mondkalb 1087 Posted July 20, 2011 (edited) Hear ye, Hear ye! Here is one of the promised maps that will accompany the release of my latest Building Pack, MBG_Buildings_3. This map is called "Moonfield Base Testing Grounds", and it is not a showcase Island for any addon or whatsoever. Originally this island was spawned by the idea that it would probably be cool to have TopGear's test track/airport in Arma2. So I went on and did it and thought while I am at it, I might as well try some new techniques in creating satmaps. And I am very pleased with the result. Then the project grew and grew. It was developed simultaneously along MBG_Buildings_3, though it only features a portion of the pack, simply because the area didn't need to have supermarkets, living estates and that sort of infrastructure. Finally this island served more purposes than being the host for TG's track. It got around to feature some water basins with varying depths, a range of slopes with inclines from 10% to 100%, two fallout shelters that directly withstand several MK82s for safely testing the latest relase of the missile box on some caravans. The airfield itself features two runways, one out of commission and another one with a length of 3500 metres (excluding jet blast areas). The runway is fully lit and I tried my best to create an airport that would meet up to the ICAO's specifications. So be prepared to get your flightgear working at night. Also there is a firing range with no targets on it (so you can do your own scripty wonders on it). As a small gimmick the firing range has range marks in 25 metre intervals, and the big 27-09 Runway has rangemarks in 50m intervals. For if you need to test your M107 1337 haxxor skillz. (All range markers are visible in the editor as black lines) In addition, there is a huge offroad track called "Offroad Course of Death". It is a really rough course (No smoothed roads) to see how good a vehicle is off the road. I advise to take the course with no less than the BAF Landrover... In general the map is divided into two Areas. Approximately half of the map is flat and leveled at 7.00007 metres. The other half of the map features extensive mountainious regions for your personal hiking and hunting experience. All in all this is probably a terrain best suitable for clan's bootcamps and flight schools. Or the occasional test of a newly released addon. That's the reason why I am releasing this. That and the TG Track. Here we go: MBG_Testfield @ Mondkalb.org (90.7MB) Required Addons: MBG_Celle_Objects (Included in MBG_Celle) http://www.armaholic.com/page.php?id=9448 http://www.armedassault.info/index.php?game=1&cat=news&id=3770 MBG_Buildings_3 http://forums.bistudio.com/showthread.php?t=115347 Here are some Images: A map showing the relevant areas. A map showing the Power Lap. Here you can download the racing mission. It is just a small script for keeping an accurate time. My personal best on the Power Lap was 1:55:59 in the BAF Landrover. Edited July 20, 2011 by Mondkalb Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted July 20, 2011 Looks good, DLing now to try Share this post Link to post Share on other sites
mondkalb 1087 Posted July 20, 2011 Here's a picture of the Hammerhead. Share this post Link to post Share on other sites
DiscountAnubis 10 Posted July 20, 2011 Goodness, now all somebody need to do is create a "Stig" addon, and we'll be set! I have the slightest hunch that I am going to love this map to a ridiculously inordinate degree. That being said, ignore any gushing or expressions of "I want to have your babies, biology be damned!" coming from my end. Downloading now! (Also- Relevant. ) Share this post Link to post Share on other sites
miller 49 Posted July 20, 2011 Thanks Mondkalb ArmA2Base.de Mirror: Moonfield Base Testing Grounds by Mondkalb required ArmA 2: Combined Operations Celle MBG Buildings 3 Kind regards Miller Share this post Link to post Share on other sites
Guest Posted July 20, 2011 Release frontpaged on the Armaholic homepage. Moonfield Base Testing Grounds v1.0Arma 2Celle (only need MBG_Celle_Objects)MBG Buildings 3 - European Theatre Share this post Link to post Share on other sites
pauliesss 2 Posted July 20, 2011 Hm, very nice, thanks! :cool: Share this post Link to post Share on other sites
mr burns 132 Posted July 20, 2011 Thumbs up for Dunsfold Aerodrome! Done lot´s of lapping in Race07 there :D Share this post Link to post Share on other sites
BigMorgan 11 Posted July 20, 2011 Gives my listed location on the BI forums a whole new meaning... AWESOME! :D Share this post Link to post Share on other sites
metalcraze 290 Posted July 20, 2011 Some trees are growing on the road at the north-western course. Also the huge hole in mountains doesn't look too good. Maybe in AA3 with PhysX we will have rally mods. Would've been sweet. Share this post Link to post Share on other sites
160thSixgun 106 Posted July 21, 2011 Finally a REAL airport runway! I can't wait to start flying the pattern in this. One note.. The diagram indicates the runway is 09/24 not 27. I'm sure that was just a boo boo. Share this post Link to post Share on other sites
oldbear 390 Posted July 21, 2011 New on front page at Armed Assault.info Link to mirror : Moonfield Base Testing Grounds : http://www.armedassault.info/index.php?game=1&cat=islands&id=159 Needed : MBG_Buildings_3 : http://www.armedassault.info/index.php?game=1&cat=addons&id=1774 MBG Celle (v 1.1) : http://www.armedassault.info/index.php?game=1&cat=islands&id=105 only MBG_Celle_Objects needed Share this post Link to post Share on other sites
jsc 1 Posted September 23, 2012 is there anyway to turn off the edgelights similar to the streetlamp script {_x switchLight "OFF"} forEach ((getPos this) nearObjects ["StreetLamp",200]); Share this post Link to post Share on other sites