SPC.Spets 21 Posted February 13, 2011 I think its just the monitor refresh and response, mine is an LCD 60mhz with 5ms and does the same Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted February 13, 2011 Nah it's the HDR trying to adjust for the super bright muzzle flash for a split second. Just like your eyes do in real life. Share this post Link to post Share on other sites
dnk 13 Posted February 13, 2011 Is there any way to edit the smoke grenade effects so that they rise and fall with the landscape (like, Z value equals what it would before, but in ATL rather than ASL)? As is, smoke just sort of gets absorbed by hills rather than rolling up and down them. Well, rather than measuring it in ATL, just put an ATL floor on the Z value). Share this post Link to post Share on other sites
SPC.Spets 21 Posted February 13, 2011 (edited) if you can see the screen flickering when you move up and down the image patern, then its the monitor http://www.lagom.nl/lcd-test/clock_phase.php EDIT: btw, I tested it in a CRT monitor and doesn´t do that flickering It also happen to me in other games, like FEAR when you enter a room and theres is a light turning on/off very fast, I load the same scene but using a CRT monitor and there was no flickering Sry for Off topic Edited February 13, 2011 by SpetS15 Share this post Link to post Share on other sites
johanna 11 Posted February 13, 2011 Opticalsnare, i have a task for you ! Is it possible for you to fix the horrible night vision wich is in the original game? Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 13, 2011 Also make sure you arent using any dynamic contrast/brightness options on your monitor, in combination with HDR the results may be hilariously sad. :D Share this post Link to post Share on other sites
Gunter Severloh 4045 Posted February 14, 2011 Is there any way to edit the smoke grenade effects so that they rise and fall with the landscape (like, Z value equals what it would before, but in ATL rather than ASL)? As is, smoke just sort of gets absorbed by hills rather than rolling up and down them. Thats more how the terrain is made or how the engine renders the smoke , something like that, maybe OS could make it so that the smoke would act as something seperate from the terrain. Is it possible for you to fix the horrible night vision which is in the original game? Let him concentrate on what hes doing namely Blastcore and you could look at all the other mods already out there for this, take your pick: Full Night Vision Goggles with clean lens http://www.armaholic.com/page.php?id=6123 GDT Mod NightVision http://www.armaholic.com/page.php?id=6673 Partial Night Vision Goggles with clear lens http://www.armaholic.com/page.php?id=6354 Partial Night Vision Goggles with dirty lens http://www.armaholic.com/page.php?id=6188 Share this post Link to post Share on other sites
solidsnake2384 10 Posted February 14, 2011 Nice mod but plz fix the mortar and artillery explosions. They look like a slightly larger grenade explosion. Share this post Link to post Share on other sites
bearking19 10 Posted February 15, 2011 Nice mod but plz fix the mortar and artillery explosions. They look like a slightly larger grenade explosion. Are you running ACE 2 as well ? That could be the problem. I was running ace 2 with blastcore and 105mm were just like grenade with slightly more smoke but the blast radius is still large. ran blastcore alone without ace and the explosions were really huge. Share this post Link to post Share on other sites
bigpickle 0 Posted February 15, 2011 Nice mod but plz fix the mortar and artillery explosions. They look like a slightly larger grenade explosion. Already been said many times before, its being changed. OS knows and has worked on it for next release. Share this post Link to post Share on other sites
solidsnake2384 10 Posted February 15, 2011 No I wasnt running ACE 2. The explosions are slightly big but doesnt even come close to arty or mortar explosions. Nice to know its being fixed. Share this post Link to post Share on other sites
bearking19 10 Posted February 16, 2011 (edited) No I wasnt running ACE 2. The explosions are slightly big but doesnt even come close to arty or mortar explosions. Nice to know its being fixed. If you want you can try the 227mm artillery ammo. I used it with the LDL mod and my god its insane the explosion effect and radius. EDIT: Found a bug. When using in blastcore 1.1 in conjuction with ACE 2, amoured vehicles secondary such as the 7.62 mm cannot use the lase function to calibrate for distance any more. Primary weapon still works though. The M1A2 TUSK CSAM has 3 weapons, 7.62, .50 and main cannon. Of these 3 only the .50 cal and main cannon can lase, the 7.62 is bugged when used with blast core. Please fix this thanks ! Ok the above problem is fixed with blastcore 1.2 beta. Please check out my AC130 video featuring blastcore with nice big blast effects here Edited February 16, 2011 by bearking19 Share this post Link to post Share on other sites
