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Insurgency

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Just downloaded (ACE Takistan) and we are unable to get anything out of the ammo boxes.

Edited by inf25th

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inf25th what is your ACE version? what is file name?

When I commit it, all works fine with 1.59 and 1.60 versions.

Before release version, we checked everything and it worked on all islands with ace and default mission, Fireball seen it all, be good :)!

Edited by J-Guid

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Just downloaded (ACE Takistan) and we are unable to get anything out of the ammo boxes.

Same issue here using ArmA OA 1.60 and latest ACE version 1.13 build 522.

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Same issue here using ArmA OA 1.60 and latest ACE version 1.13 build 522.

What is problem? Make ticket with detailed repro!

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and weapons in ammobox ONLY FOR ACE!!! Not for default Ins!

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Please download the newly uploaded ACE PBOs from the files section now.

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inf25th what is your ACE version? what is file name?

When I commit it, all works fine with 1.59 and 1.60 versions.

OA 1.6 -- Ace Ver 1.13 r522 (DEDICATED SERVER)

Edit: It does however work just fine on my Lan.

Edited by inf25th

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All works fine here

Nevermind, seems both ACE wounding system and the previous wounding system are running side by side, obvious problems arise with medical aid due to this issue.

Edited by Kevaskous

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Kevaskous, its imposible, because default wound sys fully removed in ace ver!

Or maby launch vanilla mission with ACE addons?

Edited by J-Guid

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Nevermind, seems both ACE wounding system and the previous wounding system are running side by side, obvious problems arise with medical aid due to this issue.

I just checked Takistan and Zargabad ACE missions (to be quick) and none of them showed the vanilla wounding system in action.

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I just checked Takistan and Zargabad ACE missions (to be quick) and none of them showed the vanilla wounding system in action.

That's really strange because when i bring up the normal action menu i get heal medic and heal grenadier etc, and if I use a med kit on someone they seem to get hurt by it.

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Great job on the release guys been anticipating this for a while now!

Did notice a few hi-cups though, take name one was the lift script you guys used. For some reason when you attached a vehicle it was offset to the left underneath the helicopter. I did a bit of hunting and found the line that was wrong.

Common\Lift\Heli_lift.sqf

Line 91 - it was

_nearest attachTo [_vehicle,[-1,0,-8]];

instead of

_nearest attachTo [_vehicle,[0,0,-8]];

That aside I look forward to having this hosted on our server! Keep up the good work guys, because it's one of the great MP missions!

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Great job on the release guys been anticipating this for a while now!

Did notice a few hi-cups though, take name one was the lift script you guys used. For some reason when you attached a vehicle it was offset to the left underneath the helicopter. I did a bit of hunting and found the line that was wrong.

Common\Lift\Heli_lift.sqf

Line 91 - it was

_nearest attachTo [_vehicle,[-1,0,-8]];

instead of

_nearest attachTo [_vehicle,[0,0,-8]];

That aside I look forward to having this hosted on our server! Keep up the good work guys, because it's one of the great MP missions!

I think that all depends on the helicopter you are using and the vehicle you are lifting.

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what is heli and what is car?! I test all airs with all cars, and this bee good...

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It was the BAF chinook and the cars were Jackals, HMG & GMG.

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Have downloaded the 1.5 version of insurgency, But no vehicles spawn at all, plus no loadout option appears when at HQ ammo crates.

Must be doing something wrong but can't think what. I get this error when loading the ACE version of Takistan 1.50.

mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Groups/ite

m2/Vehicles/Item0.vehicle: Vehicle class USMC_Soldier_TL no

longer exists.

That all the errors I have, could someone explain how to fix please.

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Did you have Arma 2 + OA in one folder?! this error hapend when you dont have CO!

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Shure!!! Both!

---------- Post added at 14:02 ---------- Previous post was at 13:42 ----------

I think maby replace FR(6) team to Binkowski ACE units, for ace ver.

---------- Post added at 14:08 ---------- Previous post was at 14:02 ----------

I have propose, maby change loadout system to ammobox (with script for limit squad gear)?! Its fix more errors with change weapons and be eazy to edit!?

Here is ticket, vote please!

http://dev-heaven.net/issues/27453

Edited by J-Guid

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I don't have ARMA2 just ARMA2 OA.

do I need both ?.

Also I could recommend this http://forums.bistudio.com/showthread.php?t=129082

This will virtually give you CO, however your A2 content will be more considered lite since A2F is low res textures. Mods should still work since your core game is still OA when running Combined Ops.

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1.50 have units and vehicles of A2! Its fully requred!

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HI I remembered I do have ARMA2 retail version on DVD, so installed that, but still have the same problem, is there some exact way I need to install these.

Arma2 retail.

Arma2 OA (steam version)

ATM I have OA installed first via steam (steamapps/common folder), then installed retail Arma2 into the same dir (steamapps/common folder).

thanks for all the help

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HI I remembered I do have ARMA2 retail version on DVD, so installed that, but still have the same problem, is there some exact way I need to install these.

Arma2 retail.

Arma2 OA (steam version)

ATM I have OA installed first via steam (steamapps/common folder), then installed retail Arma2 into the same dir (steamapps/common folder).

thanks for all the help

This is not the thread to discuss your difficulties in combing A2 and OA to form CO. So better you try this thread instead:

ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)

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