stgn 39 Posted March 8, 2012 (edited) A little update. for fun: STGN Edited March 8, 2012 by STGN Share this post Link to post Share on other sites
krzychuzokecia 716 Posted March 10, 2012 Ugly Green Monster! :) Share this post Link to post Share on other sites
Icarus 12 Posted June 19, 2012 It look really good! I wish we could use that commanders Machinegun in OFP :( Share this post Link to post Share on other sites
=SappeR= 39 Posted June 20, 2012 Looks too much detailed for OFP. :p How many points already have? :) Share this post Link to post Share on other sites
stgn 39 Posted June 20, 2012 (edited) - 9797 4707 vertices - 4112 faces Textures: currently 2 for hole body, they are gonna be merged though, then one for interior and one or two with transparent items like the drive sprocket. Should run okay, I think much better than the M1A2 SEP Which I am told have these numbers: - 16353 vertices - 7943 faces - 111 textures I am contemplating making a T80U to give good opposition but all that roundness seems in my head to be an obstacle to making one that looks equally detailed(but at similar face count) as the Abrams box construction requires little in terms of vertices needed to do the job. Speaking of do anybody have some concrete numbers on the T80 like wheel diameter, cannon dimensions(not bore size), size of era panels? STGN Edited June 21, 2012 by STGN wrong vertices number Share this post Link to post Share on other sites
stgn 39 Posted June 21, 2012 Hmm I don't know how blender counts? I just did the numbers manually and it is 4707 vertices not 9797? STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 21, 2012 I do not know about the blender. More precisely, can only be seen in the O2. Looking at the picture I would not say that there are 4707 vertices. :) I can not open a M1A2 SEP to view. (16353 vertices too much) And I think the vertices should be less than ~9000, for the correct game. :rolleyes: Share this post Link to post Share on other sites
stgn 39 Posted June 21, 2012 The M1A2 model is probable in ODOL format thats why you can't open it. I haven't looked inside it, but OFP can handle more than 16k, double in fact 32k is upper limit for a model. STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 21, 2012 Failed to even open PBO. I do not know why. :confused: If we are talking about the vertices (points). And if the model is more than ~ 9000, then the game is usually an error... I have at least as... Share this post Link to post Share on other sites
stgn 39 Posted June 21, 2012 Hmm never really tried that high poly models in OFP so I don't know, but at least Miki45 seems to succeed in having a 25k gun ingame HD-AKS-74-Plum. STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 21, 2012 Strangely... I heard that somehow through DXDLL can do that in OFP was so. I do not use DXDLL ... Share this post Link to post Share on other sites
stgn 39 Posted June 22, 2012 Hmm perhaps I guess, but it seems strange DXDLL would have that property? Any way, tell me honestly, does my exhaust look big with this gun? STGN Share this post Link to post Share on other sites
metalcraze 290 Posted June 22, 2012 Needs more dirt here and there and maybe you should also tone down colours - too vibrant for a camo. A bit of desaturation may help I guess. Nice model overall. I love Abrams tanks. Share this post Link to post Share on other sites
stgn 39 Posted June 22, 2012 Sure textures will get dirtied up but first when I am done getting all the details down on the texture. The colors will probably get adjusted when I put it in game but I don't think a desaturation is needed. Here is the texture bare no other light source: What I am aiming for is something like this M1A1HC in bush. Way too many people making addons have made the colors after how they look in shadow(look at arma2 US vehicles not realistic coloring to my eye), my self included but flashpoint does that well enough so you should try to aim for how it shows in sunlight, also photos have a tendency to give a dull impression of life and often make camo darker or duller than it appears to the human eye. After adding dirt I think I might have to make the colors a little fuller but we will see. And thanks! :) STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 22, 2012 Keep in mind that OFP illuminates the colors. So you need to make them darker. Share this post Link to post Share on other sites
sanctuary 19 Posted June 22, 2012 Looking at the "M1A1HC in bush" photo, i think the color tones for the camo are something roughly between this : and this : Share this post Link to post Share on other sites
=SappeR= 39 Posted June 22, 2012 That can be useful: Tank painting tutorial. :cool: Share this post Link to post Share on other sites
Macser_old 0 Posted June 23, 2012 Nice little tutorial. In the end only you,the addon maker, can decide what looks right. As long as it's not wildly off and it looks believable then it's all good. No matter what you do,someone will always have a differing opinion. And as was mentioned,OFP tends to add it's own lighting variable into the mix.So the intensity might need to come down a bit. Nice progress on the model ST. :) Share this post Link to post Share on other sites
stgn 39 Posted June 24, 2012 Well the gamma setting will of cause make things lighter which does require a darker picture than what you get off a camera. Anyway heres some revised colors, but most importantly I tried to make a simple dust texture on the side skirts, will probably make it darker to fit OFP, but still unsure whether its too much dust for woodland? STGN Share this post Link to post Share on other sites
metalcraze 290 Posted June 24, 2012 That's more like it! Share this post Link to post Share on other sites
=SappeR= 39 Posted June 24, 2012 In any area the hull and turret completely will covered with dust. And in the woodland on the side skirts will be more dark dirt. It would be nice to give it a kind of often used. :) Share this post Link to post Share on other sites
krzychuzokecia 716 Posted June 24, 2012 I tried to make a simple dust texture on the side skirts, will probably make it darker to fit OFP, but still unsure whether its too much dust for woodland? Looks very nice, but "accuracy" depends on which time of year you're aiming to. This looks good for dry summer, for autumn it needs more dark, wet mud. Unfortunately, I think it's impossible to make "universal dirt"... Share this post Link to post Share on other sites
simcardo 792 Posted June 26, 2012 I think the Green color in the Camo still looks to light, just make it a bit Darker will be okay? Looks like the perfect color for it is the ones in the Tank Painting Tutorial. the model is the best M1A1 made for OFP(IMO)! Just the Textures :rolleyes: Share this post Link to post Share on other sites
stgn 39 Posted June 26, 2012 Did some ingame test and adjusted the colors. @Simcardo Thanks, its also the only one as fare as i know ;) I will be arrogant and say that, dimensionally, its the most accurate Abrams model in any video game :D STGN Share this post Link to post Share on other sites