Psychobastard 136 Posted September 4, 2011 EDIT: Phahah! Scratched up iPhone for the minimap! Is it that what your mind is make of it. :bounce3: have a nice day! Psychobastard Share this post Link to post Share on other sites
-=seany=- 5 Posted September 4, 2011 -Psycho-;2014874']- co30 Hohei Evolution 2 CO - Takistan - co30 Hohei Evolution 2 CO - Chernarus - co30 Hohei Evolution 2 OA - Takistan - co30 Hohei Evolution 2 A2 - Chernarus http://dev-heaven.net/projects/hohei-evo/files thanks very much! Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 4, 2011 (edited) veeery nice - will start hosting the OA ver. Suggestions for later ver: 1. Being able to reserve a slot for admin - like in doomi. 2. An ordered route for all towns (only 9towns odered as i see it atm). 3. Admin spectatemode, as admin its hard to control anything without it when used to it. (again like in doomi). Edited September 4, 2011 by [HUD]Dorph Share this post Link to post Share on other sites
-=seany=- 5 Posted September 4, 2011 I noticed a small gfx bug. When you die and respawn the blacking out, or narrowing field of view / injury effect (where the corners of the screen go slightly dark) does not clear, it stays for the duration of play as far as I could see. Still perfectly playable but it is a bit distracting. Share this post Link to post Share on other sites
Psychobastard 136 Posted September 4, 2011 I noticed a small gfx bug. When you die and respawn the blacking out, or narrowing field of view / injury effect (where the corners of the screen go slightly dark) does not clear, it stays for the duration of play as far as I could see. Still perfectly playable but it is a bit distracting. respawntime from 6 up to 8 seconds or more will fix it. <--latest fix to red version Suggestions for later ver:1. Being able to reserve a slot for admin - like in doomi. 2. An ordered route for all towns (only 9towns odered as i see it atm). 3. Admin spectatemode, as admin its hard to control anything without it when used to it. (again like in doomi). 1.- its no problem to implement it but its not needed cause i didnt see a server with 30 players. ;-) 2. hmm, can you describe that a litle bit more? you mean more structured routes (like a south route, or what ever?) 3. spectating is planed to implement. i hope it will come up togheter with RED-version. regards, Psychobastard Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 4, 2011 Yes i mean like you say a south-rute where towns come in a row close to each other so people in vehicles dont have to drive the whole map to next target. We played the 9 town standard route today but peps went crazy just getting colonel and mission ended. Also we could not get sidemissions to work, nothing happened when accepting a sidemission. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 4, 2011 Dorph;2017285']Also we could not get sidemissions to work' date=' nothing happened when accepting a sidemission.[/quote']I'm pretty sure this hasn't yet been implemented. Share this post Link to post Share on other sites
Psychobastard 136 Posted September 5, 2011 yes, thats right. Sidemissions are not implemented yet, cause they have a very very super low priority. sidemissions are exist, but only on my hdd. :) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 5, 2011 -Psycho-;2017720']sidemissions are exist' date=' but only on my hdd. :)[/quote']Hey! Not fair! :p Share this post Link to post Share on other sites
Duracell_Battery 10 Posted September 6, 2011 Psycho am I allowed to edit this? Share this post Link to post Share on other sites
Psychobastard 136 Posted September 6, 2011 sure, but two rules: - no red version before my own red version is released - no ace2 version before my own ace2-version is released ...and naturaly another name for the mission or a remark for editing. :) regards, Psychobastard Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 7, 2011 (edited) -Psycho-;2018261']sure' date=' but two rules:- no red version before my own red version is released - no ace2 version before my own ace2-version is released ...and naturaly another name for the mission or a remark for editing. :) regards, Psychobastard[/quote'] Where do i edit the name of the mission, so i can let peps know its slightly edited ? Psycho sorry i could not provide you with my server.rpt, it seemed that both my servers was set to write the .rpt at the same path, and the saved one was the one from my Doomi-server. Have been corrected now for future actions. Edit - happened again - .rpt sent on dev-heaven Edited September 7, 2011 by [HUD]Dorph Share this post Link to post Share on other sites
Psychobastard 136 Posted September 7, 2011 hi Dorph, Do not worry about this. I have locatetd the issue and fixed it probably. You can edit the mission name in the setup.sqf in evo main dir and in the editor by the known way. incidentally: i have make some spots yesterday: this vid shows a liitle bit of the gameplay: bbRWh8xFee8 ...and the second the nuke explosion;): 5bKrIyCU_J4 regards, Psychobastard Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 8, 2011 Icbm imho should have a lobby option to be disabled :) Share this post Link to post Share on other sites
