matheey 10 Posted October 1, 2011 Hey all, I got Arma 2 Free this week, and I've been enjoying it a lot with my friends. There's just one problem, and that is that there are some stuff that I'd like to change in the mission "superpowers", so I need to make an own mission. I've got most stuff figured out, everything except how to make those sectors. I've looked on the internet a lot for tutorials, but none of them actually explain how to make cappable sectors, only other stuff. So my question is: how do you make cappable sectors in the Arma 2 editor? Thanks for any help! Share this post Link to post Share on other sites
twirly 11 Posted October 1, 2011 Hi mate... and welcome. Yes there's a lot of other stuff.... and it can be a bit overwhelming! The link below would be a good place for you to start. Prepare to read a lot. http://forums.bistudio.com/showthread.php?t=89257 Trying to do a major edit of something would be jumping in at the deep end. If you don't know how to use the editor amongst other things... it would actually be very hard to help you. Do everyone... and yourself... a big favour and get the editor and some scripting under your belt first before you take on a project! There's people here with ten years under their belts and everyday they're still learning! Share this post Link to post Share on other sites
matheey 10 Posted October 1, 2011 Hey dude, thanks for answering. I'll do the reading... But I didn't think making a cappable sector would be that major an edit to do. I guess I'm wrong...? Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted October 2, 2011 Probably not, but knowing how to get around in the editor is important. ArmA 2: Mission Editor http://community.bistudio.com/wiki/ArmA_2:_Mission_Editor explain what it is that you would like to do exactly, I have created alot of missions since 2001, some I have never made so all depends, refresh my memory on how this what your looking to do works, if you dont mind, maybe I could help. Share this post Link to post Share on other sites
Kommiekat 10 Posted October 2, 2011 I've learned lots just by doing, researching and asking and STILL..... the more I learn, the more I don't understand. You've just jumped into oblivion. Enjoy your ride! Share this post Link to post Share on other sites
matheey 10 Posted October 2, 2011 I want to do a simple mission where there are these cappable sectors, similar to "Domination" in Modern Warfare and Conquest in the Battlefield series. So basically, when a member of team A enters a team B sector zone the sector would start to go team A:s way (provided that no team B soldier is in the sector at that time.). If both teams' soldiers are in the sector at the same time the flag stays the same until one team's soldiers die or leave the sector. A Bonus would be to get the commander thing working too. Basically the objective of the game would be to cap these sectors, so you'd get points/the other side would lose tickets, and the game would end when one team would get x amount of points/the losing side's tickets would run out. Thanks for any further help! Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted October 3, 2011 Sounds rather complex, but you could look into the AAS type missions that do something like that: http://forums.bistudio.com/showthread.php?t=96871&highlight=AAS Share this post Link to post Share on other sites
matheey 10 Posted October 4, 2011 The link you gave me seems to be some sort of a mod that tweaks stuff in the game too.. That's not what I want.. There's gotta be an easy way to do what I wanna do, I mean It's only to make an objective so the players aren't scattered all over the map... Share this post Link to post Share on other sites
avibird 1 96 Posted October 4, 2011 I want to do a simple mission where there are these cappable sectors, similar to "Domination" in Modern Warfare and Conquest in the Battlefield series. So basically, when a member of team A enters a team B sector zone the sector would start to go team A:s way (provided that no team B soldier is in the sector at that time.). If both teams' soldiers are in the sector at the same time the flag stays the same until one team's soldiers die or leave the sector. A Bonus would be to get the commander thing working too. Basically the objective of the game would be to cap these sectors, so you'd get points/the other side would lose tickets, and the game would end when one team would get x amount of points/the losing side's tickets would run out. Thanks for any further help! Hey if you just look for battelfield type missions you will find a few and then you can drop that mission in your editor and see who the mission maker setup the sectors. Share this post Link to post Share on other sites
twirly 11 Posted October 4, 2011 You've just jumped into oblivion. Enjoy your ride! Well said man! ;) Share this post Link to post Share on other sites
delta99 30 Posted October 4, 2011 The link you gave me seems to be some sort of a mod that tweaks stuff in the game too.. That's not what I want..There's gotta be an easy way to do what I wanna do, I mean It's only to make an objective so the players aren't scattered all over the map... AAS does exactly what you are trying to do so your best bet if you want to reproduce something similar is to see what they do. Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted October 4, 2011 The link you gave me seems to be some sort of a mod that tweaks stuff in the game too.. That's not what I want..There's gotta be an easy way to do what I wanna do, I mean It's only to make an objective so the players aren't scattered all over the map.. Huh?! did you read the whole first post on that page?! apparently not, theres mission packs on there, theres nothing on that page about addons that tweak your game, read again. What your asking in your original post and then asking here are 2 different things: I want to do a simple mission where there are these capable sectors, similar to "Domination" in Modern Warfare and Conquest in the Battlefield series.So basically, when a member of team A enters a team B sector zone the sector would start to go team A:s way (provided that no team B soldier is in the sector at that time.). If both teams' soldiers are in the sector at the same time the flag stays the same until one team's soldiers die or leave the sector. A Bonus would be to get the commander thing working too. Basically the objective of the game would be to cap these sectors, so you'd get points/the other side would lose tickets, and the game would end when one team would get x amount of points/the losing side's tickets would run out. you want simple then you want some super complex with all the features. make up your mind. I link AAS as thats what it can do for you. The link links you to the main AAS thread which if you read it through you would see theres mission packs on there which you can open up and put the missions in the editor and see how they did it, theres also tutorials on how to do it: Advance and Secure Gamemode Information http://forums.advanceandsecure.com/viewforum.php?f=5&sid=3fe7352ff365ae8c91228f0834d160dc Main Website: http://advanceandsecure.com/ Armaholic Scenerios for Arma2OA gamemodes: http://www.armaholic.com/list.php?c=arma2_oa_files_scenarios_mpgamemodes Share this post Link to post Share on other sites
twirly 11 Posted October 4, 2011 @Matheey....quoting myself here.... Do everyone... and yourself... a big favour and get the editor and some scripting under your belt first before you take on a project! Share this post Link to post Share on other sites
matheey 10 Posted October 5, 2011 @Günter Severloh: I don't think I'm asking for two different things, at least that's not what I meant to say. Maybe I wasn't clear enough. I went to the AAS website and whilst reading I found that there were indeed changes and addons to the game in some ways...But that's not important, as you only wanted me to read the thing and learn from those who already knew how to, while I just bluntly assumed I was supposed to download the thing or something... @twirly: I know and I read your post the first time you put it too. I just wasn't aware that what I'd wanna do would be such a huge undertaking as it seems to be. Anyway, I've dl:ed some AAS type maps and am now in the process of analyzing the maps in the editor (although I can't get them to show, but that shouldn't be so hard to fix), and I think I'll manage on my own from now on. :) Thanks for the help again! Share this post Link to post Share on other sites
twirly 11 Posted October 5, 2011 Just be aware that Arma 2 Free is not going to be capable of a lot! So half your problems may stem from that fact. When you have code problems people will gladly help you....when you don't know what you want... well that 's a big problem for everyone. Including yourself! That's why it is crucial that you at least know some basics.... and there are a lot of basics to learn. Share this post Link to post Share on other sites
Gunter Severloh 2546 Posted October 5, 2011 Anyway, I've dl:ed some AAS type maps and am now in the process of analyzing the maps in the editor (although I can't get them to show, but that shouldn't be so hard to fix) As the missions are specifically mp, you will need to use this path to move the extracted mission folder to. C:\Documents and Settings\username\My Documents\ArmA 2\MPMissions to edit mp missions or at least look at them, follow my tutorial: How to open Pbos and edit Mp Missions http://forums.bistudio.com/showpost.php?p=1658123&postcount=2 any questions ask or pm me. Share this post Link to post Share on other sites
galzohar 28 Posted October 5, 2011 Well since you seem to still not be sure, then yes, even something simple like BF2 game mode requires some basic scripting knowledge and basic understanding of server/client-side stuff. Just like with any programming languege, start with something simple that just says "hello world" on your screen and move on from there :) You can take a look at the scripts in this mission - Since I've made it very early in my scripting career it doesn't use a lot of over-complicated stuff. But even then you'd need some understanding in scripting to understand the scripts there: http://www.armaholic.com/page.php?id=12205 Also, it is not meant for A2free so you would have to edit the mission.sqm and the scripts so that they don't use mods or OA stuff if you want to actually open it in the editor rather than just look at the scripts. Share this post Link to post Share on other sites
Skelt 10 Posted October 9, 2011 (edited) This is what you want:: It's a script package that will do the work, just follow the directions. Link to source edit: looks like it's for Arma1 tho =/ edit2: looks like it would work tho =) make sure when you create your init.sqf and description.ext they arn't just text files. However examples of both are provided. Edited October 9, 2011 by Skelt Share this post Link to post Share on other sites
-)rStrangelove 0 Posted October 9, 2011 This is what you want:: It's a script package that will do the work, just follow the directions.Link to source edit: looks like it's for Arma1 tho =/ edit2: looks like it would work tho =) make sure when you create your init.sqf and description.ext they arn't just text files. However examples of both are provided. Nice scripts, doesnt get simpler than that. Good point to start from :) Share this post Link to post Share on other sites
matheey 10 Posted October 17, 2011 That script package thing was what I was trying to do before I started this thread.... :) Even though it might not get simpler than that, I still didn't get it to work. I guess I can try it again Share this post Link to post Share on other sites
-)rStrangelove 0 Posted October 18, 2011 Try it and tell us what part you cant get to work exactly. Share this post Link to post Share on other sites
matheey 10 Posted November 14, 2011 Got it to work a while ago. Just used the warfare module and had a lot of trial and error... and ragequits. But now it almost works exactly the way i want to. Share this post Link to post Share on other sites