Muahaha 10 Posted December 13, 2010 Arma2 or OA units seems to get the same set of faces or feature for BLUFOR, which lacks in personalization such as wearing a tactical glass or any other items that will individualize the unit further. It seems all too plain and generic now. I am hoping maybe BIS will do a simple module or something just to do that little extra touch so that we aren't playing a game of clone soldiers, which somehow became a mood killer currently. Share this post Link to post Share on other sites
killakaze 10 Posted December 13, 2010 facial mapping would be cool, Rainbow 6 on the xbox360 has an option to add your own face to the game and it is very effective all you had to do was take a picture from the front and one from the side and the program automatically blends the two images to create the model, if arma had an option like that it would be pretty sweet online seeing all the people your playing against. Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 13, 2010 Ego aside, how does this enhance combat? Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 13, 2010 Isn't this just the same request/suggestion like this: http://forums.bistudio.com/showthread.php?t=111534 Share this post Link to post Share on other sites
killakaze 10 Posted December 13, 2010 it enhances the online component of the game, and i havnt looked at that link so you tell me lol. Share this post Link to post Share on other sites
Muahaha 10 Posted December 14, 2010 (edited) Ego aside, how does this enhance combat? Well it doesn't. It will just enhance the atmosphere of the game. As most of the AI units you have with you normally are probably cloned out of the lab or twins or triplet or quadruplet. It's a simple request I hope, as all the necessary items are already in-game, just when the game engine "generate" AI units, why not use those in-game asset to personalize or individualize the AI units rather than just plain old same AI. Just generate a squad of 10 and you will see that majority of them have the same exact face. So just to add more flavor get those game asset like glasses... etc on them. Isn't this just the same request/suggestion like this:http://forums.bistudio.com/showthread.php?t=111534 Ah.. honestly I didn't go through that thread as well.... But from that thread, I believe it's more of customizing our own avatar rather than the generic AI units fighting along with you. So it's 2 different thing I guess... :) Edited December 14, 2010 by Muahaha Share this post Link to post Share on other sites
johncage 30 Posted December 14, 2010 no personalized face. need personalized combat goggles because the tacticool glasses are ugly Share this post Link to post Share on other sites
paplate 10 Posted December 14, 2010 I think we need more control overall on the customization of avatars. Right now it's pretty much impossible to really identify any unit. I know in VBS2 there are commands to change things such as height and weight, and these would definitely help make each of the units seem more like individuals. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 15, 2010 But I'd prefer the VBS script commands to do it rather than profile, or at least profile only. Share this post Link to post Share on other sites
Primarch 10 Posted December 17, 2010 Oh yeah I want a fatty with a thin face, amirite? I want a working 3D editor first, thank you. Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 17, 2010 Would rather fight than play dress-up Barbie. :rolleyes: Like it or not, ArmA is a combat sim not some MMORG. The focus is on fighting, particularly infantry and armor. Any role-playing capability is largely up to mods adjusting individual soldier models, face, uniforms, etc. The game engine is not designed to support morphing the underlaying skeletal structure - so making a soldier more or less bulky/tall on the fly is not feasible. Don't think BIS should expend the resources to support adding that capability either. They have limited time and people, tasking them with such an off-topic feature would be a great waste when far more important things are needed. Share this post Link to post Share on other sites
Gunter Severloh 4071 Posted December 18, 2010 Hmm?.. I think my post is earlier, and talks about the same thing, it would help to search before one posts. http://forums.bistudio.com/showthread.php?t=111534 Share this post Link to post Share on other sites
Binkowski 26 Posted December 19, 2010 Ego aside, how does this enhance combat? this. Share this post Link to post Share on other sites
Muahaha 10 Posted December 19, 2010 Would rather fight than play dress-up Barbie. :rolleyes:Like it or not, ArmA is a combat sim not some MMORG. The focus is on fighting, particularly infantry and armor. Any role-playing capability is largely up to mods adjusting individual soldier models, face, uniforms, etc. The game engine is not designed to support morphing the underlaying skeletal structure - so making a soldier more or less bulky/tall on the fly is not feasible. Don't think BIS should expend the resources to support adding that capability either. They have limited time and people, tasking them with such an off-topic feature would be a great waste when far more important things are needed. Playing Barbie? hahaha... well...aren't everyone doing that with all the various types of camo. You can argue that it's for blending into the environment... but do the AI really see it that way? Anyway, main thing I am trying to suggest is to use existing asset ingame to enhance further the gameplay. For some immersion comes in the form of realistic physics and gun firing sound while for others it may be as simple as having various faces in game. This is still a suggestion thread and I don't think an idea such as this would anyway hinder or change BIS's design direction of this game becoming Mil-sim to Sim 4.... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted December 19, 2010 The AI are given random faces (well, random identities picked out of a supposedly diverse pool). The problem is that I find most of the faces look too similar. Nothing a mod can't fix though. Share this post Link to post Share on other sites