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Darkhawk

Check out http://www.insideofp.com/

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Go to the menue to your left and you will see resistance features and click on it and see what it says I think you might be supprized.

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"They have info about the 3d editor"

The only info about the 3d editor that I can see on the Resistance features page, is info about Visitor and Oxygen. This info has been available for over a year. It is available on the official site (the one who's forums you are browsing right now).

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3D Modeling Studio

This studio was developed to give to the artists maximal freedom and full control over the models. Objektiv is linked closely to the game engine and all changes are displayed real-time on second monitor. All information needed for other engine and game algorithms can be added in this studio directly.

Landscape Editor

This proprietary tool has been used for creating game maps. Relief was imported from real world data. Routes, villages and nature objects was added to the maps in Visitor.

got this from the Features of resistance from http://www.insideofp.com

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Go to the menue to your left and you will see resistance features and click on it and see what it says I think you might be supprized. <span id='postcolor'>

I was surprised when I read your field manual, Im gonna start from the start of it and point some things out.

1.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M60 Fires faster than the M16 and has a lot more ammo. Carrying a M60 will not allow you to carry any other weapon (e.g. a LAW). Still go for this one if you can: "More bullets means more hits"

<span id='postcolor'>

More bullets really dont mean more hits, try hitting someone lying down 150 meters away with the M60, takes a lot of bullets or he might die fast if Ur lucky. The M16 or AK is better for skilled players sice its way more accurat U need only 2 bullets or less to kill anyone within 200 meters.

2.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">AA

This is useless. It takes about 5! hits to take down a Mi17 and more than 10 for a Mi24 Hind. I have tested it with a squad of 12 AA soldiers. They coulnd't take down a Mi24-Gunship. You stand a better chance to take down aircraft with an MG or with a M21 sniping the pilot.

<span id='postcolor'>

If you hit the hind in a good place (the nose or the side) it usually takes about 2 AA to shoot down a Mi-17 and 3 for Mi-24 but sometimes you can make the chopper lose control with one AA and it will crash (only at lower altitudes since theres nothing to crash into til they regain control at higher altitudes).

3.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">9K32 Strela

It's the same crap as the western AA launcher. Yet as the western choppers are less armed it is more useful. It will take 3 hits for an AH1 and 4 for an UH60. As you can only carry one charge at a time this is still rather terrible. You cannnot target an A10 with this one.

<span id='postcolor'>

The AA Launcher and 9K32 Strela arent crap, its the easiest way to shoot down choppers and planes with. Yes you can target planes with Strela cuz I just locked on to a A10 and shot it down about 30 sec ago. I shot down a AH-1 in with only 1 Strela but needed 2 on the UH-60

4.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If you are infantry and you are up against anything better than one T72 --> RUN! You are not going to take out a T80 let alone a M1A1 without armored or air support.<span id='postcolor'>

Ive taken out T80s alone with my LAWLauncher several times, U just gotta hope they dont spot U and make sure U dont miss and theres no problem.

5.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Hand Grenades

Frankly I never use them, they may be practical against enemy soldiers who hide behind tree or bush. They are absolutely ineffective against armored vehicles.

<span id='postcolor'>

They are good against BRDM cuz they flatten the tires first grenade and the BRDM will be toast after 5. They are not so bad against M113, M160, Shilka and BMP either if you are hidden and throw at them. It takes 9 grenades to blow up a BMP and probably the same for M113, Vulcan and Shilka. I tried it on a BMP and the AIs abandoned it after 6 grenades wich is what a soldier usually carries.

6.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Satchel Charges

The most powerful explosive in the game. Alas they have to be planted at the target directly. You will mostly need them in sabotage missions, but you can also use them to set up an ambush

<span id='postcolor'>

A LGB is like 10 times as strong. A LGB can miss a M1A1 by 5 meters and it will still blow up.

7.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Binoculars

Scan that horizon and spot the enemy before he spots you. Pretty much replaced by the scope of the M21or the Dragunov NV goggles At deep midnight they help. At dusk or dawn they'll do more harm than good. Anyway they limit your field of view, so be careful with using them.

<span id='postcolor'>

I think binoculars dont do any good at midnight if you dont have nightvision. Binoculars are good for spotting enemies hiding and bushes at day.

