im asking for/about.

Edited by BasileyOne

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