BlackSheep 0 Posted March 21, 2011 Hi Reezo, v1.6 gave me an error, even in the demo mission. ===================================================================== == ...\Bohemia Interactive\ArmA 2\arma2oa.exe == "...\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -noFilePatching -ShowScriptErrors "-mod=@CBA;@JayArma2Lib;@ACRE;@ACEX_SM;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@stmovement;@sthud" ===================================================================== Version 1.57.76815 Error in expression <{_k = _k + 1}] do { if (side (_nearCars select _y) != _enemySide) then { _vehicl> Error position: <select _y) != _enemySide) then { _vehicl> Error Nullteiler File C:\Users\BlackSheep\Documents\ArmA 2\missions\SR5_Reezo_IEDdetect.Desert_E\scripts\IEDdetect\IEDdetect_ambientBombers.sqf, line 66 greetings Share this post Link to post Share on other sites
ckolonko 0 Posted March 21, 2011 (edited) The IED's work well with these http://www.armaholic.com/page.php?id=543 Only problem I have now is that the detector does not work. Edited March 21, 2011 by ckolonko Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 Use the DEBUG feature built into the scripts to trace the source of the error. Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 (edited) Thanks, will fix it ASAP! It should read _k and not _y, it is an edit I did on top of my head..sleep, need sleep lol Last Stable release is v1.5RC8 what I posted eventually is a Dev release for testing purposes and does not represent an official release :) ---------- Post added at 03:53 PM ---------- Previous post was at 02:27 PM ---------- Update: I successfully implemented the altitude check for triggerman spawns..basically if you fly over towns you will not trigger Ambient Bombers because the difference in altitude between the civilians and you is returned > than the threshold. Yesterday I had the best moments of all while testing this script: I played my mission "A day in the life", at night time. I moved to Falar in a HMMWV and stayed with the local UN forces. While enjoying the nice atmosphere I was kinda safe from knowing that I had my Detection Tool (Nomad) with me.I enjoyed the civilian presence with a different taste, because you get way more anxious about your surroundings..very realistic, indeed. After some time I noticed two Takiban elders talking and I moved to them, thinking "can you imagine one of these being a triggerman". All of a sudden one of them looks at me and stops talking..but the detector is not returning anything..then before I even start thinking about it: BEEPBEEP IED Detected! What?! Shi*t, IED..where..it can't be.. And the last thing I see is the guy who gave "the look" place his hands behind his head and shout Allahu Akbar! Too late.. Now I understand I really got to what my purpose was initially :) Edited March 21, 2011 by Reezo Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 I think I had ambient bombers blowing themselves up last night on my dedi (without any West being present). The mission is an Insurgency BAF when there are also PMCs fighting alongside Takis against BAF. There were a great many explosions at the start (which I assume were the bombers blowing themselves up). Any clue why? I thought the bombers were set to enemy WEST. Cheers Kremator PS GREAT story ! Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 Mh.. another awesome story generated by this script lol ;) Was there anything flying over their heads? Did you use the spawn or ambient script? Where was the script launched? Sorry if the questions seem stupid, do not worry: they are. Lol Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 I can send you the mission Reezo .... I'm probably doing something wrong. Nothing was flying overhead at the start of the mission. Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 I can send you the mission Reezo .... I'm probably doing something wrong. Nothing was flying overhead at the start of the mission. Sure, but wait for me to release v1.6RC2, I've made various tweaks and we'll base testing on it. PS: I've added Detector-Vehicles, too. Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 Ahhh I can see what is wrong. I have turned on DEBUG and it is telling me not enough civvies. Then it reverts to AmbientBombers Wait Type1. Now it seems that ambient bombers is called BEFORE the civvies are put onto the map. Does Ambient bombers look for recently spawned civvies ? However there are about 100 civvies on the map ! Good to see progress carrying on :) Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 Here is some more insight on the script: Ambient Bombers works on player group leaders. It creates a circle around them that scans for civilians at a specific maximum radius. If a minimum quantity of civilians is found, the script runs a probability test. If the test is returned positive, the script picks one of the civilians in the radius, randomly, and turns it into a triggerman. Then, it randomly decides if it is a suicide bomber or a triggerman. In the second case, the bomb is attached to a suitable object around him (according to the parameters). Then, it waits and starts again in only two occasions: 1. The player flees the area where the triggerman is 2. The triggerman is killed The whole script is checked periodically, so if you enter a small town and it is returned safe..and you stay in it, the area will stay safe. But if you enter a large city like Feruz Abad and walk around it there will be enough space to probably make the script check more than once. This is nice because it simulates insurgent chatter in the city from possible observers and informants, meaning with the passing of time a triggerman might appear to represent the insurgents trying to take advantage from the situation. This means..I don't see why a town should start exploding of bombers, but never say never. ;) Share this post Link to post Share on other sites
spectrersg 9 Posted March 21, 2011 PS: I've added Detector-Vehicles, too. Thank. You. Very. Much. Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 Ah the addicting Banana Smiley, cannot--take--eyes--off--it omgzor. Share this post Link to post Share on other sites
UGLY58 10 Posted March 21, 2011 Reezo, All tested and working on my end: Ambient Bombers using ALICE2 on Takistan, would like a little more control over the Suicide Bomber vs command IED, but its good for now. Proximity IED tested works a treat, but now have to place a shit load of them across Takistan. Hence my request for a spawn proximity IED in a similar fashion to Ambient Bombers.....Ambient Pressure Plate IEDS :) with Random objects from my list. Ref list I need to add civilian vehicles into it, I will add A2 vehicles and OA vehicles which would make your script Combined Arms only though ?? That allows Ambient Vehicles to be used as a module which presently only spawns A2 vehicles unless you add some script to the init. Nice work fella, keep it up....but you are allowed to sleep honest :) Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 Thanks Ugly, I will add a % check to decide how much you want it to be suicide bomber in spite of it being a triggerman. Nice idea. Ambient Proximity IEDs is nice too, lol. All I need is an updated list, after that it is to be considered done, so I can release tonite (sleep is for puzzies ;)) I would say CO only is a possibility..after all most of my bada$$ mods are CO, I want to be bada$$ as well lol Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2011 Just been messing around more and I drove a hmmvv close to a compound containing insurgents, and when I get out of my vehicle the IED detector starts beeping ! Those cunning buggers placed an IED onto my hmmvv while i was still driving ! I was able to detach it before I got shot ! Can ambient bombers also use actual insurgents as well ? Share this post Link to post Share on other sites
