icewindo 29 Posted August 4, 2011 Hi, I don't get to play ArmA2 OA alot, so I'm interested in how the AI handle sidearms now in your opinion. I removed sidearms from the addons I worked on because back then in ArmA2 (non OA) they were pulling their sidearms out randomly and at an awkward timing. Can they safely be added to units? Thanks :bounce3: Share this post Link to post Share on other sites
GROM64 10 Posted August 4, 2011 They often get stuck with the pistol animation; beta 1.59.83363 Hopefully we get that fixed soon. http://dev-heaven.net/issues/16676 http://dev-heaven.net/issues/3168 Share this post Link to post Share on other sites
elmas 10 Posted August 4, 2011 Sometimes they pull their sidearms and never go back to their rifles, it still happens. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 5, 2011 That will never be fixed i guess and i hate it so much, nothing kills immersion better than a unit that kneels with its sidearm or even without one and doesnt want to move anymore, seems this happens most if you order units with sidearms to crouch. Sometimes it helps to shoot them then heal them to get them back to normal but hey that cant really be the solution... Share this post Link to post Share on other sites
Muahaha 10 Posted August 5, 2011 mass vote it up is the only way. Share this post Link to post Share on other sites
Shadow NX 1 Posted August 5, 2011 Guess the simplest solution for now may be a unit menue order like in OFP where you could order AI to switch a weapon. Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 5, 2011 Just vote for the ticket to have its priority raised to BIS eyes. http://dev-heaven.net/issues/16676 Share this post Link to post Share on other sites
jedra 11 Posted August 5, 2011 Yep - vote it up. The problem is still there and is a right royal pain when designing SP missions with AI team-mates. For now I have resorted to removing hand-guns from all squad AI in the missions I build. It's just like I take toys off my kids if they don't play with them properly (i.e using them to try and kill each other with!!). Share this post Link to post Share on other sites
wipman 1 Posted August 6, 2011 Hi, on the ArmA2 the AI pulls off the side arms when they're at a certain distance from and NME, is better to remove the side arms from 'em as they don't use 'em properly and the animations for the handguns are few and bad, aside of the problems related to 'em like the AI getting stunk... swapping weapons on and on... etc. BIS should add more and better animations for the handguns; aside of improve the movement and reduce the irrational and jerky sway when walking aiming down the sights. Let's C ya Share this post Link to post Share on other sites
rangerpl 13 Posted August 10, 2011 If you have the advanced injury simulation enabled, you can "fix" your teammates by incapacitating them and then reviving. Sure, it's not a real fix but it's better than nothing, right? Share this post Link to post Share on other sites