eggbeast 3685 Posted December 2, 2010 (edited) GITS Evolution for Lingor v1 UPDATE Evo Lingor v3 is in this pack: http://www.gitsarma.gamingdeluxe.net/missions/Evolution_missionpack1.rar Island Lingor v1.2: http://www.armaholic.com/page.php?id=10792 also requires these 3 (listed on armaholic page for the island): http://www.armaholic.com/page.php?id=8523 http://www.armaholic.com/page.php?id=11836 http://www.armaholic.com/colombia/addons/objects/ibr_plants_v10.7z Modded version of mission here http://www.gitsarma.gamingdeluxe.net/missions/Evolution_modmissionpack2.rar Edited August 9, 2011 by eggbeast Share this post Link to post Share on other sites
kdjac 19 Posted December 3, 2010 Modded or unmodded. In work cant check :o Share this post Link to post Share on other sites
eggbeast 3685 Posted December 3, 2010 its unmodded except it needs lingor arma2 OA and the BAF expansion (which comes with OA) full lingor links: Island of Lingor http://www.armaholic.com/page.php?id=10792 African foliage http://www.armaholic.com/page.php?id=8523 Buildings http://www.armaholic.com/page.php?id=11836 and Ibr_plants - which I think we have in Duala http://www.armaholic.com/colombia/addons/objects/ibr_plants_v10.7z Share this post Link to post Share on other sites
kdjac 19 Posted December 3, 2010 Excellent tonights drunken entertainment sorted :D Share this post Link to post Share on other sites
larsiano 12 Posted December 3, 2010 Awesome! Will test it ASAP,, thx for all the work!!....Lingor EVO here we come !! Share this post Link to post Share on other sites
kremator 1065 Posted December 3, 2010 Great work mate !! Will test it now ! Share this post Link to post Share on other sites
icebreakr 3159 Posted December 3, 2010 Eggbeast: can u tell me what classes you need for both sides? I have a beta of units, so PM me. Share this post Link to post Share on other sites
eggbeast 3685 Posted December 4, 2010 ah units cool mate just taking a beer break from a heavy fight in the first city- you ideally need 6 men including 1 in air to make this mission a success in terms of units, we often use: FR_Commander / officer FR_Sapper / engineer FR_Corpsman / medic FR_Marksman / sniper FR_Assault_GL / grenadier USMC_Soldier_AA / anti air FR_AR / machinegunner USMC_Soldier_HAT / antitank USMC_Soldier_Pilot / pilot USMC_Soldier_Crew / crewman and that's about it ---------- Post added at 12:15 AM ---------- Previous post was Yesterday at 11:08 PM ---------- well im off to bed. im leaving 5 GITS players and 2 public in there to finish the second city and take the third. will be back on tomorrow to attack the next cities. it's exciting to visit these new places and fight there for the first time... the side missions are awesome too. great island ice. thanks for all your hard work on it. Share this post Link to post Share on other sites
ßøðyßâg 10 Posted December 4, 2010 . .. those damn helis and air planes driving me nuts Share this post Link to post Share on other sites
kdjac 19 Posted December 4, 2010 Jebus this is much harder than usual, brilliant tho. Excellent combination of island and evo. Some bugs: Lose your weapon after being revived. Find yourself in the sea washing ashore for no reason. Engineers cant repair. Share this post Link to post Share on other sites
eggbeast 3685 Posted December 4, 2010 yeah the normal arma2 soldier engineers cant repair without a truck we dont play with revive on as it seems to cause lag and is a bit ropey. it is a damn hard mission - you need an AA guy and a pilot working full time! or you just need to learn to hide Share this post Link to post Share on other sites
kdjac 19 Posted December 5, 2010 Played 15 hours since yesterday :D Cant capture the officer is a certain class needed? We just shoot him normally, dunno if its a bug or feature you cant hit planes with sidewinders or Stingers actually easier to take them down with HE rounds than firing stingers they never hit. What bugs me is 5 public players have joined our server since yesterday for a mission and map this good its really weird only 5 have joined. Its maybe that they cant see the server or something but very stange that an Icebreakr map combined with evo gets only 5 public players. Share this post Link to post Share on other sites
eggbeast 3685 Posted December 5, 2010 i think its cos of OA tbh. some peoiple have a2, some have OA and a smaller subset have both. the mission made by a true arma freak is always going to be combined ops, and hence the casual gamers who have a2 or OA but not both get excluded... :( you should be able to capture the officer. we can. if it's a certain city let me know which. here's a few tips to make EVO play the best regarding sidewinders and hellfires: get in the cobra/apache/etc as pilot (and not as gunner) click manual fire you can now lock the missiles on target to reload the chopper you get in as gunner right? from then on you cannot lock the missiles as pilot only. only after the heli has been destroyed and respawns can you again get in as pilot and then lock... sucks ass but that's an OA bug. this does not apply on your own server (on your client machine, all vehicles are local to you so the missiles never lock as pilot) for stingers etc: they have adopted the MMA type locking function in OA. you get a lock, hold it, wait for the tone, then fire, keep it locked as long as you can, if the tone breaks TAB and TAB again to re-acquire, then fire again. the enemy has countermeasures (as do you) so you need a lot of missiles. we usually have 3 of us firing together to ensure the countermeasures fail. we put 4 stinger firing vehicles and 2 launcher pods in the base to help. TIP: get a pilot in the F35 (which rearms with 8 sidewinders) to routinely clear the sky. IF the base is busy, respawn HMS GITS and fly from the carrier. lastly, to stop the enemy caning you: make