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Northern_GrunT

CHATBOX in GAME BROWSER!

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Would be fackin awsome to see a chatbox in the new update for the game browser, so we can help people get in our MPmissions, would help the Arma community grow......:bounce3:

Once again can you help us BIS....!

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nothing stops community and people to use IRC from my signature

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nothing stops community and people to use IRC from my signature

Ok, so all that is needed then is a way to let people know in the gamebrowser that there actually is someone on IRC, on which server and channel and where to get a appropriate client, including help to set it up correctly.

Not every player is active here in the BI Forums (and therefor knows your sig) and having IRC isn't a default either.

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Myke;2058991']Ok' date=' so all that is needed then is a way to let people know in the gamebrowser that there actually is someone on IRC, on which server and channel and where to get a appropriate client, including help to set it up correctly.

Not every player is active here in the BI Forums (and therefor knows your sig) and having IRC isn't a default either.[/quote']

integrate IRC chat into game? that's sure it's nice to have but not must critical ...

and integrating any other chat ? waste of time and effort, the ingame one is more than enough

especially when all You need is any web-browser and go via Mibbit which uses AJAX

hence again URLs in my sig

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dwarden everyone is idle in the rooms chat in your signature every time i connect its been the same

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join chat and give 60s to answer before leave ? you must be joking ...

[18:10:56] * Joins: ARMA2_guest_bif1785

[18:12:56] <ARMA2_guest_bif1785> anyone alive?

[18:13:42] * Parts: ARMA2_guest_bif1785

on IRC sometimes takes minutes before answer ...

but they there, also because it's long time chat sometimes they don't talk hours but

are there ...

if You think this would be different with inbuilt chat then You too naive ...

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Actually, in a chat window integrated into the server browser I would expect most people to be looking for a game to join, not sitting around doing something else. And even those who are idling would "wake up" if a sound were played under certain circumstances, for example if they recieved an invite to a game or something.

Now add a couple of features into the equation, like:

- the ability to create public and private rooms

- drag servers into the chat window to create a join link

- manage friends

- mute people

And I think you just might have a winner. I know I would use the fuck out of it.

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Actually, in a chat window integrated into the server browser I would expect most people to be looking for a game to join, not sitting around doing something else. And even those who are idling would "wake up" if a sound were played under certain circumstances, for example if they recieved an invite to a game or something.

Now add a couple of features into the equation, like:

- the ability to create public and private rooms

- drag servers into the chat window to create a join link

- manage friends

- mute people

And I think you just might have a winner. I know I would use the fuck out of it.

congrats, you just described IRC server and rooms on it ...

now, why re-create the wheel ... or if you can magically quad the amount of coders ...

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congrats, you just described IRC server and rooms on it ...

now, why re-create the wheel ... or if you can magically quad the amount of coders ...

I wasn't aware that you had integrated IRC chat into the game. Please show me how to unlock this awesome hidden feature...

EDIT: Just to be clear, because this apparently isn't coming across, the point we're trying to make here is that a chat that is integrated into the game (or in an official launcher, or whatever) will be much more useful than any existing external tool, because all players will see it. Not just some small group of insiders who happen to have stumbled across someones signature in the official forums.

Edited by MadDogX

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which i already wrote in my 2nd post it's nice to have feature but not that important ...

there is way more what could be done than what can be done ...

e.g. for start it can be supported similar like voice URI (teamspeak3:\\ mumble:\\) via irc:\\

as additional Gamespy field , definable by server admin in server.cfg (or in case of IRC by us for default)

lot of things like ^ are on TODO, WISHLIST and NICE-TO-HAVE :)

Edited by Dwarden

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nothing stops community and people to use IRC from my signature

Your not getting the point man!

---------- Post added at 06:42 PM ---------- Previous post was at 06:28 PM ----------

I dont think Dwarden is getting the point, peeps that try to connect to a MPmissions and dont have proper mods will never come back, how is that client going to contact someone from that server for help when theres no info where to go, that gamer whos having a hard time getting on server probably has no clue what IRC is or TeamSpeak.

Last night count 10 dudes trying to get in my server but could not, so lets say 5 diferent dudes every day try to connect but cant x 90 days that 450 guys gona say fackin Arma pain azz..!

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nothing stops community and people to use IRC from my signature

There are so many obvious reasons why this isn't the same thing. First, not everyone has IRC or wants to download it. Second, obviously if they don't know what the server is than how are they going to connect to it. This way everyone is in the game lobby no matter what has it.

They did this is FSX and you can generally find someone to start a game. It's the best solution to starting up pick-up games.

BTW, in my experience every "wishlist" that's ever been made relating to a video game is a "never going to happen but are cool ideas" lists. Obviously if you put it as a 2nd priority it will never be done.

Edited by ryguy

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Sounds like Dwarden not getting payed enough, or just dosent want work on great idea that would rock Arma communn! WAIT..he could be the enemy..

If didnt want our great ideas then take damn post down...!