Tom1 10 Posted February 17, 2011 Can you pleeeeeeeeese fix smoke grenades. The first half of the smoke doesnt travel with the wind. Please please please make the smoke grenade animation move with the wind. It adds both to realism and to impersion, and it also makes them useable, for example and ACE user could guess the wind diretion with shift k, whereas all users could guess win direction by looking at other smoke and particles moving with the wind. The actual smoke moves with the wind, but only the smoke created at the end of the big 'initiation trail' which always moves in one direction, regardless of the wind. If I am being unclear someone please reply and ask what you dont understand. Share this post Link to post Share on other sites
konrad1 10 Posted February 21, 2011 also the m240 the muzzle flash is to much in the barrel. when there will be a patch or update? Share this post Link to post Share on other sites
bigpickle 0 Posted February 21, 2011 Can you pleeeeeeeeese fix smoke grenades. The first half of the smoke doesnt travel with the wind. Please please please make the smoke grenade animation move with the wind. It adds both to realism and to impersion, and it also makes them useable, for example and ACE user could guess the wind diretion with shift k, whereas all users could guess win direction by looking at other smoke and particles moving with the wind. The actual smoke moves with the wind, but only the smoke created at the end of the big 'initiation trail' which always moves in one direction, regardless of the wind. If I am being unclear someone please reply and ask what you dont understand. Share this post Link to post Share on other sites
bensdale 0 Posted February 21, 2011 Sorry fpr OT but this baby looks like Gazza at the world cup 1990 semifinals in Italy :D Share this post Link to post Share on other sites
purepassion 22 Posted February 21, 2011 also the m240 the muzzle flash is to much in the barrel.when there will be a patch or update? 1. Muzzle flashes are an general issue.... 2. Thats actually a good question! but i am sure OS is doing the best he can! Share this post Link to post Share on other sites
Tom1 10 Posted February 22, 2011 @ rockapes are you taking the piss or are you with me lol:p Share this post Link to post Share on other sites
bigpickle 0 Posted February 22, 2011 yeah sorry dude was just messing around :) Share this post Link to post Share on other sites
konrad1 10 Posted February 22, 2011 (edited) is the beta "higher " then 1.1 , or is 1.1 newer. can you make various explosions for 1 bomb? Edited February 22, 2011 by Konrad1 Share this post Link to post Share on other sites
bigpickle 0 Posted February 23, 2011 If i remember right the beta version is a lite version of 1.1 with fixes. Share this post Link to post Share on other sites
eshamis 10 Posted February 24, 2011 Hello, I have ARMA 2 CO 1,57.... and my problem with warfx is that - if I install CBA 0.6.0 with it it work ok but have only dust explosion effects no flash. When I install CBA 0.7.3 it's just crap... Smoke rises 4 times faster! I really dont want to give up on this one but I spent so much time trying to fix it=( Share this post Link to post Share on other sites
Gunter Severloh 4045 Posted February 24, 2011 Get the previous version of Warfx not his latest, and use the latest version of CBA. OS is working on the mod be patient. Share this post Link to post Share on other sites
Steakslim 1 Posted February 26, 2011 Hello, I have ARMA 2 CO 1,57.... and my problem with warfx is that - if I install CBA 0.6.0 with it it work ok but have only dust explosion effects no flash. When I install CBA 0.7.3 it's just crap... Smoke rises 4 times faster! I really dont want to give up on this one but I spent so much time trying to fix it=( Sure you're running Blastcore and not the older WarFX mod? I haven't seen the fast rising smoke since Blastcore's release. Share this post Link to post Share on other sites
desetnik15 10 Posted February 26, 2011 How do i change bullet tracers from green to white? Share this post Link to post Share on other sites