hetsar 10 Posted January 31, 2011 (edited) New W.I.P trailer has been released Edited January 31, 2011 by hetsar Share this post Link to post Share on other sites
nodunit 397 Posted January 31, 2011 were the chemical warriors fully immune? I thought they just used the weapons and renegade made them immune. Share this post Link to post Share on other sites
JakeWed 10 Posted February 1, 2011 New "Dragon" Missile Launcher Test Vid And yes, i know the target is hard to see, but its a Stryker Vehicle. Also it Locks onto Air targets as well and has the Choice of AT or HE Missiles Share this post Link to post Share on other sites
tankgun 13 Posted February 1, 2011 @Nodunit: Ren made them immune but at best the chem suits they wear if possible may allow them to walk in it a bit but I do think standard HBC gear was not affective against Tiber. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 1, 2011 They were immune in Tiberian Dawn as well, but I think they were introduced in the addon. How are you going to manage game balancing? While the carpark of C&C Tiberian Dawn served its needs I wonder how it will be managed in this mod. For example no GDI Apache? While in C&C it was on Nod side I always wondered why the GDI wouldn't use it as well because the Orca was a clearly experimental new project. Share this post Link to post Share on other sites
JakeWed 10 Posted February 1, 2011 Well, At the Moment most of the Stuff is on each Side eg: M16 = N16 APC = APC HMMWV = HMMWV BLACKHAWK = BLACKHAWK and so on Each team only having there differences (Nod Weapons having Higher Fire Rates/Automatic Fire while GDI Having Stronger Weapons like the M2) There will only be the Really Factional Vehicles to be limited to one team as i see it. Like the Nod Buggy and Attack Bike Vs. GDI Mammoths and Orcas etc... Share this post Link to post Share on other sites
nodunit 397 Posted February 1, 2011 (edited) Legislator;1846685']They were immune in Tiberian Dawn as well' date=' but I think they were introduced in the addon.How are you going to manage game balancing? While the carpark of C&C Tiberian Dawn served its needs I wonder how it will be managed in this mod. For example no GDI Apache? While in C&C it was on Nod side I always wondered why the GDI wouldn't use it as well because the Orca was a clearly experimental new project.[/quote'] The stranger thing is the uses of these two aircraft when you think about how they would be used by their real merits and what is shown in cutscenes. The orca being the swift, highly maneuverable 1 man short range, easily deployable guerrilla style aircraft. By the way Jake, Tank, there is already an addon user with a buggy very similar to the Nod version http://www.armaholic.com/page.php?id=7533&highlight=F.A.V it may not hurt to contact the authors and ask to use a changed version (1 gun no AT) Just a small bit of advice for time saving, it may be a better idea to let the units be made and adjusted to fit the merits of C&C IE bradley has only main gun no MG or AT, abrams has no MG, apache has no rockets and missiles etc etc. Let the content get flowing and set up then after that is all said and done possibly go back and make a more realistic portrayal. Edited February 1, 2011 by NodUnit Share this post Link to post Share on other sites
tankgun 13 Posted February 1, 2011 @[GLT] Legislator: Then if they were wearing some sort of new HBC suit that Nod made, then we may make that class be able to walk thru Tiber. @Nodunit: We already asked someone for his buggy and by what Wedding told me he replied saying he was making a new one. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 1, 2011 The stranger thing is the uses of these two aircraft when you think about how they would be used by their real merits and what is shown in cutscenes.The orca being the swift, highly maneuverable 1 man short range, easily deployable guerrilla style aircraft. That's true. I could never get along with a GDI Apache. It feels really weird somehow. On the other side how was Nod able to get US Army stuff? Black market? It was never mentioned ingame. Uhm .. and now I have to ask ... are you going to create an ion cannon as well? :D Share this post Link to post Share on other sites
tankgun 13 Posted February 1, 2011 @[GLT] Legislator: If it’s possible it will be one of the last things ever done sadly. Also Nod gets much of its stuff from the Black Market yes, even if US equipment is hard to believe, there is all ways someone looking to make more money than his Motor pool posting gives him. Share this post Link to post Share on other sites
nodunit 397 Posted February 1, 2011 (edited) That would be one heck of a black market then..even though the US was shown in gold during loading screens and mission select I'm not convinced they weren't playing both sides to the same extent or near it, think of the equipment. GDI- Abrams, Gavin, HMMWV, Chinook, Blachawk, Hornet, Thunderbolt II Nod- DPV, Bradley, Chinook, Blackhawk, Apache, Blackbird AT soldiers were predominantly LAW,Nod uses the M16A1, and a number of united states weaponry. Tellingly in Red Alert they are also not a playable faction, yet all allie sides, France, Germany, England use US equipment that leads me to wonder if in the C&C universe the US doesn't want to be directly in conflict but is willing to support allies or the highest bidder. Edited February 1, 2011 by NodUnit Share this post Link to post Share on other sites
