Hanzu 10 Posted January 5, 2011 How many missions there are in PMC (Lite) Operation Black Gauntlet campaign multiplayer. I can only host and play second mission called Inception since the first one is a video and the third one is a video too and there is no way to continue after the third one. Start PMC00: Inception End (Lite) Has it been this way since PMC (Lite) was first released as part of the patches or has it been limited in later patches? Is it limited in singleplayer too or just multiplayer? And do not tell me to go and buy PMC DLC. I will boycott it until they fix numerous multiplayer campaign issues I have CIT-reported for Harvest Red. :mad: Share this post Link to post Share on other sites
R0adki11 3949 Posted January 5, 2011 there is only one mission, you need to purchase the PMC DLC. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 4, 2011 Ha, just noticed I even had this mission. Have to say the atmosphere now being created with this engine is really just amazing -the debris, landscape and most impressive (imho), AI using the edges of the landscape so well. Didnt finish but one thing concerns me -similar to EW campaign, the friendly AI seemed invulnerable. I know this helps safeguard thestory but please dont let this become the norm -super soldiers have no place in a milsim. Im sure a tuff guy script (extra HP) wouldnt be impossible to make and would play out far better methinks :) Share this post Link to post Share on other sites
Hanzu 10 Posted March 5, 2011 the friendly AI seemed invulnerable. I played this mission cooperatively with a friend so we didn't have any friendly AI because both main characters were controlled by us humans. We used Expert difficulty (like I always do) and I was hit multiple times with enemy fire so many times that I started to think is there something wrong because in other campaigns such a damage soon left me injured or killed. And very often first hit was leathal. So what I suspect, based on limited experience in this campaign, is that enemy fire is less effective or we have higher armor or health in this campaign or at least in that mission. Share this post Link to post Share on other sites
.kju 3245 Posted March 5, 2011 The simple first aid module reduces the damage taken in MP (due to a bug). Share this post Link to post Share on other sites
froggyluv 2136 Posted March 5, 2011 Dont know about MP but try it in SP and just watch your fiendlies -they dont get engaged but that do fire back. Share this post Link to post Share on other sites
That guy 10 Posted March 6, 2011 since BG is more oriented towards action, atmosphere and story the realism is skewed a bit (you can take quite a bit more damage in some missions, and freindly AI is invulnerable). as long as you dont take BG too seriously its great fun Share this post Link to post Share on other sites
froggyluv 2136 Posted March 6, 2011 (edited) I'm more then a little surprised that people are ok with invincible friendly AI. Sure the atmosphere was great, as it was in EW (also invincible AI), but the trend here is going in the wrong direction. How can I go about defending Arma while ridiculing other mil sim wantabees for their arcadish and "accesibile" ways when offical BI Campaigns have one of the most unrealistic features to them? Not too long ago, one of the premier Campaign/Mission builders here asked me if he should go the same route as it made keeping the storyline easier by not risking an NPC's death. I staunchly opposed the idea as being "Un-Flashpointy", all men on the battlefield must be vulnerable or it is no longer a mil-sim. There are plenty of other options to "magic men", such as the above idea for extended armor or simply to plan for their possible demise and have 1 -2 backup characters -if they die, mission restart. Please BI, Im begging you, no more invincible AI, just knowing that the men fighting beside me are invulnerable to gunfire and that enemy AI only see me, makes the immersion die. Edited March 6, 2011 by froggyluv Share this post Link to post Share on other sites
.kju 3245 Posted March 6, 2011 To have both is a good mix. ArmA is not only a hardcore MilSim. It never was, never will be and never was intended to be one. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 6, 2011 How is it a good idea? Its a terrible idea. Judging by your tag I can only assume your primarily an MP player...? How would you like it if certain people you were fighting with/against were invincible? Would you still be happy and concede its all good because its not supposed to be a hardcore milsim? SP'ers are no different. Forget the debate over what constitutes Hardcore, nobody wants to see a Flashpoint title go this direction. Your same argument could be made for Codies game. Share this post Link to post Share on other sites
.kju 3245 Posted March 6, 2011 (edited) Managing AI or AI behavior alone is a very frustrating experience. To play campaigns as a grunt (not as a fireteam leader) or in COOP with only humans is what many prefer instead. To make friendly AI invincible is a fair compromise here. Instead of a stressful combat experience due to AI management, AI stupidity, AI issues, AI slowness, PMC allows the player to concentrate on himself and therefore gets the opportunity to create a good atmospheric and story wise experience. The forum is filled with dozen of frustrated people from playing the a2 or even OA campaign - for PMC only the chopper and tank-FLIR mission had similar issues. In the end many people gave and give up and are essentially lost customers to BI. Edited March 6, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
