burdy 11 Posted November 11, 2011 http://dev-heaven.net/issues/26297 Share this post Link to post Share on other sites
MavericK96 0 Posted November 11, 2011 Voted up and wrote something myself. Kind of a frustrating issue when you have $500 worth of GPUs and they're running at 25% utilization half the time. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2011 Voted up and wrote something myself. Kind of a frustrating issue when you have $500 worth of GPUs and they're running at 25% utilization half the time. well this is tricky low GPU utilization can also indicate CPU or bus can't feed it fast enough or that the engine uses only features which are maxxed on 25% (i know thats more likely not true) or bug (always possibility) Share this post Link to post Share on other sites
burdy 11 Posted November 11, 2011 well this is trickylow GPU utilization can also indicate CPU or bus can't feed it fast enough or that the engine uses only features which are maxxed on 25% (i know thats more likely not true) or bug (always possibility) Well the thing is this is Only in Multiplayer.. In single player I can play a CPU Challenging mission like Take The island (Intel I5 760 @ 4.0 ghz) and get 90% usage and 30+ FPS (And is very smooth), while on MP if im client or host, If I play a mission with less AI, I get 30% usage, and super choppy FPS (at around 20), really game breaking :(.. Share this post Link to post Share on other sites
MavericK96 0 Posted November 11, 2011 I'd like to think I'm not CPU limited at almost 4 GHz quad core, but who knows. But like Burdy said, it seems to only be in MP so it's probably not that. Share this post Link to post Share on other sites
burdy 11 Posted November 11, 2011 (edited) Tried putting on startup Parameters- no luck:( Doesnt look like this is gonna be fixed by 1.60 :( -- http://dev-heaven.net/issues/26297 -- Vote up issue Edited November 12, 2011 by Burdy Share this post Link to post Share on other sites
dukenukem. 12 Posted November 12, 2011 Hey guys sorry for late reply, I tried terrain detail very low and low in SP map, but there's no diff in FPS until i go to very high, then i lose about 3fps. gpu_maxframesahead 1 helps abit, more smooth than at detected/default setting of 1000. Although now when i look through sniper scope, my gpu utilization increases to 100% like the 1000 maxframes, but no fps increase. At 1000 maxframes, my FPS increase and utilization increase to 100%. same with binoculars/rangefinder. I have been using beta patches since sep 2010, performance is better and all the observations i get are from the beta patches. But good point sickboy. Also, if server default to grass off, then i configure it to on, i get even lower fps than with grass off. Weird! High gpu utilization >85% even at 30fps is smooth, Share this post Link to post Share on other sites
burdy 11 Posted November 12, 2011 Any reason why that when the battle heats up- Usage goes down? Share this post Link to post Share on other sites
dukenukem. 12 Posted November 12, 2011 Any reason why that when the battle heats up- Usage goes down? i would think that when battle heats up u need the extra fps? :( Share this post Link to post Share on other sites
burdy 11 Posted November 12, 2011 i would think that when battle heats up u need the extra fps? Exactly! There has to be some kind of way to fix this:( Share this post Link to post Share on other sites
kklownboy 43 Posted November 12, 2011 Its the NVDA driver? What is your hardware?. Do all of you have 470/5XX Nvida cards? Are all on Intel? i7/i5? Any ATI/AMD? Share this post Link to post Share on other sites
burdy 11 Posted November 12, 2011 285.72 Nvidia Driver, i5 760 @ 4.0ghz Share this post Link to post Share on other sites
burdy 11 Posted November 13, 2011 Alright Guys I made a little test mission to see what every ones usage is at- Open the editor and place a single unit and check ur usage and FPS- Then play this and check it http://www.mediafire.com/?23tsbimhxlndzqc.. My usage was 12-22 % and I got 10 fps.. why does your GPU just die with lots of ai :confused: Share this post Link to post Share on other sites
.kju 3245 Posted November 13, 2011 Why not read the link provided? Share this post Link to post Share on other sites
MavericK96 0 Posted November 13, 2011 Alright Guys I made a little test mission to see what every ones usage is at- Open the editor and place a single unit and check ur usage and FPS- Then play this and check it http://www.mediafire.com/?23tsbimhxlndzqc.. My usage was 12-22 % and I got 10 fps.. why does your GPU just die with lots of ai :confused: Maybe it has to do with CPU limitations? But if so, the multithreading needs to be improved. Share this post Link to post Share on other sites
burdy 11 Posted November 13, 2011 I would think a 4 ghz CPU would be enough for any modern game Share this post Link to post Share on other sites
MavericK96 0 Posted November 13, 2011 I would think so too... Share this post Link to post Share on other sites
kklownboy 43 Posted November 14, 2011 My ATI/Intel setup doesnt have this problem. More CPU power is always good. AI is a CPU function, but their model is GPU. When you use more CPU your GPUs tank..? sounds like a nvidia issue not a BIS problem. Would be good to know if its only the newer 4xx/5xx vidcards or if any 26x/275/28x cards have this? Share this post Link to post Share on other sites
sickboy 13 Posted November 14, 2011 If the bottleneck is CPU, or if FPS is artificially lowered, then a lower GPU utilization seems a logical result. (and afaik there's no GPU utilization other than for graphics, so no physx etc) Here's Suma on why AI on dedicated servers still costs CPU on the clients; http://dev-heaven.net/issues/6963#note-28 which is probably regardless of AI is in view or not. Perhaps future improvements to AI/simulation may improve the situation.. Share this post Link to post Share on other sites
stk2008 14 Posted November 15, 2011 ummm that word from SUMA is worrying. Oh well all we can hope for is at least multicore support for dedicated servers then because as it is now dedi servers dont make use of them or so I have been told. Share this post Link to post Share on other sites
burdy 11 Posted November 16, 2011 They should improve multicore support in general Share this post Link to post Share on other sites
Beagle 684 Posted November 16, 2011 ummm that word from SUMA is worrying.Oh well all we can hope for is at least multicore support for dedicated servers then because as it is now dedi servers dont make use of them or so I have been told. It's not realyl worrying at all, it just only means to keep remote A.I. at a low level below 250 on the whole map. That could easily be archived for example in CTI by not allowing to attack towns all over the map but one after one. Share this post Link to post Share on other sites
dukenukem. 12 Posted November 17, 2011 Alright Guys I made a little test mission to see what every ones usage is at- Open the editor and place a single unit and check ur usage and FPS- Then play this and check it http://www.mediafire.com/?23tsbimhxlndzqc.. My usage was 12-22 % and I got 10 fps.. why does your GPU just die with lots of ai :confused: i just tried this mission, initially the black "receiving" screen came up for some time with gunfire sounds for sometime before anything came up. i also got around 20-24% usage and 10fps. :( after the enemies died i got somewhere like 24fps and 40% usage. Share this post Link to post Share on other sites
MavericK96 0 Posted November 17, 2011 The thing is, if it's really a CPU limitation, then no CPU currently in production would likely be able to not be the bottleneck for this game...and it's a 3 year old game... Kinda just more justification for further multithreading support. And if it is a server/client limitation as Suma hints at, then I guess at best we can just hope that ArmA3 is not the same situation. Share this post Link to post Share on other sites
KeyCat 131 Posted November 17, 2011 (edited) Would be good to know if its only the newer 4xx/5xx vidcards or if any 26x/275/28x cards have this? Sounds really wierd!? I have a nVidia GTX 260 and never experienced anything like this. Still running XP and my driver is 191.07 WHQL. Only time I seen my GPU at lower than max is in editor or if A2OA is minimized but that make sense. /KC Edited November 17, 2011 by KeyCat Share this post Link to post Share on other sites