Defunkt 431 Posted January 26, 2011 There seems to be a rush on new CIT suggestions and I also have another for your voting pleasure. "I searched "falling" and "landing" and was surprised not to find this anywhere in CIT already. Why is there no animation played when a character drops from any height big or small? The engine obviously knows you've fallen, it assigns damage and prevents you from moving for a period but you remain absolutely stock still, it's the oddest thing and just needs an animation inserted. I'd have thought even without a mo-cap studio it would be very simple thing to create and could either be scaled or chosen from (say) 4 pre-defined animations according to the height/damage the last animation being a death from fall. The absence of this is terribly jarring." Share this post Link to post Share on other sites
froggyluv 2130 Posted January 27, 2011 I would agree - a stun animation (also needed for those recently shot) would do nicely here. Also, please allow a fall of more then 6 feet before soldiers start breaking legs and dying :p *Once fell 26 feet onto concrete and broke nothing. Hurt like hell and my back was a little screwy for some time* Share this post Link to post Share on other sites
maddogx 13 Posted January 27, 2011 Good call. Voted up. Share this post Link to post Share on other sites
Pyronick 21 Posted January 27, 2011 Also, the momentum system should be different when there is no soil under your feel. There should be a falling and post-falling animation imho. Share this post Link to post Share on other sites
max power 21 Posted January 27, 2011 Yeah, whatever they do with this particular part of the game, it could use a little TLC, I think. ^_^ Share this post Link to post Share on other sites
wolfbite 8 Posted January 27, 2011 BLAM!! Voterised! Share this post Link to post Share on other sites
ryguy 10 Posted January 27, 2011 I think there should be an animation while falling from great heights. For instance, you get shot out of a helicopter and just stand straight up while falling. Or you jump off a high building and just stand there. The guy should be flailing or something. Share this post Link to post Share on other sites
Gunter Severloh 3951 Posted January 28, 2011 Think it would be just a bit more realistic and or more immersive if the focus was on landing in general, as you can test out landing on the ground, get into a takistan house that has a 2nd story, a compound type house, and walk of the 2nd floor and you will land may or may not be hurt but when you land its like there should be a crouched animation or something, guy is stiff instead. parachute drops mostly, body needs some weight on it the guy just flails all over like he has no weight. I put my vote in. Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 28, 2011 As the game physics isn't able to handle good interactions between the falling/dying body and the ground or buildings (such as in Mount and Blade for example), playing a falling animation would be VERY nice. Share this post Link to post Share on other sites
tpw 2315 Posted January 28, 2011 Think it would be just a bit more realistic and or more immersive if the focus was on landing in general, as you can test out landing on the ground, get into a takistan house that has a 2nd story, a compound type house, and walk of the 2nd floor and you will land may or may not be hurt but when you land its like there should be a crouched animation or something, guy is stiff instead. parachute drops mostly, body needs some weight on it the guy just flails all over like he has no weight. I put my vote in. I totally agree. Is there any way to detect that a player has jumped/fallen (or get vertical speed?), and use an eventhander to change to the crouch stance? It might be possible then to make an addon. Share this post Link to post Share on other sites
tpw 2315 Posted January 29, 2011 I've had a crack at a script which seems to work OK and forces the player into a crouch after a mild fall. http://forums.bistudio.com/showthread.php?t=113984 Share this post Link to post Share on other sites
maturin 12 Posted February 3, 2011 I think such an animation should be coupled with a drastic reduction of falling damage. The consequences of stepping off a one-story roof is that you fall down, not break your leg or die. Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 3, 2011 I think such an animation should be coupled with a drastic reduction of falling damage. The consequences of stepping off a one-story roof is that you fall down, not break your leg or die. Yeah, especially since we cant carefully lower ourselves down this should be simulated by just walking on the roof like we are currently doing, since adding an extra animation for this isnt really worth the effort. Share this post Link to post Share on other sites