Edited by Northern_GrunT

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seems like You don't read ... you don't need IRC client to use IRC , any browser is enough these days...

if anyone here remembers unreal games (UE1,2,3) has IRC chat inbuilt (hint Americas Army 1,2 (nto sure about 3))

and lobby system is old idea like hell being suggested (including by myself) for many years

(typical example opensource RTS Spring lobby system with chat, im, server list, mod and map manager, dowloader and so on)

but there are reasons it not happened and that's it ... life goes on ...

my point is about what can be done now w/o distracting coders from more important work ...

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There's no point in having IRC at all.

The internet is full with the solutions to all kinds of problems with BIS games - and if a person is too lazy to type a few words into Google - maybe that person shouldn't be playing ArmA at all seeing how it requires much more user input.

ArmA is also not a "pick-up" game (mostly because it requires at the very least 4 people to play at least some good non 2 minutes long missions). Playing with random people is already possible on public servers and getting random people from IRC chat to play is no different when it comes to experience.

Edited by metalcraze

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Ok..! ok...maybe a small window that pops up with all the server info, like websight address, mods being used and such......:eek: When that guys mouse goes over the server name??

Realy sorry if im pissin you off just tell me fuck-off

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and if a person is too lazy to type a few words into Google - maybe that person shouldn't be playing ArmA at all seeing how it requires much more user input.

Seems to be a popular reason for slamming good ideas these days; "no-one should be allowed the benefits that Feature X can give because it makes some thing that is currently complicated easier for everyone, and for some reason this complication also makes a few people feel special. And adopting the better method would some how make the game less fun", eh?

Very odd logic to apply toward good suggestions made for game your a fan of...

+1 to the suggestion. I mean why not? Surely more ability to communicate in game more easily is a good thing?

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Sounds like Dwarden not getting payed enough, or just dosent want work on great idea that would rock Arma communn! WAIT..he could be the enemy..

If didnt want our great ideas then take damn post down...!

Stop spamming this thread with your pointless crap.

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What i have in mind is something like the old Gamespy used back in OFP. You wanted to open a game yourself? You just created a room in Gamespy and people joined in. Info's and help could be given at this point if needed.

Ok, i see it was different at this time as join in progress didn't existed.

A obvious problem that would arise, people in the MP lobby could spam the chat of a running game and highly annoy the people which are actually playing.

For this, chat in lobby should be detached from ingame chat. Maybe a logged-in admin would get a message that there is someone in the lobby chat so he could switch to it to give assistance.

That would be a really nice-to-have feature.

But as a more easy-to-include feature for those player who would need assistance in the MP browser to join a specific server, there could be another solution. An additional server info button.

When displaying a servers info (actual map, mission, game version and so on), a additional button could open up a new window (or a linked site in a browser) where infos like IRC channels, sitelinks for downloads, ICQ/MSN/AIM/YIM/whatever contact info of admins would be available, just anything that could help people to find info on how to join this specific server.

Such info could be included in the server.cfg like it is done with the MOTD.

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Myke and guess what Gamespy uses, it's IRC ...

sadly it's locked out (you can't join the irc server with any other client than theirs)

the point why i talk about utilizing IRC is ...

it's internet chat communication standard for over 20 years http://en.wikipedia.org/wiki/Internet_Relay_Chat

it's easy to administrate (server side, room owner side, anti-spam management etc.)

it's well known, patched and supported on all OSes ...

yes it's very often blocked on various networks but here goes the trick with usage of browser

instead of game client > irc protocol > irc server

it's now game client with browser> http/https protocol > proxy like server > irc server

and in majority world http/https will work

then there is this little detail

where did i said we would not or don't want add http/https browser (chromium or else) code directly into engine? :)

sometimes ... it's just bit about the imagination :)

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nuff said about the chatbox i guess!

I paid for all titles: ofp / ofp resistence / arma / arma 2 / arma baf / arma pmc / arma oa fuck im going to purchase arma 3, Wolle and Dwarden can go climb tree.

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There's no point in having IRC at all.

Really? You want us to telepathically contact people so we can do MP?

ArmA is also not a "pick-up" game (mostly because it requires at the very least 4 people to play at least some good non 2 minutes long missions).

You either a) don't play enough, or b) take the game to seriously to realize that's exactly what it is. There are literally thousands of fun interesting and non "2 minute" (how is that even possible) games for arma, the problem is there's nobody to play with. It's what I've been trying to do for years now. In fact, it's even inspired projects like the "Arma Player Center", whole websites dedicated to connecting players for games when if you think about it, having a lobby chat would fix this whole thing. Much more elegantly and simply.

getting random people from IRC chat to play is no different when it comes to experience.

This of course would make perfect sense, if anyone were ever on and wanted to play.

Myke;2059378']

A obvious problem that would arise' date=' people in the MP lobby could spam the chat of a running game and highly annoy the people which are actually playing.

For this, chat in lobby should be detached from ingame chat. [/quote']

Of course, in fact I don't think lobby chat should be connected to game chat at all. There are already simple server scripts in use on public servers to prevent spamming.

Obviously if you can code IRC directly into the engine it would be the perfect solution, it's just the idea of having everyone in the lobby having the ability to communicate-- doesn't matter how that's carried out.

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