Rhodesy77 11 Posted November 25, 2010 Hey all, started these on Tuesday and am now at a release point. in short they are some special forces for lingor, they are going to be a part of a bigger mod that i am working on in my spare time between other projects, but i thought id release them now to give people something to use on lingor. since ive only worked on them for 3 days they are bound to have bugs and lil problems. the textures are fairly simple as i will go back and rework them in the future. since im slack as i put 6 hours straight into the mod this morning to get it released, ill just have the Readme here for the other details. Cheers Rhodesy. ADDON : Rho_Jungle_SF made by Rhodesy Version : 1.0 Release Date :25/11/2010 ====================== REQUIRED ADDONS: ====================== ACE2* *Note - only need ACE2 for the weapons, they should work fine without it but you just will need to make your own weapons load out. ====================== DESCRIPTION : ====================== Just some basic Lingor SF. Put together in 3 days so kinda rough around the egdes but its just to fill a gap till i put something bigger together. ============================== CONTENT/FEATURES/CHANGES/BUGS : ============================== Awesomeness... ============================== CHANGELOG/BUGS/KNOWN ISSUES: ============================== There will be bugs, it hasnt been overly tested. -some NOHQ issues (old nohq) so some things may not look quite right (ie patches showing in the nohq that arnt actualy there lol) ====================== CLASSNAMES : ====================== jsf_tl - Teamleader jsf_gl - Rifleman jsf_saw - MG gunner jsf_rto - Radio Op jsf_med -Medic ====================== INSTALLATION : ====================== The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder ====================== CREDITS AND THANKS : ====================== Credits to Johannes - Base models/textures. Binkowski - Original gave me permissions + textures. dasquade - alot of the head gear is by him. Sabre - vest and gear textures redone by him, i only tweaked em. Macadam Cow - some awesome screenshots for release AEF clan - for early alpha testing and ideas. ====================== DISCLAIMER : ====================== I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. This readme has been made by using the ArmedAssault.info Readme Generator. ====================== Pics: ====================== DOWNLOAD: http://www.multiupload.com/KOKMC80I5T Thanks again guys Rhodesy. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 25, 2010 Heh, I've never seen tiger stripe in BDU cut before. Awesome! :D Share this post Link to post Share on other sites
SIXTWO 10 Posted November 25, 2010 these units look boss, thank you. Share this post Link to post Share on other sites
avengerzx 10 Posted November 25, 2010 (edited) Finally a release!! Also can't wait to download it and try it on Lingor and Mana Edit: Why does the hand clips through the M203?? Edited November 25, 2010 by avengerzx Share this post Link to post Share on other sites
Rhodesy77 11 Posted November 25, 2010 just a side note, those pics where taken with a alpha build, since then ive removed the MICH2001 and all USA flags, as they are ment to be Lingor SF lol, in the future ill prolly add a Lingor patch to em. also they are only equiped with basic M4's and kit. anyway hope you all enjoy, i had fun making them and will prolly continue work on them a lil bit :) Cheers Rhodesy Share this post Link to post Share on other sites
CombatComm 10 Posted November 25, 2010 I dont usually download weapon addons or units nor comment on them but I just had to say you did an amazing job editing your pictures. That last one on the first post danm near looks like a real photo. Great job. And since the tiger stripes remind me of my own Air Force ABU's i think ill grab these Share this post Link to post Share on other sites
Rhodesy77 11 Posted November 25, 2010 well i cant take any credit for those pics, they are all done by Macadam Cow who i must agree, did a awesome job with them :) Share this post Link to post Share on other sites
Lightninguk 0 Posted November 25, 2010 nice work again m8 anychance of a addons that look like these but great work on these Share this post Link to post Share on other sites
lennard 447 Posted November 25, 2010 Looks great Rhodesy! Will be downloading these when I get home.:) What's the status of the units equipped with Ranger vests etc. you were making for Lingor you showed a while ago in the WIP thread? Share this post Link to post Share on other sites
Rhodesy77 11 Posted November 25, 2010 @Lennard yer they are going to be the Lingor regulars, they are coming along, still messing around with em, looking for some decent camo. either going to keep em on wdl bdu's or make them their own cheap digi not sure yet. any help is welcome though as i got some vehicles in the works to :) Share this post Link to post Share on other sites
pauliesss 2 Posted November 25, 2010 Very nice, thanks Rhodesy77, downloading now! :bounce3: Share this post Link to post Share on other sites
Zipper5 74 Posted November 25, 2010 Really like the look of the units, really don't like the ACE2 requirement. Any chance of a simple re-config changing the weapons to vanilla Arma 2 variants to remove the ACE2 dependency? That would be great if you did. :D Share this post Link to post Share on other sites
papanowel 120 Posted November 25, 2010 (edited) Cheers m8 :) I try those right now. Edit: It may looks better with the us patch on them. Edited November 25, 2010 by Papanowel Share this post Link to post Share on other sites
Guest Posted November 25, 2010 Release frontpaged on the Armaholic homepage. Rho Jungle SF v1.0Advanced Combat Environment 2 OA Share this post Link to post Share on other sites
