Jump to content
Sign in to follow this  
mondkalb

Moonfield Base Testing Grounds

Recommended Posts

Hear ye, Hear ye!

Here is one of the promised maps that will accompany the release of my latest Building Pack, MBG_Buildings_3.

This map is called "Moonfield Base Testing Grounds", and it is not a showcase Island for any addon or whatsoever.

Originally this island was spawned by the idea that it would probably be cool to have TopGear's test track/airport in Arma2.

So I went on and did it and thought while I am at it, I might as well try some new techniques in creating satmaps. And I am very pleased with the result. Then the project grew and grew. It was developed simultaneously along MBG_Buildings_3, though it only features a portion of the pack, simply because the area didn't need to have supermarkets, living estates and that sort of infrastructure.

Finally this island served more purposes than being the host for TG's track. It got around to feature some water basins with varying depths, a range of slopes with inclines from 10% to 100%, two fallout shelters that directly withstand several MK82s for safely testing the latest relase of the missile box on some caravans. The airfield itself features two runways, one out of commission and another one with a length of 3500 metres (excluding jet blast areas).

The runway is fully lit and I tried my best to create an airport that would meet up to the ICAO's specifications. So be prepared to get your flightgear working at night.

Also there is a firing range with no targets on it (so you can do your own scripty wonders on it). As a small gimmick the firing range has range marks in 25 metre intervals, and the big 27-09 Runway has rangemarks in 50m intervals. For if you need to test your M107 1337 haxxor skillz. (All range markers are visible in the editor as black lines)

In addition, there is a huge offroad track called "Offroad Course of Death". It is a really rough course (No smoothed roads) to see how good a vehicle is off the road. I advise to take the course with no less than the BAF Landrover...

In general the map is divided into two Areas. Approximately half of the map is flat and leveled at 7.00007 metres. The other half of the map features extensive mountainious regions for your personal hiking and hunting experience.

All in all this is probably a terrain best suitable for clan's bootcamps and flight schools. Or the occasional test of a newly released addon. That's the reason why I am releasing this. That and the TG Track.

Here we go:

MBG_Testfield @ Mondkalb.org (90.7MB)

Required Addons:

MBG_Celle_Objects (Included in MBG_Celle)

http://www.armaholic.com/page.php?id=9448

http://www.armedassault.info/index.php?game=1&cat=news&id=3770

MBG_Buildings_3

http://forums.bistudio.com/showthread.php?t=115347

Here are some Images:

NightApproach_Thumb.jpg

Runway_thumb.jpg

Landscape_Thumb.jpg

CourseOfDeath_Thumb.jpg

A map showing the relevant areas.

A map showing the Power Lap.

Here you can download the racing mission. It is just a small script for keeping an accurate time.

My personal best on the Power Lap was 1:55:59 in the BAF Landrover.

Edited by Mondkalb

Share this post


Link to post
Share on other sites

hammerhead.th.png

Here's a picture of the Hammerhead.

Share this post


Link to post
Share on other sites

Goodness, now all somebody need to do is create a "Stig" addon, and we'll be set!

I have the slightest hunch that I am going to love this map to a ridiculously inordinate degree. That being said, ignore any gushing or expressions of "I want to have your babies, biology be damned!" coming from my end. Downloading now!

(Also- Relevant.

)

Share this post


Link to post
Share on other sites

Thumbs up for Dunsfold Aerodrome! Done lot´s of lapping in Race07 there :D

Share this post


Link to post
Share on other sites

Gives my listed location on the BI forums a whole new meaning...

AWESOME! :D

Share this post


Link to post
Share on other sites

Some trees are growing on the road at the north-western course. Also the huge hole in mountains doesn't look too good.

Maybe in AA3 with PhysX we will have rally mods. Would've been sweet.

Share this post


Link to post
Share on other sites

Finally a REAL airport runway! I can't wait to start flying the pattern in this.

One note.. The diagram indicates the runway is 09/24 not 27. I'm sure that was just a boo boo.

Share this post


Link to post
Share on other sites

New on front page at Armed Assault.info

Link to mirror :

Moonfield Base Testing Grounds : http://www.armedassault.info/index.php?game=1&cat=islands&id=159

Needed :

MBG_Buildings_3 : http://www.armedassault.info/index.php?game=1&cat=addons&id=1774

MBG Celle (v 1.1) : http://www.armedassault.info/index.php?game=1&cat=islands&id=105 only MBG_Celle_Objects needed

Share this post


Link to post
Share on other sites

is there anyway to turn off the edgelights similar to the streetlamp script

{_x switchLight "OFF"} forEach ((getPos this) nearObjects ["StreetLamp",200]);

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×