magixrima 10 Posted May 22, 2011 arma 3 Full vehicle embarking animations? Will we see this feature in the game or difficult to apply under the pretext of the large number of vehicles? sory for my bad english. Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 22, 2011 Most likely not, but maybe a few animations for things like, Opening hatches, HMMWV doors, sliding doors on Helos, improved animations for steering wheels, throttles. Share this post Link to post Share on other sites
Daniel 0 Posted May 22, 2011 Take advantage of PhysXâ„¢ supported vehicle simulation, in-game interactions and the revamped animation system. Sounds to me like there's a chance we'll see an improvement in this department, remains to be seen of course. Share this post Link to post Share on other sites
WackyIraqi 2 Posted May 22, 2011 Hope the "revamped animation system" gives us no more warping in/out of vehicles and actually reloading a gun, no putting your hand there, mag disappears, put hand back, and new mag appears :p Share this post Link to post Share on other sites
Steakslim 1 Posted May 22, 2011 I would like to see a location specific type of system where say you have to be near the driver side of a vehicle to get into the driver side immediately. Other wise you have to get into a passenger seat and climb into the driver seat afterwards. I know we sorta already have that, especially in ACE, but it'd be one of those nice details to have in the vanilla game if possible. Share this post Link to post Share on other sites
neokika 62 Posted May 22, 2011 Hi, Yes, this would be a pretty nice feature indeed! :) I see some problems when making this possible though, for a vehicle like a simple car, lets say you get in the driver seat, would be pretty much simple to achieve in comparison to getting in the gunner position for example. To get in the gunner the unit would need to open door, get inside vehicle, travel inside the vehicle to gunner position etc, while much can happen at this point, such has the vehicle exploding or something like that. Now even worst would be vehicles like a C-130, truck, etc, where units would need to travel inside the vehicle. Would be brilliant if something like this would be implemented/possible to do, but i can only imagine how hard to achieve it. _neo_ Share this post Link to post Share on other sites
SPC.Spets 21 Posted May 22, 2011 animations are just details, little details that makes the game more beatifull. I would like to see more animations too reloading a mounted gun, fully animated changing weapon magazine, fast reload throwing out the empty one (could be shift+R), normal reloading putting the empty one in the pouch, etc open doors with a kick? uh too much :p Share this post Link to post Share on other sites
smookie 11 Posted May 22, 2011 (edited) open doors with a kick? uh too much :p oh rly? why wait for ArmA3 while I just started working on this one http://www.youtube.com/watch?v=2UjENbGafFc :D Edited May 22, 2011 by Smookie Share this post Link to post Share on other sites
magixrima 10 Posted August 19, 2011 Indeed we will see full vehicle embarking animations in arma 3 After the release video of for the gamescom 2011 Köln. Share this post Link to post Share on other sites
PuFu 4600 Posted August 19, 2011 in TKoh, there are only about 4-5 vehicles if i am not mistaken. In A3, a lot more. If a feature is in Tkoh, doesn't mean will guarantee its presence in A3. Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted August 19, 2011 When I saw the title of this thread I thought the OP meant actual vehicle embarkation. As in driving a vehicle into the back of a C-130 or loading a tank onto a landing craft, that sort of thing. Ah well, I can dream right? Share this post Link to post Share on other sites
5LEvEN 11 Posted August 19, 2011 Hi,Yes, this would be a pretty nice feature indeed! :) I see some problems when making this possible though, for a vehicle like a simple car, lets say you get in the driver seat, would be pretty much simple to achieve in comparison to getting in the gunner position for example. To get in the gunner the unit would need to open door, get inside vehicle, travel inside the vehicle to gunner position etc, while much can happen at this point, such has the vehicle exploding or something like that. Now even worst would be vehicles like a C-130, truck, etc, where units would need to travel inside the vehicle. Would be brilliant if something like this would be implemented/possible to do, but i can only imagine how hard to achieve it. _neo_ But that's how it is in real life. You don't just poof into the gunner seat, you have to climb into the gunner seat. It would take more time to enter the gunner seat, just as in real life. As of right now you could hide behind the humvee and wait tell the enemy is close enough, then just poof into the gunner seat and cut them down. With it being fully animated you could not do this. I would like to see animations for entering the gunner seat. The main reason is because of the added realism and immersion. ---------- Post added at 01:31 AM ---------- Previous post was at 01:30 AM ---------- When I saw the title of this thread I thought the OP meant actual vehicle embarkation. As in driving a vehicle into the back of a C-130 or loading a tank onto a landing craft, that sort of thing. Ah well, I can dream right? I would also like to see this... Share this post Link to post Share on other sites
Guest Posted August 19, 2011 When I saw the title of this thread I thought the OP meant actual vehicle embarkation. As in driving a vehicle into the back of a C-130 or loading a tank onto a landing craft, that sort of thing. Ah well, I can dream right? I think they have already confirmed that you can load tanks onto transport vehicles. read this interview 4th question down Share this post Link to post Share on other sites
totnine 10 Posted August 19, 2011 I think they have already confirmed that you can load tanks onto transport vehicles. read this interview 4th question down How about the animation? It's really exciting to drive vehicles into a plane when still taxing on the runway. Just like one scene in Call of Duty Modern Warfare. 2:D Share this post Link to post Share on other sites
onlyrazor 11 Posted August 19, 2011 How about the animation? It's really exciting to drive vehicles into a plane when still taxing on the runway. Just like one scene in Call of Duty Modern Warfare. 2:D Not exactly military doctrine, but it would be totally epic. Bonus points for getting into the plane just as it takes off over a cliff and all your enemies chasing you fall off Share this post Link to post Share on other sites
Scrub 0 Posted August 19, 2011 (edited) in TKoh, there are only about 4-5 vehicles if i am not mistaken. In A3, a lot more. If a feature is in Tkoh, doesn't mean will guarantee its presence in A3. It would just be nice from a project management point of view if this was an expected part of the workflow, and a requirement for the polish this game needs to receive to be acceptable. Heck, set the standard, define the method, give the list of vehicles and out source it if required. With the features this game already has one year away, every bit of reason they can erase for someone to overlook it will have a huge payoff. Slick interface, unbroken immersion, solid RPG features will be the Rolls Royce ornament on this milsim giant. They've refined the guts, physics, ai, animation handler, now make it shine! Good on ya BIS, can't wait. Edited August 19, 2011 by Scrub Share this post Link to post Share on other sites
Guest Posted August 19, 2011 How about the animation? It's really exciting to drive vehicles into a plane when still taxing on the runway. Just like one scene in Call of Duty Modern Warfare. 2:D are you talking about the hands on the steering wheel animation? cuz yes that does work right now you can check out the new gameplay video to see it in action. Share this post Link to post Share on other sites
PuFu 4600 Posted August 19, 2011 (edited) Heck, set the standard, define the method, give the list of vehicles and out source it if required. obviously nothing against it (doubt the anims are mocaped btw). define the method, put it up in documentation as well :) some of us would love to make our own anims (especially if O2 is not enforced). Edited August 20, 2011 by PuFu Share this post Link to post Share on other sites