tankgun 13 Posted February 1, 2011 That is a possible theory actually, it would explain how Nod is able to get their hands on large quantities of the stuff. Because even on the Black Market getting 10 Apaches is really hard, so yes that theory can work. Share this post Link to post Share on other sites
nodunit 397 Posted February 1, 2011 Don't forget the apache came late in the campaign, when GDI came under scrutiny from the false news claims of GDI killing civilians. Is it coincidence that during GDI's dark time the Brotherhood gains even more military might? Apache's, mass bradleys, nukes..hmmm... Share this post Link to post Share on other sites
tankgun 13 Posted February 1, 2011 I'm certain that Nod would have in reality of ARMA 2 bought also T-90's and other vehicles and guns for its troops on the Black Market, but sticking with the cannon it seems that yes just as that happens Nod does receive mass support and lots of equipment and what not. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted February 1, 2011 Another theory might indicate that they simply raided GDI outposts and bases which would actually make sense if you look at your own C&C play behaviour :D I always tried to capture every enemy building. I remember one mission, it was Nod in South Africa (having the starting point in the north on the separate landscape) ... after hours and hours of playing & capturing I suddenly faced a chinook invasion :eek: I'm not kidding ... suddenly 30 or 40 chinooks invaded the area from the north and deloyed engineers and soldiers. That was the most weird WTF moment in my C&C gaming history. I was not able to recreate it. When I have the chance I will try to look at my old 3.5 inch discs if I find a savegame for it :D But back to topic ... if you need a config pattern for flag poles, flag markers, music files or the cfgGroups .. please let me know. While I won't be able actually to create something for you due to time issues at least I would be able to provide some example code. Share this post Link to post Share on other sites
tankgun 13 Posted February 2, 2011 @[GLT] Legislator: Nod raids are another way, but most things point to the Black Market generally. Including the fact that the C&C Wiki or better known as the Eva database states that the Bradley used by Nod was a very special version that GDI would never bother useing. Also thanks for the offer :) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 4, 2011 I've just reinstalled my C&C:TFD and gone through some of the C&C/RA1 videos, if you need pictures of camo etc. just tell me. Also got some screenshots of the GDI binoculars, among other things. Share this post Link to post Share on other sites
JakeWed 10 Posted February 4, 2011 Yep, go ahead and grap any Pic's and what not, And send them to us and i'll see if i can get a Alpha Version of the mod out to you so you can See them in-game and whatnot Share this post Link to post Share on other sites
maddogx 13 Posted February 4, 2011 Are there any close up screens of what tiberium looks like? I'm working on the model but haven't found many good references. Share this post Link to post Share on other sites
JakeWed 10 Posted February 4, 2011 (edited) Theres that vid where its in Italy, quite close if i remember Ill try and find it for ya EDITS: (Found One, In the Intro of 'Dawn: )(Also, All the CG Scenes Can be found Here: & ) Edited February 4, 2011 by JakeWed Share this post Link to post Share on other sites
maddogx 13 Posted February 4, 2011 Excellent, thanks. :) Share this post Link to post Share on other sites
JakeWed 10 Posted February 4, 2011 @MadDogX, No problem And we Are Looking for a Config Guy to take over some Work From Me, As School Has Started Again and I Dont have as much time on my Hands And a Proper Texture Artist Would be Nice for Infantry, Vehicles and Weapons (as All i really do is Play with the RGB&HSV's as well as Layers&Overlays) Share this post Link to post Share on other sites
nodunit 397 Posted February 4, 2011 wrong topic derr Share this post Link to post Share on other sites
tankgun 13 Posted February 4, 2011 Still Mr.Wedding, your textures so far are good enought I find. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 4, 2011 Ill try to upload the pictures today. From what I can tell GDI infantry use the old chocolate chip pattern camo, both sides use the Abrams, I've got Nod camo used on trucks (maybe all vehicles?) a nice capture of the buggy, a Nod uniform/infantry camo, GDI engineer and tank commander uniforms, GDI binocs and its different view modes, and GDI M113 camo pictures. Share this post Link to post Share on other sites