froggyluv 2136 Posted March 6, 2011 Its not a compromise, its a cop-out. Arcade shooters give you friendly AI squaddies that can absorb massive damage or unlimited health packs as not to frustrate the player -making them impervious to bullets is lower than that. The AI Arma now presents is FAR better than OFP days and I dont remember running around with a bunch of Terminators then. Seriously, the old AI wouldn't be able to navigate 10 feet in the landscape I saw in BG, while the current AI was moving around, peeking corners, tackling rubble quite admirably. There was and is no need for superhuman AI in this series. I heard all of this before with EW (Atmosphere/storytelling), I'd hate to see the series devolve into this route. If people accept this, what motivation would there be to keep enhancing AI to the point where shortcuts are not really necessary? Share this post Link to post Share on other sites
.kju 3245 Posted March 6, 2011 In case you no longer remember. In OFP you could loose your team members to almost any degree. For the a2, OA and PMC campaign this is no longer true. In CWC most of the time you did solo the missions, no matter if you had AI along with you or not. CWC was less frustrating as the worlds were less complex, the animations better, the damage less (especially on tanks), the chopper flying was easier, the AI was even more incapable to engage on large distances, etc etc. Your drama with the series going the wrong way is misplaced. In case you missed this: a1, a2, OA and BAF remain "pure" in your sense. EW and PMC have a different design - some like/prefer it, some don't. PMC is a (two player coop) campaign - you did not have to buy it, if you do not like the approach. As said from the start to me it seems like a good idea to offer both as it makes ArmA more diverse, accessible and interesting to a larger audience. My advice to you: Change your attitude and play it with a friend in COOP. Case closed. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 6, 2011 EW and PMC have a different design - some like/prefer it, some don't. PMC is a (two player coop) campaign - you did not have to buy it, if you do not like the approach If you read my posts, I didnt buy it. I saw I had that included in CO that I just rebought. If the Campaign is purely intended for Coop and not SP then I withdraw my observation. As said from the start to me it seems like a good idea to offer both as it makes ArmAmore diverse, accessible and interesting to a larger audience. Funny, I keep seeing that word in the Red River forums.... and I still call bollocks. The day BI decides that accessibilty is the most impotant thing is the day I finally hang my hat. Glad your happy with it. My advice to you: Change your attitude and play it with a friend in COOP. Case closed. Thanks but I really dont need your advice on how to play a series I've owned since day1. Share this post Link to post Share on other sites
tequila.mockingbird 10 Posted March 6, 2011 ...thread is getting a little off topic, so the answer to the question is this: 12 playable co-op missions (the end of the campaign depends on your decision in... uh.. 'Escalation', which means you can end in 3 ways (pvp, vs reynold, with reynold). If I might weigh in on the debate above, I have to say I don't see the point of froggyluv's histrionics: The day BI decides that accessibilty is the most impotant thing is the day I finally hang my hat. I don't see it as such an extreme choice. Take Reniforcements... when that comes out it'll have BAF, which is more classic Flashpointy-style, and it'll have PMC, which is more story-EW-style. Hell, it's not like it's one or the other, and speaking as a player since OFP, I think that, yes, there is room for both, and yes, accessibility *is* a good thing - in some respects it actually could do with being a bit more accessible, alongside options for classic/hardcore players. It's not like you're being told, "actually, boys, we decided to remove all the gameplay that you enjoy, codemasters style." It's more like "here, look, our engine can also do these kinds of things, which people find fun" Where's all the drama in that..? :) -- Oh, and if you've actually played Crimson Lance (BAF) you'll see if you let your teamates get killed they dont get replaced, you have a team to play with till the end and your skill (or the AIs stupidity ;) ) effect how easy the later missions are.... Share this post Link to post Share on other sites
froggyluv 2136 Posted March 6, 2011 Histrionics....really? lol. Look, I noticed that I was fighting alongside invincible squadmates while playing EW- I didnt make a federal case out of then, just mentioned that I hadn't seen that before in a BI sponsored campaign. Now that I've experienced it again, I believe it warrants attention to gamers such as myself who don't like ego-shooter characteristics such as those. From official website. : Brand new story-oriented singleplayer campaign, unfolding across more than ten missions featuring full 2-player cooperative gameplay. It's not like you're being told, "actually, boys, we decided to remove all the gameplay that you enjoy, codemasters style." It's more like "here, look, our engine can also do these kinds of things, which people find fun" Making AI invincible is dumbing down any way you try to spin it and no it aint more fun for people who like realism. There are plenty alternatives to making them demi-Gods ie. !Alive "NPC" then .... branch storyline here. The game would still be fun without these shortcuts- and thats all they really are. If I hear its "just to make the game more fun/accessible" one more time, I'll know that I've actually died in my sleep and woke up in CM hell. :p Share this post Link to post Share on other sites
astast 12 Posted June 25, 2012 (edited) i'm running steam and have bought both PMC and BAF. BAF campaign works fine but PMC campaign is lite. any ideas plz?? Sorry if off topic i can't access the scenarios Edited June 25, 2012 by astast Share this post Link to post Share on other sites
tremanarch 6 Posted June 29, 2012 it really looks cool. the mission makers did a great job here! Share this post Link to post Share on other sites