dmarkwick 261 Posted July 28, 2011 A couple of years ago I saw a demo vid from some guy on these forums who was working on a system where he could get AI to stack up against walls etc, with correct coverage per unit. Anyone know what I'm talking about? I've tried seaching it out but I cannot find it. Whatever happened to it, did it get eaten by VBS2? Did the developer just lose interest & drop it? Anyway. Looked like a fine idea, and something that ArmA3 could certainly use. Share this post Link to post Share on other sites
Smurf 12 Posted July 28, 2011 The video used some simple (spheres, cubes..) 3D objects to "explain" what was going on? If so, I remember it. I think it was dropped by the guy that was doing it. A system like the one used on "Men of War" series would be cool. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 28, 2011 The video used some simple (spheres, cubes..) 3D objects to "explain" what was going on? ...yeah, I think so. Been a while since I saw it but it looked pretty intuitive. Showed the potential cover arcs for each position etc. If so, I remember it. I think it was dropped by the guy that was doing it. I wonder if the existing code is available to be picked up... Share this post Link to post Share on other sites
paplate 10 Posted July 28, 2011 Well, according to the search, it was someone named "bn880". Then again, the demo itself is never shown and the thread just mentions unit-stacking briefly. http://forums.bistudio.com/showthread.php?p=252002&highlight=Unit+stack#post252002 Share this post Link to post Share on other sites
froggyluv 2136 Posted July 28, 2011 Huh, I remember the video for that and it looked promising. I didn't remember the guy being a BI dev tho :confused: Share this post Link to post Share on other sites
paplate 10 Posted July 28, 2011 I wish I could've seen the video...do any of you remember where you saw it? Share this post Link to post Share on other sites
metalcraze 290 Posted July 28, 2011 Men of War does that by using memory points in a similar way they are used in ArmA2 right now (you see them when you order a unit into cover). The problem is that there are way too few of them near each wall. I think it would've been possible to do what you want even in AA2 if BIS just had much more cover memory points dedicated to each wall. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 28, 2011 I wish I could've seen the video...do any of you remember where you saw it? I think it was linked/embedded right here in these forums somewhere... trying to locate it on Youtube but I guess I'm not using the correct search words. ---------- Post added at 06:44 PM ---------- Previous post was at 06:39 PM ---------- Ta-daaaah- j5gwK4g78oQ Share this post Link to post Share on other sites
5LEvEN 11 Posted July 28, 2011 Good concept. Thanks for re-finding that video DMarkwick. That video also displays another problem with the AI. They need to cover each other like you would do IRL. I am not going to explain exactly what they should do, but they should use the MOUT tactics in that type of an area. If there was an MG or a squad set up on the road perpendicular to the squad at the first position they set up at, when moving to the second position they would of been dead... Share this post Link to post Share on other sites
ghostnineone 10 Posted July 29, 2011 full spectrum warrior style :D Share this post Link to post Share on other sites
kremator 1065 Posted July 29, 2011 I remember seeing this when it first came out and was VERY impressed. Shame that it was never continued :( Share this post Link to post Share on other sites