Psychobastard 136 Posted September 14, 2011 Hello @ all, i proudly present the version 2.04! As promised in this version are upcomming all RED-Versions. So the new content grow up to 8th versions in summary. Content: ------------------------------ ---> Blue Versions: - co30 Hohei Evolution 2 CO - Takistan - co30 Hohei Evolution 2 CO - Chernarus - co30 Hohei Evolution 2 OA - Takistan - co30 Hohei Evolution 2 A2 - Chernarus ---> Red Versions: - co30 Hohei Evolution 2 CO - Takistan - co30 Hohei Evolution 2 CO - Chernarus - co30 Hohei Evolution 2 OA - Takistan - co30 Hohei Evolution 2 A2 - Chernarus What is new in 2.04: The biggest change besides the RED versions is the new player class Spec-Ops / Spetsnaz with the special ability to do a HALO-jump. The HALO is only for the SpecOps be inside the Airbase possible. With the new class the mission grows up from 30 players to max 32 players. Another change is a new added town route for Takistan. (towns from north to south) Download: http://dev-heaven.net/projects/hohei-evo/files Changelog: - added: 4 new Red-versions for Chernarus and Takistan- added: a north-south route for Takistan - added: more info text messages - added: a new player class - Special Forces - special ability is a HALO-jump from the base - added: support requests like a ammobox now are dropped from a airplane. - fixed: join in another player group didnt work - fixed: not all GL weapons was supported for build a static grenade launcher - fixed: it is no longer possible to detonate a tomahawk in the base - fixed: a bad bug by selecting next target location (broken everytime after 9th towns) - fixed: some small JIP issues and create a new JIP handler - fixed: content of ammoboxes by FARP's or MASH's are different for any players - fixed: some minor bugs in classnames and definitions - fixed: wrong network location for some sounds and the "lock" command in a rutine - changed: reinforcments arrive a little bit faster - changed: some standard settings in lobby parameters - changed: optimize position for trenches and check place before build a mash - changed: max player from 30 to 32 (cause the new player class) - changed: now medics need a Med-Evac vehicle near to build a MASH (in every version, but not in Red + OA-only) I hope you can enjoy and have a lot of fun! The next release-step is to include the ACE2 versions. regards, Psychobastard Share this post Link to post Share on other sites
-=seany=- 5 Posted September 15, 2011 Thanks very much Psycho, I look forward to playing! Share this post Link to post Share on other sites
HyperU2 11 Posted September 15, 2011 Thanks, off to play. Eagerly awaiting ACE version. ;) Share this post Link to post Share on other sites
=WBG=ati 10 Posted September 15, 2011 very nice and thx for the versions.. played the redfor last night and it was a blast :O) Share this post Link to post Share on other sites
Psychobastard 136 Posted September 16, 2011 hello, i have seen a stupid error: i have simply forget to add the new Special Force class in the Blue Takistan OA version. So do not me bad - i like to give a hotfix next week with some other small changes. (cause this weekend is clan meeting :o) regards Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 17, 2011 Random 23 towns still places ao outside of map (west of landay). Share this post Link to post Share on other sites
Psychobastard 136 Posted September 18, 2011 hello Dorph, please post bugs on dev heaven + a little bit more details. I cant help with so little infos. http://dev-heaven.net/projects/hohei-evo/issues regards Share this post Link to post Share on other sites
eggbeast 3673 Posted September 18, 2011 awesome work dude - great to have the OA and A2 separation for this mission. more power to your elbow sir. Share this post Link to post Share on other sites
Psychobastard 136 Posted September 22, 2011 Hello, im sorry that it took so long time but today i like to release the hotfix version for 2.04. mainly was fixed the missing SF class in version OA BLUE on Takistan. What other things are fixed you can see below in the changelog. The ACE versions are in progress... ;) http://dev-heaven.net/projects/hohei-evo/files Changelog: Version number: Hotfix 2.04.229 (beta)- fixed: engineers reward broken after first respawn - fixed: wrong location for reward score by medics and engineers - fixed: no action entry to capture the officer or other arested soldiers - fixed: sometime targetzone spawn in the middle of nowhere - fixed: wrong location for player group join request - fixed: add class Special Forces to BLUE Takistan OA version (for HALO's) - fixed: wrong path for blood and mud effects in RED OA-only version Thanks for all the well feedback from the com! regards Psychobastard Share this post Link to post Share on other sites