8.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Sabot

tank cannon, also equipped at BMPs

used by: tanks, BMP

BOST: M60, T55

HDA: 5

<span id='postcolor'>

If its a Sabot73(from a BMP) it will take 4 to blow up a M1A1 if you shoot at the right place and 9 if you shoot where most people shoot (the turret). If its a Sabot120(from M1A1) or Sabot125(from T80) it will only take 2 shots to blow up a M1A1 if you shoot at the right place(find it urselves :-P) and 5 if you shoot at the turret.

9.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">HEAT

alternate tank ammo, the game states that sabot is for armored targets and HEAT for others but it has a HDA of 5 and an Abrams seems pretty much an armored target to me.

<span id='postcolor'>

Ive already said that size does matter  wink.gif  so Im not gonna compare them again.

10.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">MG

The vehicle mounted machine guns (and the fix M2) are very effective against infantry. Do NOT follow the AI's example and bombard infantry with HEAT. Instead let your gunner take them out with the MG. Also these MGs can be used against choppers (but only if you are a good shot). It will take 75-150 hits to take out any chopper out of the sky. But remember, I said "HITS", it is rather unlikely you get more than 10% hit percentage targeting a chopper with an MG. This makes 50 hits with a 500 round magazine. So long sucker.

<span id='postcolor'>

Using HEAT against infantry is good but use the MG while reloading the HEAT. If you see a infantry squad and start shooting them with MG one of them will probably hit U with LAW/RPG before you kill him and you will take damage. Instead shoot a HEAT in the middle of the group and most of them will be killed, then take out the remains with the MG.

11.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">TOW

wire-guided anti-tank missiles

used by: AH1

BOST: T72

HDA: 3 (sometimes you get it in 2 sometimes you'll need 4)

<span id='postcolor'>

It took me 4 to take out a M1A1 when I tried it I dont see how it could possibly take 2 unless the M1A1 is already damaged.

12.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">FFAR

intended as air-air missiles in the game you can still use them against ground targets. One GOOD placed shot can suffice to take out an enemy helicopter.

used by: AH1(38), UH60(38)

BOST: Mi24, AH1

HDA: about 10 (they are fast firing,but they are very hard to aim, so you'll have to unload 20 rockets or more to make 10 hits)

<span id='postcolor'>

It only takes 5 FFAR to take out a M1A1 and they are not so hard to aim once Uve had some practise (like every other weapon in the game), Im not saying I think they are easy to aim but I dont think its hard either.

13.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">AZP-23

This AA gun can take out any aircraft in seconds. Alas the Shilka it's mounted on is little more armored than a standard APC and therefore easy to destroy. Also this gun is ideal for larger bunches of infantry and fast moving cars, as it combines high damage with fast firing rate.

used by: Shilka

HDA: 30-40 (remember that this thing is firing fast and can unload 40 shots in the time you would need to reload a LAW)

<span id='postcolor'>

It took like 556 bullets to destroy the M1A1 shooting it in the turret and only a littel over 200 if you shot in the right place.

The shilka shoots 4 bullets every time U press the button if U press it quickly and if he means that you have to shot 40 times that would be 40x4 wich is 160 and thats even less then if you shoot it in the right place.

14.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">57mm rocket

intended as air-air missiles in the game you can still us them against ground targets Two or three direct (I said DIRECT) hits take out any enemy chopper you want.

used by: Mi24(64), Mi17(192)

BOST: UH60

HDA: about 30 (they are fast firing,but they are very hard to aim, so you'll have to unload 60 rockets or more to make 30 hits)

<span id='postcolor'>

I managed to blow up a M1A1 with 11 rockets.

15.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Sabot and HEAT do not make a big difference, use Sabot just to be sure. Do not use cannons against infantry but use the MG instead. Use MGs also to shoot down helicopters. Prefer the AH1-Supercobra over the MI24-Hind and the Mi17 over the UH60-Blackhawk, UH60-MG. Shilkas are extremely dangerous for chopper pilots, but can be disposed with a simple tactic. Duck their fire by either shaking right or left and use their fire to locate their position (in case you are too far away to see them). Then dispose of them with a TOW or AT6. The A10-Thunderbolt is an incredible weapon, but can take out a maximum of 8 targets, as the fix mounted cannon cannot be properly fired at the speed this plane is going. Anyway you will only encounter this one once in the campaign and very seldom in other missions.

