J-Guid 10 Posted September 5, 2011 Realy, maby integate a TOH abilityes :)? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 6, 2011 The Mig-29 isn't a Helicopter..... (and they've already said fixed-wing aircraft will remain basically the same in TKOH.) Share this post Link to post Share on other sites
PuFu 4600 Posted September 6, 2011 The Mig-29 isn't a Helicopter..... (and they've already said fixed-wing aircraft will remain basically the same in TKOH.) I think he means real MFDs, as well as touching buttons...which are doable anyhow...he wasn't talking about flight behaviour Share this post Link to post Share on other sites
joey_45 0 Posted September 6, 2011 That is looking awesome. Share this post Link to post Share on other sites
exall 0 Posted December 4, 2011 Some update on cockpit Share this post Link to post Share on other sites
PuFu 4600 Posted December 4, 2011 nice looking one. Good job! One thing that i have to ask is about the light to the right of the MFD. They sort of look misaligned for some reason Share this post Link to post Share on other sites
exall 0 Posted December 4, 2011 I've done that way on purpose. In rl they're misaligned from the factory and in result of exploitation. If they were ideal, there will be no a touch of romance. Share this post Link to post Share on other sites
EugenyKrag 10 Posted December 4, 2011 nice one, really nice. waiting for textures :) Share this post Link to post Share on other sites
blu3sman 11 Posted December 4, 2011 Great aircraft, exall. Hope you add some polys to canopy frame, such a contrast with interior. And scrap the symmetry and alignment, this machine must look alive!:DSeriously Share this post Link to post Share on other sites
Rusvolk 10 Posted December 6, 2011 Cant wait exall, be sure to also add a "Group" option like: OPFOR>Russia>Air>Mig-29 Fighter Squadron. Share this post Link to post Share on other sites
exall 0 Posted December 6, 2011 Great aircraft, exall.Hope you add some polys to canopy frame, such a contrast with interior. And scrap the symmetry and alignment, this machine must look alive!:DSeriously Agree on that, and i'm already trying to add more polygons on the canopy. Unfortunately, there're almost no reference photos of canopy from the inside. Rusvolk, the group option is not in prior goals for this moment, there's a lot of more important things to do now. But i'll try not to forget about this. Share this post Link to post Share on other sites
nodunit 397 Posted December 6, 2011 Very lovely stuff, glad to see that people are ready to push cockpit models much higher than previous..it doesn't really impact performance when you think about it, in a cockpit the entire bottom section of the 'window' is blocked thus removing the rendering of anything below the aircraft and it is local so nobody else is being impacted. You are less likely to see LOD1's of everything especially soldiers and weapons, and when you look down to the gauges/digital displays and side panels, 3/4 of the 'window' is blocked by the aircraft. Share this post Link to post Share on other sites
w4lkn 10 Posted December 6, 2011 I love the cockpit :D Very nice work ! BRAVO ! Share this post Link to post Share on other sites
Flopper_01 1 Posted December 7, 2011 Oh Gawd! Thats SEXY! Share this post Link to post Share on other sites
exall 0 Posted December 7, 2011 Thank you for your replies, i really appreciate your interest in this addon. Share this post Link to post Share on other sites
belgerot 33 Posted December 7, 2011 Will you add the option for other nations paint schemes? It is great to see this standalone legend in Arma 2 :) Share this post Link to post Share on other sites
exall 0 Posted December 8, 2011 Will you add the option for other nations paint schemes? It's hard to say about it at this moment. I'll definitely make changeable exterior skin. And you can be confident, that i will not make that paint schemes for other nations by myself ;) Share this post Link to post Share on other sites
topas 1 Posted December 8, 2011 Thank you for your replies, i really appreciate your interest in this addon. This couldn't be different, as it's one of the most iconic aircraft, flown by numerous air forces all over the world. Obviously, it's not the model you've chosen alone - you're approach and care for detail makes it already a keeper. Thanks for time & effort put into it thus far. (oh, and do keep it up, please) ;) Share this post Link to post Share on other sites
Gedis 0 Posted December 8, 2011 yeah, keep it up! P.S. I hope for SMT and K/KUB versions too (OVT is basically playing with config to increase manueverability) :p Share this post Link to post Share on other sites
exall 0 Posted December 8, 2011 Thanks for very kind words, topas. I'll make an effort not to drop my face in dirt :) As for other versions, I have some plans but this talk will be suitable after the completing of this one. And I will not make an OVT, as i said some time ago. There're two reasons for that: first, there's no such kind of a plane in any air forces of the world, it's experimental machine, second, there's only a small quantity of differences from base model. Besides, manueverabilty is not a simple question for me. It took a lot of time to make that thing more flexible than a bis harrier. And it doesn't fly the way i want even now. Myke's F-16 still have supremacy in manuever with afterburner comparing to my mig. Share this post Link to post Share on other sites
icebreakr 3157 Posted December 9, 2011 It's hard to say about it at this moment. I'll definitely make changeable exterior skin. And you can be confident, that i will not make that paint schemes for other nations by myself ;) I can supply skins for Duala's Molatia, Lingor ARL faction and Balkania's Cecanian Army. Share this post Link to post Share on other sites
belgerot 33 Posted December 9, 2011 Excellent! This way we have a centralized standard from which many different variants can be based off of, I for one have a few planned myself ;) Keep up the great work! Share this post Link to post Share on other sites
eble 3 Posted December 9, 2011 Thanks for very kind words, topas.I'll make an effort not to drop my face in dirt :) As for other versions, I have some plans but this talk will be suitable after the completing of this one. And I will not make an OVT, as i said some time ago. There're two reasons for that: first, there's no such kind of a plane in any air forces of the world, it's experimental machine, second, there's only a small quantity of differences from base model. Besides, manueverabilty is not a simple question for me. It took a lot of time to make that thing more flexible than a bis harrier. And it doesn't fly the way i want even now. Myke's F-16 still have supremacy in manuever with afterburner comparing to my mig. Handling is down in part to the weight of the model and config, both can be adjusted to make the Mig to perform exactly as you want. Finsh the model and make sure your happy with it, the config work lots of people can help with. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 10, 2011 Adjusting the handling modelwise (as configwork can/will be done afterwards): in the F-16, the mass distribution was one of the keypoints to adjust the handling. To achieve this, i had to work with a simple but effective system. In the Geometry LOD, the planes geometry itself doesn't have mass assigned. Instead i created 4 small cubes which have the overall mass assigned. Thos boxes are placed around the planes shape, one in front, one in back and one on left and right each. I don't know how the physical term is, but the closer those boxes are to the center of the planes shape, the faster the roll/pitch/yaw rates are. As example, move the boxes left and right close to the center and you will get extremely high roll rates. Move them 10 away from the center and the plane almost refuses to roll. ;) One important thing: don't name those boxes as "ComponentXX" (XX being a number) or they will have collision detection enabled. As you will have them most likely outside of the planes shape, this wouldn't be a wanted effect. :D Share this post Link to post Share on other sites