pauliesss 2 Posted September 19, 2011 (edited) Download: http://www.arma2.com/beta-patch.php Changelog: [84632] Fixed: turret tug after crew turn-in This should be fixed too: http://dev-heaven.net/issues/24528#change-109989 http://dev-heaven.net/issues/24558#change-109809 http://dev-heaven.net/issues/24559#change-109808 http://dev-heaven.net/issues/24477#change-109638 Edited September 19, 2011 by Pauliesss Share this post Link to post Share on other sites
sickboy 13 Posted September 19, 2011 Thanks for listing the unlisted fixes! Share this post Link to post Share on other sites
vipermaul 246 Posted September 19, 2011 Yes Pauliesss! !hanks for the unlisted fixes! It helps mucho! Share this post Link to post Share on other sites
That guy 10 Posted September 19, 2011 does the fix about grenades mean that they will no longer fall through buildings and such, or is it a fix for some other issue introduced? it seems likes its just a fix for a new issue, but one can hope Share this post Link to post Share on other sites
Fireball 16 Posted September 20, 2011 I encountered two recent beta issues to date: - Dead AIs remain standing in MP are back (http://dev-heaven.net/issues/24683) - Windows DS has some memory leak (http://dev-heaven.net/issues/24684) All experienced with latest beta. Share this post Link to post Share on other sites
OMAC 254 Posted September 20, 2011 Playing Insurgency MP, I'm getting quite a few soft, flushable CTDs after which many textures are gone, replaced by black (rock surfaces, clothing, tarmac roads). Doesn't happen in vanilla 1.59. But this beta is much smoother with regard to lag, warping, etc. Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 20, 2011 This standing & flicker dead unit are in MP and SP. Imho this bug/issue was fixed before 1.59. As for now MP isn't that great anymore because of jumping/warping units in distance. Makes combat with vehicles and aircraft less exciting. Share this post Link to post Share on other sites
sickboy 13 Posted September 20, 2011 The rubber banding has increased again last (1-2) betas: http://dev-heaven.net/issues/24015#change-110262 Share this post Link to post Share on other sites
Gera_CCT 12 Posted September 20, 2011 Got flashing lights using a binocular looking at a fire in SP mission "Jackal". Oh my, why always fixing some things and breaking others? Share this post Link to post Share on other sites
thr0tt 12 Posted September 20, 2011 Got flashing lights using a binocular looking at a fire in SP mission "Jackal". Oh my, why always fixing some things and breaking others? The nature of testing, programming, etc. its just one of those things. Share this post Link to post Share on other sites
Beagle 684 Posted September 20, 2011 Could anyone be so kind and explain me what "turret tug" means and what it does? The translation "Turmschlepper" makes no sense to me. Share this post Link to post Share on other sites
sickboy 13 Posted September 20, 2011 Could anyone be so kind and explain me what "turret tug" means and what it does? The translation "Turmschlepper" makes no sense to me.Is it that NotObvious ? Turret Bug Share this post Link to post Share on other sites
suma 8 Posted September 20, 2011 Could anyone be so kind and explain me what "turret tug" means and what it does? The translation "Turmschlepper" makes no sense to me. The author of the fix is currently not available, and the exact purpose of the fix is not clear to me, but the source code shows it is fixing something wrong which happened when turret stabilization was off for a while and then turned on again (which happened when crew turned in). What exactly the "wrong" was I have no idea. Share this post Link to post Share on other sites
Beagle 684 Posted September 20, 2011 The author of the fix is currently not available, and the exact purpose of the fix is not clear to me, but the source code shows it is fixing something wrong which happened when turret stabilization was off for a while and then turned on again (which happened when crew turned in). What exactly the "wrong" was I have no idea.Thank you very much for explanation, Suma, but the whole thing remains an enigma ;) Share this post Link to post Share on other sites
rundll.exe 12 Posted September 20, 2011 (edited) I encountered two recent beta issues to date:- Dead AIs remain standing in MP are back (http://dev-heaven.net/issues/24683) All experienced with latest beta. The AI remaining standing after death was already in 1.59. Still this is quite an anoying bug, potentially wasting ammo for the specific clients seeing the unit standing (seems to be random which clients) Edit: If I may plug another MP bug that has been around for a while: http://dev-heaven.net/issues/16421 It has a very easy repro, and I have the feeling the fix should not be that hard. Edited September 20, 2011 by rundll.exe Share this post Link to post Share on other sites