sander 14 Posted October 12, 2012 (edited) Thanks for the report, I packed the wrong version apparently. A fix will be released after the weekend. --- The prematurely greening up of the third objective was reported and has been fixed. Regards, Sander Edited October 12, 2012 by sander Share this post Link to post Share on other sites
Outlawz7 1 Posted October 13, 2012 Neveklov Actually - the command post objective gives an 'all clear' and changes flag when you destroy all emplaced weapons, but the actual task isn't complete until you destroy the BMP HQs. http://cloud-2.steampowered.com/ugc/596984281126760318/F259D679B3D263D9293565693371405BD6E7B725/ Share this post Link to post Share on other sites
sander 14 Posted October 13, 2012 That is by design, one gets a clue that nearby enemy is indeed cleared, but the destruction of the vehicles is integral to fulfilling the assigned task, as specified in the briefing. Careless players might thus be induced to let their guard down and fail to protect themselves from other enemies that might be drawn to the area. Regards, Sander Share this post Link to post Share on other sites
sander 14 Posted October 17, 2012 Version 3.1 contains a number of updates to some existing missions as well as two new coops to bring the total up to 62. New files: co08_cwr2_immobility_troop.eden.pbo co10_cwr2_track_and_tracer.eden.pbo Immobility Troop has SAS troopers raid the Everon airfield in order to destroy various targets and snatch a prisoner before extraction. Track and Tracer features an attack by British mechanised infantry with the aim of destroying obstacles, a comms post as well as artillery. Download current version Regard, Sander Share this post Link to post Share on other sites
Variable 322 Posted October 17, 2012 Thank you Sander, I will update the CWR2 coop server now! Share this post Link to post Share on other sites
Variable 322 Posted December 26, 2012 The mission "Team Junction" on a CiA coop night. Thanks for the mission pack Sander! Share this post Link to post Share on other sites
dondaddah 10 Posted December 26, 2012 The mission "Team Junction" on a CiA coop night. Thanks for the mission pack Sander! I enjoyed watching. Which sound mod was that? Share this post Link to post Share on other sites
tom3kb 15 Posted December 26, 2012 CWR 2 mod has old JSRS sounds if I remember correctly Share this post Link to post Share on other sites
Variable 322 Posted December 26, 2012 I enjoyed watching. Which sound mod was that? I run JSRS 1.4.3 sound mod. I suppose some of the sounds are from CWR2, which actually uses JSRS as well. Share this post Link to post Share on other sites
Variable 322 Posted December 27, 2012 Another cool mission and execution, action packed attack on a Soviet held town by a Dutch unit on "Dutch Rush". Share this post Link to post Share on other sites
nouty 10 Posted January 3, 2013 Solid missions, as always. I'm still amazed how you keep up creating so many quality missions. Amazed and grateful :) Share this post Link to post Share on other sites
sander 14 Posted February 27, 2013 (edited) You are welcome. --- Version 3.2 adds eight new coops for a grand total of 70 missions in the pack. New files: co05_cwr2_fal_about.abel.pbo co05_cwr2_shoreside_effects.noe.pbo co06_cwr2_block_party.adam.pbo co06_cwr2_engaged_signal.abel.pbo co08_cwr2_field_chopper.noe.pbo co08_cwr2_pioneering_work.eden.pbo co09_cwr2_alarm_clog.abel.pbo co10_cwr2_double_dutch.abel.pbo Details can be found in the readme which is reproduced in the first post of the thread. Download current version Regards, Sander Edited February 28, 2013 by sander Share this post Link to post Share on other sites
tom3kb 15 Posted February 27, 2013 8 new missions :) Thx Sander. You made so many great missions in Baf/Takistan/CWR pack, do you even sleep from time to time. ;) Share this post Link to post Share on other sites
Outlawz7 1 Posted February 27, 2013 No tasks show up in debriefing on Alarm Clog. I played the mission in SP and finished it playing as the number 3 guy after getting killed, ArmA2:CO with DLCs, no other mods (besides CWR2) Share this post Link to post Share on other sites
OMAC 254 Posted March 1, 2013 (edited) No tasks show up in debriefing on Alarm Clog. I played the mission in SP and finished it playing as the number 3 guy after getting killed, ArmA2:CO with DLCs, no other mods (besides CWR2) That has happened to me on most, possibly all, of Sander's missions in which you finish the mission as anyone other than the initial squad leader (when you have used Team Switch to another squad member after getting killed). It may very well have nothing to do with the missions, it's just the way A2 works in such situations (?). The same thing happens in my missions. Same thing happened here (see image): http://forums.bistudio.com/showthread.php?121301-CWR2-coop-pack&p=2115273&viewfull=1#post2115273 Edited March 1, 2013 by OMAC Share this post Link to post Share on other sites
