sickboy 13 Posted August 24, 2011 Hello my friend, thank you for your videos! Now, what version of the mod do you run? And do you run any other mods? What version of the game do you run? Do you run any beta patch? That's why your rpt would be useful and a ticket with details :) http://ace.dev-heaven.net/wagn/Bug_Reporting NINJA'd by ROBALO!! Share this post Link to post Share on other sites
inco9nito 10 Posted August 24, 2011 Hello my friend, thank you for your videos!Now, what version of the mod do you run? And do you run any other mods? What version of the game do you run? Do you run any beta patch? That's why your rpt would be useful and a ticket with details :) http://ace.dev-heaven.net/wagn/Bug_Reporting NINJA'd by ROBALO!! Please submit a ticket with your repro mission, see link in post before yours. both videos are the latest beta, but i I tested with the official patch and i got the same result. mods only ace ACE version 501 CBA 162 ACEX 340 I'll make one ticket, right? Thanks guys. Share this post Link to post Share on other sites
kiptanoi 10 Posted August 24, 2011 How to use the ACE_HuntIR_monitor? I have one ACE_HuntIR_monitor on me And some ACE_HuntIR_M203 on me as well. Then I load and shoot up my HuntIR_M203. But now what, how to activate the monitor? Share this post Link to post Share on other sites
galzohar 31 Posted August 24, 2011 Self interaction key. Share this post Link to post Share on other sites
kiptanoi 10 Posted August 24, 2011 Does it not work at night? Do I need some batteries or something with the monitor? Share this post Link to post Share on other sites
alleycat 28 Posted August 24, 2011 Where can one find a list of all ACE features and the keys used? The list provided on that dev heaven is awful to navigate and I have to dig around many changelogs to get stuff explained. For example the features list many new items for medics, but no explanation how to use. Share this post Link to post Share on other sites
sickboy 13 Posted August 24, 2011 http://ace.dev-heaven.net/wagn/Wounding_System explains what things do http://ace.dev-heaven.net/wagn/Wounding_System+howto explains how to operate Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted August 24, 2011 Is ACE2 compatible with the most recent beta patches? I heard there was some trouble getting them to work flawlessly together. Share this post Link to post Share on other sites
alleycat 28 Posted August 24, 2011 (edited) Will the wounding system still work with the following (a scrip from SHK that checks if players are wounded): SHK_inAgony = { private ["_r"]; _r = _this getVariable "BIS_IS_inAgony"; if (isNil "_r") then { _r = false }; _r }; ---------- Post added at 11:35 PM ---------- Previous post was at 10:37 PM ---------- How to use earplugs? When firing a burst of M249, it starts ringing although I have them in inventory? And wasnt the FAQ mentioning a different artillery system? I was disappointed to see the same artillery computer when using a mortar. And how to launch ACE properly from steam WITHOUT having to run sixupdater before it? It is a giant pain to have this thing load before a game start (50% CPU usage and 250mb ram). The usual shortcut seems to fail whenever ACE is involved. Edited August 24, 2011 by alleycat Share this post Link to post Share on other sites
kylania 568 Posted August 25, 2011 (edited) Earplugs need to be "put in" via the Self Interaction Menu. They'll disappear from your inventory and you won't blow your ear drums out anymore. The special artillery system uses the special HMMWV and the special M119. It's... complex. Using Range Tables and T-E from the action menu is better for most weapons I think. Here's my ACE startup shortcut: E:\CO\arma2oa.exe "-mod=@ace;@acex;@acex_USNavy;@acex_ru;@ACEX_SM;@CBA" -nosplash -skipIntro -world=empty Should be noted that ArmA2, BAF and PMC are all loaded automatically via the Expansions menu in my game. For Steam just replace the E:\CO\ with the path to your OA exe inside steam. Also make sure all the ACE folders are installed under the OA folder. Steam will start itself if you start the OA exe directly, no need for Steam or SU to be open first. Edited August 25, 2011 by kylania Share this post Link to post Share on other sites
alleycat 28 Posted August 25, 2011 thanks, one more question I do have. Where in the hell is that RIGHT APPS key? It is apparently some ACE key Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted August 25, 2011 Where in the hell is that RIGHT APPS key? It is apparently some ACE key Between right windows and right control, below right shift. Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 Is ACE2 compatible with the most recent beta patches? I heard there was some trouble getting them to work flawlessly together.All works fine except weapon resting on objects. caused by http://dev-heaven.net/issues/23754 Share this post Link to post Share on other sites
exikutioner 10 Posted August 25, 2011 Ahh! This has been plaguing my Arma for the past 2-3 weeks now: Usually happens 2-4 hours in. Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 Tried the latest beta patch? http://www.arma2.com/beta-patch.php Out of memory errors and crashes should be reported to the CIT: http://dev-heaven.net/projects/cis/wiki Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 New ACE Dev Blog Entry! Performance Revolution Share this post Link to post Share on other sites
Tonci87 163 Posted August 25, 2011 Sounds great, lets hope its stable enough :) Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 Sounds great, lets hope its stable enough :)No worries. Lot's of manual and auto testing going on, otherwise hotfix without version increase is likely - so no issues with new bisigns will occur etc ;P Share this post Link to post Share on other sites
kylania 568 Posted August 25, 2011 Ahh! This has been plaguing my Arma for the past 2-3 weeks now: Wow, when you said "memory leak" I thought you just meant the old "it's getting sluggish, I should restart" memory leak not an actual crash the game with an error leak. Yuck. Share this post Link to post Share on other sites
mugaben 10 Posted August 25, 2011 To bad you ruined all modern ak versions with the laser box thingy. I have never seen that in any war footage or pictures from russia. Ever. And to bad that you get such a lousy treatment when trying to show you guys. http://dev-heaven.net/issues/23770 Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 To bad you ruined all modern ak versions with the laser box thingy. I have never seen that in any war footage or pictures from russia. Ever. And to bad that you get such a lousy treatment when trying to show you guys. http://dev-heaven.net/issues/23770 Too bad you seem to take things personally, and misunderstand how the tracker works, like your assumption that the ticket is closed, but it isn't. Options are stated, reasoning supplied, and proof requested, yet you read all kinds of things into it it seems, "too bad" you are a lousy ticketeer. Share this post Link to post Share on other sites
mugaben 10 Posted August 25, 2011 (edited) Guess I am then. Options like 'get another mod'. Proof, the only proof I have is years of research in pictures and footage. I was just trying to help, and tell you that I cant provide any other proof than what irl footage shows everywhere. Nevermind, this is the wrong audience for realism in russian weapons I guess. :) Edited August 25, 2011 by MugAben Share this post Link to post Share on other sites
HyperU2 11 Posted August 25, 2011 Here's plenty of footage with Eotechs and Red dots. Share this post Link to post Share on other sites
mugaben 10 Posted August 25, 2011 Well im talking lasers and flashlights.. Share this post Link to post Share on other sites