BelgarionNL 10 Posted September 26, 2011 (edited) first of all its fun to play it but it has a lot of bugs! really... 1: how can i add bugs to dev heaven! i can't seem to find a create button! 2: 2.04b lags out after a few hours of play! 3: fix startup errors: this is only from joining a default game on a dedicated server: Cannot create non-ai vehicle ACE_Mine, Cannot create object 60:124 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:175 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:181 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:188 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:195 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:199 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:209 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:217 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:222 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:235 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:242 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:248 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:255 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:269 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:272 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:276 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:282 Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_v2_dam_ep1.p3d Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:360 Cannot create non-ai vehicle ACE_Clacker, Cannot create object 60:367 Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_dam_ep1.p3d Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 [271703,6435.18,0,"XEH: PreInit Started. v3.2.0"] [271703,6435.26,0,"MISSINIT","tcb_co32_evo_blue_v204co","Takistan",true,false,false] [271703,6436.44,0,"XEH: PreInit Finished"] [271703,6437.84,0,"XEH: VehicleCrewInit: 103"] Warning Message: No entry 'bin\config.bin/CfgWeapons.'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array No owner No owner No owner No owner No owner No owner No owner No owner Error in expression <this addaction [localize 'STR_a_cload' call X> Error position: <addaction [localize 'STR_a_cload' call X> Error Type Any, expected String Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found "########################## tcb_co32_evo_blue_v204co ################################" Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Network simulation, time = 0.618 Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Group B 1-1-H (0x32c82700) - network ID 2:25109 - no main subgroup Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 [271991,6443.96,55610.3,"XEH: PostInit Started"] [271991,6443.97,55610.3,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,9,166],-1]],[[0,0,0],0]]] [271991,6444.33,55610.3,"XEH: PostInit Finished; [true,true,true,false,false,true,false,true,true,true,2,12]"] [271991,6444.33,55610.3,"CBA_VERSIONING_SERVER",["#CBA_HASH#",["cba"],[[[0,7,9,166],-1]],[[0,0,0],0]]] Unknown attribute width Unknown attribute height Unknown attribute width Unknown attribute height String STR_DISP_XBOX_EDIT_PROFILE_CONTROLLER_TITLE not found String STR_DISP_XBOX_EDIT_PROFILE_CONTROLLER_TITLE not found String STR_DISP_XBOX_PROFILE_VOICE_MASK not found String STR_DISP_XBOX_EDIT_PROFILE_VOICE_MASK not found String STR_DISP_PROF_VOICE_THROUGH not found String STR_DISP_XBOX_MULTI_MISSION not found String STR_DISP_MAIN_XBOX_MULTI_QUICK not found String STR_DISP_XBOX_MULTI_PLAYER_STATE not found String STR_DISP_XBOX_MULTI_FILTER_PLAYERS not found String STR_XBOX_MULTI_HOST_SETTINGS_ADV not found String STR_XBOX_MULTI_HOST_SETTINGS not found Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 Cannot use magazine 2Rnd_Maverick_A10 in muzzle GAU8 Cannot use magazine 2Rnd_Sidewinder_AH1Z in muzzle MaverickLauncher Cannot use magazine 4Rnd_GBU12 in muzzle SidewinderLaucher_AH1Z Cannot use magazine 14Rnd_FFAR in muzzle BombLauncherA10 Cannot use magazine 120Rnd_CMFlare_Chaff_Magazine in muzzle FFARLauncher_14 Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Magazine MAAWS_HEAT (1 ammo left) not found Client: Nonnetwork object 52771700. Client: Nonnetwork object 52bd2a00. Creating debriefing 4: load cargo is not showing up at all in a dedicated game! if i host it myself i can load cargo but not on the server! 5: taxing a plane or chopper from their default location and then getting out and dying/teleporting makes the plane/chopper disappear and you have to wait 1800 seconds to come back if you are lucky! 6: blowing a truck up in the base caused it to stay a wreck and not respawn at all! try to improve of the mission scripts first before adding more stuff to it! for instance the load cargo script should be completely removed because it does not work on a dedicated box! the mission code has no structure at all! look at for instance the insurgency misison! that one has a clearly defined structure where error can be easily found! i hope you can fix those error and clean up the code a bit better! good luck Edited September 26, 2011 by BelgarionNL Share this post Link to post Share on other sites
Psychobastard 136 Posted September 26, 2011 hi, same answer as in the pm you have written me: all errors occurs trough your mods. you play with ace2 a non supported ace2 version ans nobody knows with wish other stuff too. you need an account for dev-heaven to report bugs and create tickets. if you have one you become a new button "create ticket" for reporting bugs or other stuff. the mission code has no structure at all! look at for instance the insurgency misison! that one has a clearly defined structure where error can be easily found! This code is structured - deep structured. all evo versions are overlayed in one code. if you not understand the code this is not similar to a non structured text! cause all versions are writen in one code it is for externals realy hard to edit or understand it. a editing-friendly version with a"one-file-for-all" will be release at last if all other important things (like ace2 support ;)) are added. regards Psychobastard Share this post Link to post Share on other sites