jackTIGR 1 Posted November 26, 2012 Have been playing a lot on the Custom Maps OCB server lately and have got to say this mission rocks! Thank you! Share this post Link to post Share on other sites
RED SOLDAT 10 Posted December 9, 2012 Hello, your missions just awesome. But i found a few bugs: AAW Edition, british soldiers instead australians in AI recruit. ACR version, AI is not recruitable, and UK flags on ACR base. Share this post Link to post Share on other sites
SOLDIER X 10 Posted December 10, 2012 Hi Just a quick question before i progress with a project. Will this work ok with Isla duala using the Framework from BAF Takistan version. I know that Taki army units and Taki insurgents will be used rather than Duala units but i can live with that. Just not sure if Isla duala has Pre defined locations for enemy spawn points. Thanks in advance X Share this post Link to post Share on other sites
vashcz 3 Posted December 10, 2012 This forum looks dead :-D. Btw. don t solve ACR map. Just delete it and make hybrid ACR with BAF. Share this post Link to post Share on other sites
roy86 367 Posted December 11, 2012 Hello theredid anyone manage a conversion to i44 for this? My attempts failed, 3para started on one, but Ive never been able to locate it and the last chats in this thread, judging by the search engine were quite some time ago. If one exists, I'd love a pointer to it Rgds LoK Hi Orlok, no, we suspended development our version. Taking too long. HiJust a quick question before i progress with a project. Will this work ok with Isla duala using the Framework from BAF Takistan version. I know that Taki army units and Taki insurgents will be used rather than Duala units but i can live with that. Just not sure if Isla duala has Pre defined locations for enemy spawn points. Thanks in advance X It will work fine. Things can be tweaked and changed to use Duala units. I havn't experimented with patrol ops, but we had it working in one of our Tactical mission nights. This forum looks dead :-D. Btw. don t solve ACR map. Just delete it and make hybrid ACR with BAF. Hi Vash, as before, work is very busy and i have had little time to devote to this. We're still here though and can also be found at http://www.ocb.net.au for our direct forums and TS. Updates are still coming as new ideas and better coding are being tested. Cheers, Share this post Link to post Share on other sites
ramstin 3 Posted January 3, 2013 hello!, first of all, sorry for my english, its not my native language. i would like to say THANKS for this great custom map, its awesome! and we have been using it for months in our public server! im currenlty working in a spanish translation for it, so if anyone needs it just pm me and i will send the files! im also adding some other code, as aditional clan made missions and some other things. Ramstin Share this post Link to post Share on other sites
shark-attack 2 Posted January 8, 2013 (edited) Hi I seem to be having problems with the escort Officer to FOB mission. No officer is spawned and an error is returned in the task hint box . "No vehicle is waiting at the return point marker". Im using the BAF / Takistan template on Isla Duala. ( BAF units v Takistan army). Everything else works great just this one mission fails to spawn the Officer. Any ideas what could be wrong ?? Thanks for this excellent mission set up ... edit fixed ... Had a typo in the friendly faction name Edited January 14, 2013 by shark-attack Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 12, 2013 It seems the wiki is quite outdated. On the page I see six mission types all with different names than the seven mission types in the mission parameters. It'd be nice to get that updated. My friends and I would really like to play a mission type with everything except the cargo/tower transport objectives. Share this post Link to post Share on other sites
cptdavo 10 Posted January 14, 2013 (edited) On behalf of Roy86 I present a small stable release while we test future updates. Patrol Ops 2.05 Patrol Ops Project files: DEV-Heaven Files A LOT of tweaks and fixes in this version. I hope you enjoy it. More maps will come in the next week. First batch is listed below. PO v2.05 - Maps and Factions Chernarus CO USMC Chernarus CO USMC - ACE Chernarus CO USMC - ACE & Wounds Zargabad CO USA Zargabad CO USA - ACE Zargabad CO USA - ACE & Wounds Takistan CO USA Takistan CO USA - ACE Takistan CO USA - ACE & Wounds Special Thanks: - BIS for Arma Series - BON_Inf for alot of Code, Support and Inspiration - XENO for Code and Inspiration from Domination 2 - Kochleffel for Vehicle And Squad Team Hud - Code34 for Code and Inspiration - [OCB]Kev for his knowledge and code examples - Shuko for Task System and Position - R3F for Respawn GUI and Logistics Code - ACE Team for such an awesome mod - ACRE Team for the same - =BTC= and F2F for their ideas around re-arming - ArmA 2 Community for support and solutions - OCB for testing and providing good feedback. Edited January 14, 2013 by CptDavo Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 14, 2013 Awesome news indeed! Is there a change log anywhere? I did not find one on Dev-Heaven. Share this post Link to post Share on other sites
cptdavo 10 Posted January 14, 2013 Changes: [FIXED] Bug #43365: ACE wounds revive not working properly [FIXED] Bug #43656: AI not responding properly after detached and reattached [FIXED] Bug #45833: Civilians not being populated [FIXED] Bug #51383: IEDs not spawning [FIXED] Bug #51384: Cannot Drag wounded players [FIXED] Bug #54419: JIPs will see ammoboxes that have previously been loaded back up [FIXED] Support #42832: Performance tweaks {While Loops} Share this post Link to post Share on other sites