a profile: //filename server.Arma2OAProfileclass Difficulties { class Recruit { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 0; autoSpot = 1; cameraShake = 0; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonID = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.55; precisionEnemy = 0.3; }; class Regular { class Flags { 3rdPersonView = 1; armor = 0; autoAim = 0; autoGuideAT = 0; autoSpot = 1; cameraShake = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 0; netStats = 1; tracers = 0; ultraAI = 0; unlimitedSaves = 1; vonId = 1; weaponCursor = 0; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.98500001; precisionEnemy = 0.20499997; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; hudWpPerm = 0;// Cannot be changed map = 0; netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0; vonId = 0; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.99; precisionEnemy = 0.3; }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonID = 0; weaponCursor = 0;// Cannot be changed }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 1; precisionEnemy = 0.5; }; }; play on regular. skillEnemy = 1; precisionEnemy = 0.5; makes for fantastic firefights. high skill means they use great tactics low precision means they are not all one shot killers PUT THE FILE IN: "armaroot"/server/users/server/server.Arma2OAProfile in ours, the server root is: E:\xxgames\ROBG\GameServers\TC72378756645241343275023\ then if you rent a dedi, set this command line startup parameter -server -port=2300 -mod=@CBA;@Lingor -profiles=E:\xxgames\ROBG\GameServers\TC72378756645241343275023\server -name=server -config=server.cfg where your config is in "armaroot"/server.cfg this works so well we're never gonna change it ---------- Post added at 09:51 AM ---------- Previous post was at 09:47 AM ---------- come and play on our server if you want to see this working... filter servers for GITS. we play with CBA on always too Share this post Link to post Share on other sites
kdjac 19 Posted December 5, 2010 Few of us will join your server later, we have to tag team to take down planes anyway :D Share this post Link to post Share on other sites
eggbeast 3685 Posted December 5, 2010 how did you find it? seems like a decent city route? Share this post Link to post Share on other sites
kdjac 19 Posted December 5, 2010 Version seems different to the one above. Good fun when working with a team the last town was taken very quickly i like the route altho doubt i will ever see the last town. Great server Jigsaw was getting red locks on some GITS lads with the Harrier :o Yitsack couldnt join the squad full maybe? So he got Tked a few times as he had no diamond. Capture works but we couldnt refuel our tanks after we repaired them. Wasnt much enemy air is that a new option ? Share this post Link to post Share on other sites
eggbeast 3685 Posted December 6, 2010 there wasnt much enemy air cos we had bad samaritan up there on overwatch ;) you get red locks when people are in captured vehicles which we do a lot if we knew you were all together we could have joined thelast man in, which you have to do cos of playerlist not updating for the guy joining. still an old bug that needs fixing was a good game! Share this post Link to post Share on other sites
Lt Gunner 10 Posted December 6, 2010 Any way this could be setup so that you can save your gear loadout at the ammobox, so that when you respawn you are ready to go back? Also would it be possible to allow for the Ace poor man's revive to work rather than using norrin's revive, for those of us running this mission on an ACE server? Share this post Link to post Share on other sites
kdjac 19 Posted December 7, 2010 Any way this could be setup so that you can save your gear loadout at the ammobox, so that when you respawn you are ready to go back? Weapon saves workes but is intermittent, i go to each of the 3 ammos boxes until it works then your good to go. Comes up on the top rigth when it works. Share this post Link to post Share on other sites
eggbeast 3685 Posted December 7, 2010 weapon save solution: the weapon save function only works if you go into GEAR menu from STANDING. It does not work if you are crouching. so go to crate, stand up, access crate, take weapons = saved. if you run out of ammo in the field and want to take an enemy weapon on a permanent basis... either STAND, GEAR take weapon = saved OR CROUCH/PRONE (cos you're bing shot at), GEAR take weapon = not saved. you can then crawl behind a tank/ building, STAND UP, press GEAR key and = saves. If you want to take a weapon temporarily for the firefight, but respawn with your old weapon, then take the weapon in prone/crouch and do not enter GEAR menu from standing until after you die. simple? the other tip is: when you access GEAR make sure you have your PRIMARY weapon on. if you have pistol/rocket on it saves this as your primary and you respawn with pistol in hand etc... pain. to recover from this bug, put your rifle in your hand, stand up, press GEAR key. job done. Share this post Link to post Share on other sites
Lt Gunner 10 Posted December 7, 2010 (edited) Good to know, I'll give it a try. Edit, the save gear script doesn't work for me or anybody else no matter what. Edited December 7, 2010 by Lt Gunner Share this post Link to post Share on other sites
eggbeast 3685 Posted December 7, 2010 are you on a LAN? Share this post Link to post Share on other sites
Lt Gunner 10 Posted December 7, 2010 lol, No, Dedicated server. Share this post Link to post Share on other sites
eggbeast 3685 Posted December 7, 2010 are you running any mods? save weapons works for all of us 100% of the time in the way described Share this post Link to post Share on other sites
Lt Gunner 10 Posted December 8, 2010 check PM, dont want to clutter your post... Share this post Link to post Share on other sites