gossamersolid 155 Posted May 19, 2011 You told us you couldn't do it in arma 2 for whatever reasons. Now that you are making ArmA 3, you have the ability to put this in prior to the game coming out. It was a pretty hot topic in ArmA 2 that we should have addon synchronization via a server. If a player connects and they are missing x mod(s), then it should have a dialog that says what they're missing and if they wish to download it. Now I think I remember Suma saying that the engine can't load mods on the fly, well we don't need it to be instant. Why can't the game download the mods and then restart the client with the mods loaded? You guys already do it from the "expansions" option in the main menu. I think this will really help the modding community take off even more than it already has if we get addon synchronization in ArmA 3 Share this post Link to post Share on other sites
RadioActiveLobster 10 Posted May 19, 2011 I support this. I hate trying to join a server only to have to go on a witch hunt for various mods that it needs. Share this post Link to post Share on other sites
Freeborne 10 Posted May 20, 2011 BIS could just make a standalone mulitplayer server browser. So anyone launches this instead of the game (unless they're going to play Singleplayer or Mission Editor). Then they just find their game, and it will list the mods they can download, etc and it will launch straight into the game and auto-join the server. (Would be quicker then launching the game twice, and by making it standalone it should be easier to develop). Basically they just need to make their own version of what the community has already attempted several times. Make it a nice polished product, with same look and feel as the game, and bundled with the retail product... win! Share this post Link to post Share on other sites
sickboy 14 Posted May 20, 2011 Would be great to have some sort of API / support in the engine. But in any case I will keep developing Six Updater and support ArmA 3; http://forums.bistudio.com/showthread.php?t=118605 Share this post Link to post Share on other sites
maddogx 13 Posted May 20, 2011 +1 for integrated support. Dynamic (un)loading of addon content at runtime is also important. Hopefully they will manage to implement that too. :) Share this post Link to post Share on other sites
EricM 0 Posted May 20, 2011 Indeed, and for bis it's a win win situation as well as it can also be a way to promote and sell they DLC "through the game browser". Both the community and BIS could benefit from this. Share this post Link to post Share on other sites
LugNut 10 Posted May 20, 2011 I'm all for it. Trying to understand the whole addon installation and various server requirements is a huge complaint from new users and frequently turns them away. PITA would be a charitable description. Share this post Link to post Share on other sites
KEVINMGXP 20 Posted May 20, 2011 I also support this, would be much easyer and less annoying for people that leave the addons allone because they are finding it to messy to bother with them. I think i would make online playing more user friendly that this can be supported by bis on the new game. Share this post Link to post Share on other sites
gossamersolid 155 Posted May 20, 2011 I'm glad other people are here to voice their opinions. Remember that BIS does take our opinions and suggestions into consideration. If enough people voice how important this is, maybe we'll finally see it. Frankly after 3 (technically 4 games I guess) in the series, it's time for this feature to be implemented. Share this post Link to post Share on other sites
Tankbuster 1747 Posted May 20, 2011 Addons are key to this game today, yet their management is stuck back in the eighties. Share this post Link to post Share on other sites
dale0404 5 Posted May 21, 2011 This is a damn fine idea. So much easier... Share this post Link to post Share on other sites