Reezo 45 Posted March 21, 2011 Can ambient bombers also use actual insurgents as well ? After your idea, yes. In the next release lol :) Share this post Link to post Share on other sites
spectrersg 9 Posted March 21, 2011 Those cunning buggers placed an IED onto my hmmvv while i was still driving ! Those trixy insurgents... Imagine our surprise when we did a fast rope with 8 people, only to have our IED detectors beep when we're approaching the LZ; and then to find an IED attached to our Venom. Had a great laugh at the end, but scared the **** out of us. Share this post Link to post Share on other sites
Reezo 45 Posted March 22, 2011 (edited) Lol I am lucky I could share a story as well about it eheh mine ain't nothing compared to yours, however XD ---------- Post added at 01:41 AM ---------- Previous post was at 12:31 AM ---------- V1.6RC2 Officially released! Feel free to announce it everywhere :) Changelog: V1.6RC2 - FIXED: Nomad detector going crazy in some triggermen detonation situations - IMPROVED: IED detector behavior when multiple detectors present - FIXED: Triggermen not detonating with cars or tanks of their enemy side - FIXED: Ambient Bombers reacting to flying vehicles of their enemy side - FIXED: Triggermen attaching IEDs to vehicles of their enemy side - ADDED: Detector vehicles, activating with and for the vehicle driver - ADDED: % for the triggerman to be a suicide bomber instead - ADDED: Ambient Proximity IEDs Grab it while it's hot! http://www.sr5tactical.net/reezo_ieddetect_v16rc2.7z It's my birthday: I just turned 30! :) Edited March 22, 2011 by Reezo Share this post Link to post Share on other sites
demonized 20 Posted March 22, 2011 Happy birthday :yay::party: Share this post Link to post Share on other sites
Mr. Charles 22 Posted March 22, 2011 :yay: the mesmerizing banana xD Happy birthday! Share this post Link to post Share on other sites
spectrersg 9 Posted March 22, 2011 Happy Bday! Thanks for the release! Share this post Link to post Share on other sites
Reezo 45 Posted March 22, 2011 You're welcome! Thanks everyone for the nice words! There will be cake! Share this post Link to post Share on other sites
spectrersg 9 Posted March 22, 2011 (edited) A problem was just reported to me about this (sorry to bust the occasion up): Person was using the 1024x768 resolution - IED script detector can't be seen on bottom right screen. It was half on, half off the screen. And the vehicle detector doesn't seem to be working. Edit: the vehicle detector worked after a few minutes in (it may have worked initially, I dont know); I saw a brief top right message thing about it. If I may suggest moving that dialogue box down to the middle right of a person's screen. Why? People who use ACRE and aren't connected to a server have a hint message in the top right corner 24/7 until we get into a TS3. Edited March 22, 2011 by SpectreRSG Share this post Link to post Share on other sites
UGLY58 10 Posted March 22, 2011 Reezo, As requested a new list of IED items...."GOAT BOMB !" You will see what I mean and yes its been done in real life. I split this into OA and A2 in order to separate culture items so they look "in place" on the map. CAKE !!!! test it first could be on the IED list :) //OP ARROWHEAD - DESERT MAP ITEMS Land_Ind_TankSmall2_EP1 Land_Market_shelter_EP1 Land_Market_stalls_01_EP1 Land_Market_stalls_02_EP1 Land_covering_hut_EP1 Land_covering_hut_big_EP1 Fort_Barricade_EP1 Fort_StoneWall_EP1 Land_Bench_EP1 Land_Carpet_2_EP1 Dirtmount_EP1 Land_Carpet_rack_EP1 Land_Crates_EP1 Land_Crates_stack_EP1 Land_Dirthump01_EP1 Land_Dirthump02_EP1 Land_Dirthump03_EP1 Land_Misc_Coil_EP1 Land_Misc_ConcBox_EP1 Land_Misc_ConcOutlet_EP1 