sander 14 Posted March 2, 2013 Thanks for the feedback. It seems that a similar effect can also be observed in other missions that employ different methods of generating the briefing and tasks, so I think it is a general Arma II bug rather than one I can fix in the missions. Regards. Sander Share this post Link to post Share on other sites
Stagler 39 Posted March 3, 2013 Sander doesnt sleep, he waits. Share this post Link to post Share on other sites
sander 14 Posted March 14, 2013 Stagler is correct, and after counting to infinity twice I roundhouse kick Arma II into spitting out new coops. --- Version 3.3 of the CWR2 coop pack adds 5 new missions to bring the total of scenario's included to 75, and along with the CWR2 standalone islands coop pack it reaches the 100 mission mark for coops set on the CWR2 islands. New files: co05_cwr2_service_charge.eden.pbo co06_cwr2_grand_dutchy.noe.pbo co08_cwr2_flank_forward.eden.pbo co08_cwr2_mortar_bed.abel.pbo co10_cwr2_circumvent_drill.noe.pbo Service Charge has a SAS commando team gain intelligence and cause massive destruction before extraction. Grand Dutchy features an ambush by Dutch Marines who proceed to clear the way for reinforcements by destroying air defences. Flank Forward has British light infantry reinforce hard pressed NATO forces on Everon with the ultimate aim of regaining Montignac. Mortar Bad features a raid by Dutch Marines to silence a mortar battery and take out AA guns to enable a helicopter extraction. Circumvent Drill has Dutch Marines attack two enemy bases and a headquarters to disrupt the Soviets. Full details are reproduced in the readme in the first post of the thread. Dowload current version Regards, Sander Share this post Link to post Share on other sites
sander 14 Posted March 26, 2013 Version 3.4 adds five new missions to bring the total number of coops in the pack to 80. New files: co05_cwr2_dark_matter.cain.pbo co06_cwr2_blast_cleaning.eden.pbo co08_cwr2_static_thrust.abel.pbo co09_cwr2_queens_peace.eden.pbo co10_cwr2_tracked_society.cain.pbo Dark Matter has American SF raid the Kolgujev airstrip. Blast Cleaning features a raid by commandoes to free a captive and destroy various targets. Static Thrust has Dutch Marines destroy four heavy weapons. Queen's Peace has light infantry inserted by helicopter to thwart a Soviet attack and to capture a village. Tracked Society features a mechanised infantry attack to clear a road of AT weapons and obstacles. Download current version Regards, Sander Share this post Link to post Share on other sites
Variable 322 Posted March 26, 2013 Thanks Sander, uploaded to the CiA server. Share this post Link to post Share on other sites
sander 14 Posted March 27, 2013 Fixed a fault in one of the missions, the pack is now at version 3.41. Download current version Regards, Sander Share this post Link to post Share on other sites
hotzenplotz 138 Posted March 31, 2013 thx for you hard work on this nice missions. Greez Hotze Share this post Link to post Share on other sites
Outlawz7 1 Posted April 1, 2013 co08_cwr2_field_chopper - the "rescue aircrew" task doesn't fire off correctly on dedicated. Pilots join the squad, but the task doesn't complete nor are there any conversations and the pilot's are still unable to move. I played it in SP and it worked there correctly. Share this post Link to post Share on other sites
sander 14 Posted April 1, 2013 Thanks for the feedback. It did work on a dedicated server (Linux at 1.62.102451 (req 162)) when I played it, so my educated guess is that there are other factors at work such as incompatible other addons that I do not support. If it is not in the included readme consider it non supported, which basically means everything other than CWR2. They are intended for CWR2 alone and not any combination of other content. What else may be running on the dedicated that can screw up missions? First advice is such cases is to disable any other addons or mods and then run the mission again to see if the problem reoccurs. If the mission file has been tampered with to include other addons or mods run the original version. Regards, Sander Share this post Link to post Share on other sites
Outlawz7 1 Posted April 1, 2013 (edited) Yes, there were other addons running (custom islands) but the only one that could have effect is Community Base Addons, I think. :( We didn't modify the mission and generally had no compatibility issues between the mods we run and your missions so far. Edited April 1, 2013 by Outlawz7 Share this post Link to post Share on other sites