watarimono 0 Posted January 14, 2013 When trying to run patrol_ops_205_usmc_n_ace.Chernarus.pbo I get the following error: 14:18:22 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.JSRS_MT5 Looks like it needs to be edited and saved again without Jarheads sound mod active Tried patrol_ops_205_co_usa_n_ACE.Takistan.pbo and that seems to run fine without JSRS. Haven't had time to test the others yet. Share this post Link to post Share on other sites
cptdavo 10 Posted January 14, 2013 (edited) When trying to run patrol_ops_205_usmc_n_ace.Chernarus.pbo I get the following error: 14:18:22 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.JSRS_MT5 Looks like it needs to be edited and saved again without Jarheads sound mod active Tried patrol_ops_205_co_usa_n_ACE.Takistan.pbo and that seems to run fine without JSRS. Haven't had time to test the others yet. Thanks for that fixed. Must of missed that when I was uploaded the files. :cool: Fixed Cherno ACE and Wounds version. Edited January 14, 2013 by CptDavo Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 14, 2013 2 questions about this mission: -Are vehicles locked by default? -is the name I give to the unit any important to the scripts? Share this post Link to post Share on other sites
shark-attack 2 Posted January 14, 2013 (edited) Hi I have =RTY= Patrol Ops missions featuring Massi s UK special forces task group on Isla Duala, Panthera, and Reshmaan provence. All fully tested and working. I will test them again after the update but would it be possible to release these to the public. Obviously full credit will be given to you guys.. Best wishes shark-attack * Edit -------- An error message is shown when playing the USA n ACE Takistan version Bad vehicle type "MAV_RAVEN_BACKPACK" ... from the config_backpacks.sqf i think. Edited January 14, 2013 by shark-attack Share this post Link to post Share on other sites
bristow 1 Posted January 14, 2013 Are you planning on releasing a BAF version? It would be much appreciated. Just a quick bug with POv2.05 Chernarus CO USMC. Cannot pickup a backpack. Share this post Link to post Share on other sites
cptdavo 10 Posted January 14, 2013 (edited) 2 questions about this mission:-Are vehicles locked by default? -is the name I give to the unit any important to the scripts? -No -Depends on which unit. Are you planning on releasing a BAF version? It would be much appreciated.Just a quick bug with POv2.05 Chernarus CO USMC. Cannot pickup a backpack. There will be many versions to come, as mentioned this is the initial batch. That is a bug with arma 2 as arma 2 units cannot pick up oa backpacks. Hi I have =RTY= Patrol Ops missions featuring Massi s UK special forces task group on Isla Duala, Panthera, and Reshmaan provence. All fully tested and working. I will test them again after the update but would it be possible to release these to the public. Obviously full credit will be given to you guys.. Best wishes shark-attack * Edit -------- An error message is shown when playing the USA n ACE Takistan version Bad vehicle type "MAV_RAVEN_BACKPACK" ... from the config_backpacks.sqf i think. When your done send me a copy and I'll check it out and get back to you. ;) Thanks for finding this bug. Gold star! (Fixed) Edited January 15, 2013 by CptDavo Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 15, 2013 -Depends on which unit. I changed the regular units from US Army with the ones in the USSOCOM Modpack. Changed their names as well. Share this post Link to post Share on other sites
shark-attack 2 Posted January 15, 2013 Ok mate. I will post this evening. Could you pm me your contact details ? Share this post Link to post Share on other sites
cptdavo 10 Posted January 15, 2013 Ok mate. I will post this evening. Could you pm me your contact details ? Here? http://forums.bistudio.com/private.php?do=newpm&u=75211 Also you might also want to check out this little side project I have. Share this post Link to post Share on other sites
shark-attack 2 Posted January 15, 2013 Sounds great. Good luck with it.:cool: Share this post Link to post Share on other sites
icebreakr 3157 Posted January 15, 2013 Is it possible to port it to new island? I'm testing out a new winter island with my team this Thursday and I wonder... Share this post Link to post Share on other sites
shark-attack 2 Posted January 15, 2013 Hey ICE pretty straight forward to port to other islands. A bit more work involved if yor wanting to use custom badguys. Share this post Link to post Share on other sites
VidosQ 1 Posted January 15, 2013 (edited) Hi, my friends and I are fans from Patrol Ops 2, but we have a problem. We cannot finde any civils oder IEDs on the maps, we search in Takistan and Chernarus, in the attitude is civil enabeld but we find not We used this Mods: @CBA; @CBA_OA; @CBA_A2; @ACE; @ACEX; @ACEX_USNavy; @ACEX_RU; @JayArma2Lib_new; @ACRE; @JSRS; @JSRS_ACE can anybody help us? Edited January 15, 2013 by VidosQ Share this post Link to post Share on other sites
khaki 10 Posted January 15, 2013 Is it possible to port it to new island? I'm testing out a new winter island with my team this Thursday and I wonder... WAIT WHAT http://genophoria.files.wordpress.com/2012/11/shut-up-and-take-my-money.jpg Share this post Link to post Share on other sites