Land_Misc_ConcPipeline_EP1 Land_Misc_Garb_Heap_EP1 Land_Misc_IronPipes_EP1 Land_Misc_Rubble_EP1 Land_Misc_Well_C_EP1 Land_Misc_Well_L_EP1 Land_bags_EP1 Land_bags_stack_EP1 Land_cages_EP1 Land_stand_meat_EP1 Land_stand_small_EP1 Land_transport_cart_EP1 Land_transport_crates_EP1 Land_transport_kiosk_EP1 UNBasicAmmunitionBox_EP1 UNBasicWeapons_EP1 FlagPole_EP1 UH60_wreck_EP1 Sign_1L_Firstaid_EP1 Sign_1L_Noentry_EP1 GraveCross2_EP1 GraveCrossHelmet_EP1 Hedgehog_EP1 Infostand_1_EP1 Infostand_2_EP1 Land_Bag_EP1 Land_Basket_EP1 Land_Blankets_EP1 Land_Boots_EP1 Land_Bowl_EP1 Land_Bucket_EP1 Land_Canister_EP1 Land_Pillow_EP1 Land_Rack_EP1 Land_Reservoir_EP1 Land_Sack_EP1 Land_Shelf_EP1 Land_Table_EP1 Land_Table_small_EP1 Land_Teapot_EP1 Land_Urn_EP1 Land_Vase_EP1 Land_Vase_loam_2_EP1 Land_Vase_loam_3_EP1 Land_Vase_loam_EP1 Land_Water_pipe_EP1 Land_Wheel_cart_EP1 Land_Wicker_basket_EP1 Land_stand_waterl_EP1 Land_sunshade_EP1 Lada2_TK_CIV_EP1 Old_bike_TK_CIV_EP1 LandRover_TK_CIV_EP1 Old_moto_TK_Civ_EP1 S1203_TK_CIV_EP1 SUV_TK_CIV_EP1 S1203_ambulance_EP1 TT650_TK_CIV_EP1 UAZ_Unarmed_TK_CIV_EP1 Ural_TK_CIV_EP1 V3S_Open_TK_CIV_EP1 VolhaLimo_TK_CIV_EP1 Volha_1_TK_CIV_EP1 Volha_2_TK_CIV_EP1 hilux1_civil_3_open_EP1 BAF_ied_v1 BAF_ied_v2 BAF_ied_v3 BAF_ied_v4 PMC_ied_v1 PMC_ied_v2 PMC_ied_v3 PMC_ied_v4 //A2 ITEMS USED FOR CHERNARUS AND SUB-TROPICAL MAP ITEMS Land_BoatSmall_1 Land_BoatSmall_2a Land_BoatSmall_2b Land_Ind_Timbers Land_KBud Land_Shed_M01 Land_Shed_M02 Land_Shed_M03 Land_Shed_W01 Land_Shed_W02 Land_Shed_W03 Land_Shed_W4 Body Grave GraveCross1 GraveCross2 GraveCrossHelmet Hanged Hanged_MD Land_Church_tomb_1 Land_Church_tomb_2 Land_Church_tomb_3 Mass_grave Fort_Barricade Fort_Crate_wood Desk FoldChair FoldTable Park_bench1 Park_bench2 Park_bench2_noRoad SmallTable WoodChair Axe_woodblock Barrel1 Barrel4 Barrel5 Haystack_small Land_Barrel_empty Land_Barrel_sand Land_Barrel_water BMP2Wreck BRDMWreck HMMWVWreck LADAWreck Mi8Wreck SKODAWreck T72Wreck T72WreckTurret UAZWreck UH1Wreck UralWreck datsun01Wreck datsun02Wreck hiluxWreck Baseball Can_small EvDogTags EvKobalt EvMap EvMoney EvMoscow EvPhoto Explosive FloorMop Loudspeaker MetalBucket Misc_Videoprojektor Misc_Videoprojektor_platno Misc_Wall_lamp Notebook Radio SatPhone SkeetDisk SkeetMachine SmallTV Suitcase bomb Ikarus Lada1 Lada2 LadaLM Skoda SkodaBlue SkodaGreen SkodaRed TT650_Civ UralCivil UralCivil2 V3S_Civ V3S_Gue VWGolf car_hatchback car_sedan datsun1_civil_1_open datsun1_civil_2_covered datsun1_civil_3_open hilux1_civil_1_open hilux1_civil_2_covered hilux1_civil_3_open tractor //THE FOLLOWING ARE ALSO SUITABLE FOR IEDS. BUT NEED SETTING TO LIFE ZERO TO BE REALISTIC. //OA Cow01_EP1 Goat01_EP1 Goat02_EP1 Sheep01_EP1 Sheep02_EP1 CIV_EuroMan01_EP1 CIV_EuroMan02_EP1 CIV_EuroWoman01_EP1 CIV_EuroWoman02_EP1 Citizen2_EP1 Citizen3_EP1 Dr_Annie_Baker_EP1 Dr_Hladik_EP1 Functionary1_EP1 Functionary2_EP1 Haris_Press_EP1 Pilot_EP1 Profiteer2_EP1 Rita_Ensler_EP1 //A2 Assistant Citizen1 Citizen2 Citizen3 Citizen4 Doctor Functionary1 Functionary2 Pilot Policeman Priest Profiteer1 Profiteer2 Profiteer3 Profiteer4 RU_Assistant RU_Citizen1 RU_Citizen2 RU_Citizen3 RU_Citizen4 RU_Doctor RU_Functionary1 RU_Functionary2 RU_Pilot RU_Policeman RU_Priest RU_Profiteer1 RU_Profiteer2 RU_Profiteer3 RU_Profiteer4 RU_Rocker1 RU_Rocker2 RU_Rocker3 RU_Rocker4 RU_SchoolTeacher RU_Villager1 RU_Villager2 RU_Villager3 RU_Villager4 RU_Woodlander1 RU_Woodlander2 RU_Woodlander3 RU_Woodlander4 RU_Worker1 RU_Worker2 RU_Worker3 RU_Worker4 Rocker1 Rocker2 Rocker3 Rocker4 SchoolTeacher Villager1 Villager2 Villager3 Villager4 Woodlander1 woodlander2 Woodlander3 Woodlander4 Worker1 Worker2 Worker3 Worker4 Share this post Link to post Share on other sites
kremator 1065 Posted March 22, 2011 Happy Birthday mate ! Will test this bad boy out later on. Cheers Kremator Share this post Link to post Share on other sites