<span id='postcolor'>

Sabot is with no doubt better the HEAT against tanks. Do use HEAT against infantry especially if you are in a tank that haves 35 HEAT wich is plenty. The A-10s MG is nice for taking down other planes with and is very strong so dont underestimate it, it you own pilot skills that puts the limit. A plane will be destroyed in very few shots from the A-10 MGun and probably same goes for the SU-25 Mgun.

16.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">M1A1

This is an incredible tank. Only mines and satchel charges do heavy damage, this is a tough one. This is the only tank, which is not instantly killed with a mine! The only weapon that can trash this one instantly is a Maverick!

crew: 3 (1 commander, 1 driver, 1 gunner)

armament: Sabot (35 rounds), HEAT (35 rounds), MG (500 rounds)

LHS: 6

<span id='postcolor'>

The LGB can destroy the M1A1 in 1 hit even if it misses by 5 meters.

17.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Shilka

This AA-Tank is armed with an exceptional weapon that can take out everything (except the LST) in seconds. Unfortunately it gets blown away by one single LAW.

crew: 3 (1 commander, 1 driver, 1 gunner)

armament: AZP-23 (500 rounds)

LHS: 0

<span id='postcolor'>

Its actually 2000 now 500 was before 1.30 I think.

18.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">T72

A fine tank, infantry stands no chance against one of these. As AT soldiers are rare and this tank can sustain 2 LAW hits the LAW soldiers of a unit will be dead mostly before they can finish it off. Remember that this is the BOST of the CarlGustav Launcher!

crew: 3 (1 commander, 1 driver, 1 gunner)

armament: Sabot (35 rounds), HEAT (35 rounds), MG (500 rounds)

LHS: 2

<span id='postcolor'>

LHS is 1 for this tank since the 2nd LAW finnishes it off.

19.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The naval units are transporters basically. The APCs cannot take in a whole squad but are more secure than truck, because they are immune to bullets. Beware of LAW soldiers and tanks, when you use APCs, you could lose your 10 men to just one grenade. The M1A1 is by far the best tank with no match from the Russian side. Most tanks can face infantry without danger if no AT soldier (CarlGustav/AT4) is present.

<span id='postcolor'>

Skilled LAW and RPG soldier can be very dangerous if you are in a tank, not just AT soldiers. Its especially dangerous if you are in a T55, T72 or M2A2, you can feel pretty safe in the M1A1 though.

20.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

Aircraft

I am very sorry but I decided to lose the AAHS measurement. I had tested the unbelievable AAHS of the Mi24 (>10) for several times and it proved to be >10. But just recently I did some additional tests of the AA launchers and after shooting down a Hind with 3 AAs I had to correct its AAHS to <6 due to folowing tests. In another encounter I got the Hind up to the old AAHS value again. It seems to depend very much on, where you hit the chopper. Anyway, I can say, that no Heli can be taken down by a single AA (if you have spotted different, please report).

<span id='postcolor'>

As I mentioned earlier how much damage you do depends on where you hit.

21. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I set up a mission on Desert Island containing every armored vehicle and aircraft (empty), every infantry unit and a lot of ammo boxes. I placed my self about 100m away in a M1A1. Then I previewed, gunned everyone down (including my tank crew I told to disembark ... actually I ran them over ... ah what the hell). Now I was there sitting happily with every single weapon in the game and every possible target (the empty vehicles), oh ... and with a lot of corpses.

<span id='postcolor'>

Poor bastards!  tounge.gif

Why not just make an empty vehicle for Urself and get in;)

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Well at least its not as bad as an article on one russian site, it was written about a year ago....

Anyway any vehicle in the game is just a coffin, and choppers are flying coffins!

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And airplanes are really fast flying coffins... tounge.gif

I kinda agree you have the most chance to survive is on foot if you stay hidden and know what you are doing. Mplayer might be a exception as a skilled chopper pilot will just bombard areas where he has seen infantry with ffars...

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This information is decades old smile.gif

If you go check out our TheGame-page (which has been there ever since OFPN launched), you see the exact same information lol.

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