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stiefel1976

Wave or high sea state

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Hi,

is there a way to edit the waves? :confused:

I would like a sea with wind force 10 :D

stiefel

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Hi,

after a short break.......

freakwaves1q.jpg

freakwaves2.jpg

......it works :yay:

Greetings to the forum

stiefel

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Hi stiefel

If you had code to do that, I'm sure we'd be interested how it was managed.

Thanks.

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Ok, it's clear that you only want to show screenshots.

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"How do I do X?"

"Never mind, I figured it out."

Love this...

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"How do I do X?"

"Never mind, I figured it out."

*posts trolly pictures of it as a big FU*

Appended.

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Hey guys, hello gnat,

i unravel the mystery ;)

Find the Ca.pbo

and open the config.bin with Eliteness.....

Modify the entry waves,size and speed

class Weather6: Weather5 {

sky = "ca\data\data\sky_overcast_sky.paa";

skyR = "ca\data\data\sky_overcast_lco.paa";

horizon = "ca\data\data\sky_overcast_horizont_sky.paa";

overcast = 1.000000;

alpha = 1.000000;

bright = 2.900000;

size = 4.600000;

height = 9.600000;

speed = 1.950000;

through = 1.000000;

lightingOvercast = 0.980000;

diffuse = 0.880000;

waves = 2.990000;

};

Can everyone help me to make an addon? Config writing is not my intention :(

Regards stiefel

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class CfgPatches {
class stiefel_wetter {
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.05;
	requiredAddons[] = {"CAData","CAMisc"};
};
};
class DefaultWorld {
/*extern*/ class Weather5;
class Weather {
		class Overcast {
			class Weather6: Weather5
			{
				alpha = 1;
				size = 4.6;
				height = 9.6;
				bright = 0.45;
				speed = 1.95;
				through = 1;
				diffuse = 0.88;
				cloudDiffuse = 0.95;
				waves = 2.99;
			};
		};
	};
};

(untested)

Put that in a textfile called config.cpp, put the config.cpp in a folder with exactly the same name as given in cfgPatches baseclass (stiefel_wetter in this case), then .pbo it and you should be done.

If you need further (german) explanation feel free to contact me on hx3 ;)

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class CfgPatches
{
class MyTag_TweakedWaves
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"CAData"};
};
};
class CfgWorlds
{
class DefaultWorld
{
	class Weather
	{
		class Overcast
		{
			class Weather1;
			class Weather2;
			class Weather3;
			class Weather4;
			class Weather5;
		};
	};
};
class CAWorld: DefaultWorld
{
	class Weather: Weather
	{
		class Overcast: Overcast
		{
			class Weather1: Weather1
			{
				waves = 0.2;
			};
			class Weather7: Weather1
			{
				waves = 0.2;
			};
			class Weather2: Weather2
			{
				waves = 0.22;
			};
			class Weather3: Weather3
			{
				waves = 0.32;
			};
			class Weather4: Weather4
			{
				waves = 0.32;
			};
			class Weather5: Weather5
			{
				waves = 0.52;
			};
			class Weather6: Weather5
			{
				waves = 0.7;
			};
		};
	};
};
};

If you remember the PROPER Worlds addon back in the day (of a1),

it was already featured in there.

I think to recall it was more than this one value. You can still get it at armaholic I guess.

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@stiefel1976: Yeah make an addon of it as shown above. You do not want to edit ca.pbo. Hope you backed up the file :)

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Hey guys, hello gnat,

Thanks stiefel for posting public instead of PM. As I said, everyone learns this way.

Br Burn and PvPscene beat me to it.

Either option will work.

Any problems, let us know.

Look forward to more ships and waves!

Cheers,

Gnat

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