metalcraze 290 Posted October 21, 2011 Isn't FPS drop caused by an overabundance of objects with transparency (such as grass and a lot of leaves on trees) - as it's really heavy on videocards? (when you zoom in transparent pixels take more screen space). If yes - there's not much BIS can do. Share this post Link to post Share on other sites
OMAC 254 Posted October 21, 2011 There already was a fix in 1.59 regarding FPS improvement when using scopes in forest, but I guess it doesn't help much with grass and other clutter. Share this post Link to post Share on other sites
inco9nito 10 Posted October 21, 2011 (edited) Isn't FPS drop caused by an overabundance of objects with transparency (such as grass and a lot of leaves on trees) - as it's really heavy on videocards? (when you zoom in transparent pixels take more screen space). If yes - there's not much BIS can do. metalcraze, i use AtoC=0. Is not hardware problem, see EasyC has the same problem, his computer is much better than mine. i7 2600k @ 4.8Ghz Gigabyte P67A-UD5 4GB Mushkin Redline (1600mhz 6-8-6-24) Gigabyte GTX580 Win7 Ultimate 64-bit C300 128gb SSD, 1TB Samsung F3 Corsair HX-750w Asus Xonar Essence ST Edited October 21, 2011 by inco9nito Share this post Link to post Share on other sites
sickboy 13 Posted October 21, 2011 Excessive Binoc usage issue supposedly not solved yet; http://dev-heaven.net/issues/25266 ---------- Post added at 09:04 ---------- Previous post was at 08:43 ---------- Although according to Hanzu it might have been (quietly) fixed: http://dev-heaven.net/issues/25266#note-14 Share this post Link to post Share on other sites
Alwarren 2767 Posted October 21, 2011 Excessive Binoc usage issue supposedly not solved yet; http://dev-heaven.net/issues/25266---------- Post added at 09:04 ---------- Previous post was at 08:43 ---------- Although according to Hanzu it might have been (quietly) fixed: http://dev-heaven.net/issues/25266#note-14 Well when we played yesterday, we were driving some place with two humans and three AI. When we dismounted, the first thing the AI did was take the binocs out - all of them. However, in general I think it is a bit better. Not perfect yet, but at least most of the time their binocs use is not as excessive as it used to be. Share this post Link to post Share on other sites
tarabas 10 Posted October 21, 2011 metalcraze, i use AtoC=0. Is not hardware problem, see EasyC has the same problem, his computer is much better than mine. i7 2600k @ 4.8Ghz Gigabyte P67A-UD5 4GB Mushkin Redline (1600mhz 6-8-6-24) Gigabyte GTX580 Win7 Ultimate 64-bit C300 128gb SSD, 1TB Samsung F3 Corsair HX-750w Asus Xonar Essence ST I use ATOC 6 and i see that grass has no transparent AA, shich gives me a huge impact on FPS when i zoom in grass areas. Share this post Link to post Share on other sites
Tonci87 163 Posted October 21, 2011 (edited) Our group had very big problems with this beta tonight. People had their game crashing all over the place. Will post RPT tomorrow Edited October 22, 2011 by Tonci87 Share this post Link to post Share on other sites
W0lle 1050 Posted October 21, 2011 Yes, Everon is fine. I really only had a problem in Bomberman. Is that scenario on Kolgujev? Yes it is. Share this post Link to post Share on other sites
Hanzu 10 Posted October 21, 2011 (edited) Whoops, replied to wrong build thread, moved my reply to latest beta here (having similar problems like Tonci87 and his group - making me think these builds are highly unstable). Edited October 21, 2011 by Hanzu Share this post Link to post Share on other sites