icebreakr 3159 Posted November 25, 2010 Be advised that these units are not official Lingor ones, I'm doing those and I'm near the actual release. There are two sides: GAL (Government Army of Lingor) and ARL (Armadas Revolucionarias de Lingor). GAL will have regular troops, policemen, mercenary group Venator and specops. ARL will have rebels in various clothing, I'm also thinking adding druglord & his personal army. Share this post Link to post Share on other sites
KEVINMGXP 20 Posted November 25, 2010 (edited) Really like the look of the units, really don't like the ACE2 requirement. Any chance of a simple re-config changing the weapons to vanilla Arma 2 variants to remove the ACE2 dependency? That would be great if you did. :D i have to aggree on the on this units look great and if you continued to work on them you might want to remove the Ace II dependancy, not that AceII is not a good mod but i play arma II and OA with my own combination mod without changes to the game play like ai and such ... edit btw Icebreakr a little of topic but i love your lingor ise ;-) Be advised that these units are not official Lingor ones, I'm doing those and I'm near the actual release. There are two sides:GAL (Government Army of Lingor) and ARL (Armadas Revolucionarias de Lingor). GAL will have regular troops, policemen, mercenary group Venator and specops. ARL will have rebels in various clothing, I'm also thinking adding druglord & his personal army. this will give a good scenery for like navy seal druglord take outs like in columbia and such things Edited November 25, 2010 by KBourne Share this post Link to post Share on other sites
Rhodesy77 11 Posted November 25, 2010 @*Zipper5* atm i wont be doing a Non ACE config, 1 cus myself and my clan use ace, and they are the reason i really did this project, and 2 becuase its just weapons, thats it, so you can still use it but they will just spawn without weapons, so just dont be lazy and make ya own load out :P @Icebreakr, yer sorry really should have made that clear lol, these are in no way, shape or form connected to icebreakr or his team, sorry for any confusion :) Share this post Link to post Share on other sites
Zipper5 74 Posted November 25, 2010 (edited) It gives error messages about the missing weapons, though, and if I was to use them in a mission then I don't think people playing it would appreciate being greeted with an error when they start, even if the mission is still playable. :p That's a shame, I would have liked to use them in possible projects I have in the works on Lingor. Edited November 25, 2010 by Zipper5 Share this post Link to post Share on other sites
mrcash2009 0 Posted November 25, 2010 (edited) @*Zipper5* atm i wont be doing a Non ACE config, 1 cus myself and my clan use ace, and they are the reason i really did this project, and 2 becuase its just weapons, thats it, so you can still use it but they will just spawn without weapons, so just dont be lazy and make ya own load out :PIf its just weapons, then why not have a non dependent version? Seems a little restrictive and awkward to me for mass distribution.If it was made just for clan then why distribute to the masses as a release with a restriction? The restriction being install a complete 1 gig or slightly less total conversion mod just to use its weapons config, plus the use of this in MP missions on non ace servers (there are many). But its your work, and they do look great, not knocking you mate, just seems odd to not have a non dependent version for allot of people who want to enjoy your work but then wont (zippers reply for example plus the subtle ball ache of setting loadouts to test them). Screens look great too, nice shots. For the record I use ACE but it was just a thought. Edited November 25, 2010 by mrcash2009 Share this post Link to post Share on other sites
DaveP 66 Posted November 25, 2010 @*Zipper5* atm i wont be doing a Non ACE config, 1 cus myself and my clan use ace, and they are the reason i really did this project, and 2 becuase its just weapons, thats it, so you can still use it but they will just spawn without weapons, so just dont be lazy and make ya own load out :P@Icebreakr, yer sorry really should have made that clear lol, these are in no way, shape or form connected to icebreakr or his team, sorry for any confusion :) Would you take issue to someone else making a non ace config and offering it as part of the package? These are very nice units and it would be a shame to not have them available to all Share this post Link to post Share on other sites
enforcer1975 0 Posted November 25, 2010 (edited) Nice Tigerstripe!! I love it But why do they have a US Flag on the helmet?? Heh, I've never seen tiger stripe in BDU cut before. Awesome! :D Quite useful stuff. I've used the modern one when playing airsoft. My buddies said i was hard to spot because there were lots of shadows where i've been hiding and it was getting dark ( + for me ). Edited November 25, 2010 by Enforcer1975 Share this post Link to post Share on other sites
Rhodesy77 11 Posted November 25, 2010 Yer if some1 wants to get in contact with me to create a seperate non ace config then please do so and i will put it into the next release (most likely a few days). till then it will stay as is, mainly cus im pretty busy atm in both rl and with other arma projects (Rangers, other Lingor stuff and some secret stuff :P ) but yer if some1 is willing to get into contact with me to do it the great :) Share this post Link to post Share on other sites
manzilla 1 Posted November 25, 2010 Thanks for making it use ACE2! Great units! Share this post Link to post Share on other sites
mr. bravo 17 Posted November 25, 2010 Very nice models and textures! Fits the island perfectly :) Share this post Link to post Share on other sites
Whiskey Tango 10 Posted November 25, 2010 These look very nice inded. Top job. Share this post Link to post Share on other sites