kabong 1 Posted September 28, 2010 Thanks eggbeast, but I still don't understand which is the most recent version of US and GB. The latest versions released by Blazes were USv6 and GBv7, both dated Sept. 24. In your new, separate OA pack, they are USv3 and GBv4 dated Sept. 20. Why have you put the apparently older versions in the mission pack? Which should we use? Share this post Link to post Share on other sites
eggbeast 3685 Posted September 28, 2010 (edited) blazes is developing it so if you can find his latest ones use them i'm away on work a lot atm, so i can't keep up with him lol Edited September 30, 2010 by eggbeast Share this post Link to post Share on other sites
Blazes Boylan 10 Posted September 30, 2010 (edited) new versions here: US v7, GB v8, BAF v2 http://www.multiupload.com/1J3IMZG4AG -added parameter to delay reinforcements -added possibility to open the T-menu via radio command 0 - 0 - 1 Evo Menu -added UAV as support option from rank2 upwards, needs Terminal Hmmwv to acces the UAV -various small fixes Edited September 30, 2010 by Blazes Boylan Share this post Link to post Share on other sites
eggbeast 3685 Posted October 1, 2010 (edited) good job blazes added to my sig link below for easier download i'va also added your respawn fix to all of the Arma 2 versions I'm also adding a major air assault to the taki mod mission where you get bumped by no less than 12 enemy planes including iranian F14's, takistani su34's, su25's and L39's... uh oh Edited October 1, 2010 by eggbeast Share this post Link to post Share on other sites
eggbeast 3685 Posted October 18, 2010 latest OA Evo missions in my sig Share this post Link to post Share on other sites
helljumper51 10 Posted December 30, 2010 I am having a problem. My friend and I host our own server and play your evo maps. they are fantastic btw. Anyway, our problem is that we don't level up. we get scores around 40 or so and still don't even make Cpl. how come? Share this post Link to post Share on other sites
eggbeast 3685 Posted December 30, 2010 when you start the server, look in parameters. http://i162.photobucket.com/albums/t247/eggbeast/class.jpg next set the colonel (rank 6) max score to whatever you want it at. http://i162.photobucket.com/albums/t247/eggbeast/params.jpg default is 300, meaning that each rank up is at 50 points. if you set it at 120, then each rank up is at 20 points. beware that this affects your artillery calls though. if you set the rank up to 20, and artillery cost is 25 points, then you will not be able to call it until you have 145 points, cos calling arty that would demote you is not allowed. you would have to set your arty cost way down too. Share this post Link to post Share on other sites
eggbeast 3685 Posted January 18, 2011 latest version added - BAF Takistan Evolution with all the fixes we put in - works a dream 22 player co-op requires combined ops huge mission great teamwork http://91.192.210.5/gits/Arma/GITSEvolutionV10.Takistan.pbo enjoy Share this post Link to post Share on other sites
eggbeast 3685 Posted January 22, 2011 (edited) this was us ambushing 7 enemy lorries full of troops last night with mines and satchels, and deployed mg's and mortars with an F35 keeping the planes away and moipping up the leakers. 5RxyIPF-5sc well we're lovin this mission - is anyone else out there playing it? Edited January 22, 2011 by eggbeast Share this post Link to post Share on other sites
eggbeast 3685 Posted January 23, 2011 ok the new taki map is rebundled with chernarus 31 and lingor v2 here: http://91.192.210.5/gits/Arma/GITSEvomissionpack_OA.zip __________________ Share this post Link to post Share on other sites
Sleep 10 Posted January 23, 2011 Just uploaded it to the server. unfortunately insurgency is on demand all the time right now.. Are the side missions working correctly now? If so is there a way to link missions between all the guys working with you? Share this post Link to post Share on other sites
eggbeast 3685 Posted January 24, 2011 yeah the side missions are peachy all the guys in your squad win points from the missions you have to use manual map markers and teamspeak/ ventrilo generally to communicate about ambushes/ rescues etc it works great Share this post Link to post Share on other sites
bigshot 64 Posted January 31, 2011 (edited) tried to run this mission twice so far but it crashed arma2OA both times within the first 20 minutes of play while working at capping the first town (not much accomplished yet cept for a few destroyed vehicles (including my own chopper after being shot down). I'm playing by myself on a non-dedicated hosted server. Using latest official version of the game...no addons used with the mission. *EDIT* - actually it just crashed a 3rd time now. This time i had finished all tasks at the first town (tower,cleared all enemies, captured officer) and was simply on my way back to base (driving in a stolen enemy vehicle) Is anyone out here able to run this mission on an LAN (non dedicated) with no crashes? Edited January 31, 2011 by BigShot Share this post Link to post Share on other sites
eggbeast 3685 Posted February 1, 2011 hmm i've not tried it on a LAN tbh. It's designed for multiplayer online, and never crashes for us. We play it over a week or more with our clan joining with a range of differing mods (except ACE obviously) and we have no issues. Toxim at Battlegroup Xtra hosts the mission all the time too and reports bugs to us but not crashes. what does your RPT file say? Share this post Link to post Share on other sites
bigshot 64 Posted February 2, 2011 (edited) hmm i've not tried it on a LAN tbh. It's designed for multiplayer online, and never crashes for us. We play it over a week or more with our clan joining with a range of differing mods (except ACE obviously) and we have no issues.Toxim at Battlegroup Xtra hosts the mission all the time too and reports bugs to us but not crashes. what does your RPT file say? Ok, here goes: Keep in mind there must be something specific about this particular mission that's causing the exception error in there. I havent been getting any exception errors with other missions at all so im confused about this. Thanks for the help if you think you can nail it down for me. ===================================================================== == L:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe == "L:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty ===================================================================== Exe timestamp: 2010/12/30 22:02:49 Current time: 2011/02/02 11:45:17 Version 1.57.76815 Item str_disp_server_control listed twice File description.ext, line 9: '.respawn': Missing ';' at the end of line File description.ext, line 10: '.respawndelay': Missing ';' at the end of line File description.ext, line 4: '.onLoadMission': Missing ';' at the end of line File description.ext, line 70: '.onLoadMission': Missing ';' at the end of line File description.ext, line 15: '.respawndelay': Missing ';' at the end of line File description.ext, line 1: '.OnLoadMission': Missing ';' at the end of line File description.ext, line 1: '.OnLoadMissionTime': Missing ';' at the end of line File description.ext, line 3: '.showCompass': Missing ';' at the end of line File description.ext, line 4: '.showGPS': Missing ';' at the end of line File description.ext, line 5: '.showMap': Missing ';' at the end of line File description.ext, line 6: '.showNotepad': Missing ';' at the end of line File description.ext, line 7: '.showWatch': Missing ';' at the end of line File description.ext, line 21: '.respawn': Missing ';' at the end of line File description.ext, line 1: '.OnLoadMissionTime': Missing ';' at the end of line File description.ext, line 3: '.respawn': Missing ';' at the end of line File description.ext, line 3: '.respawndelay': Missing ';' at the end of line File description.ext, line 4: '.ShowGPS': Missing ';' at the end of line File description.ext, line 5: '.ShowWatch': Missing ';' at the end of line File description.ext, line 6: '.ShowCompass': Missing ';' at the end of line File description.ext, line 7: '.ShowRadio': Missing ';' at the end of line File description.ext, line 1: '.OnLoadMissionTime': Missing ';' at the end of line File description.ext, line 2: '.respawn': Missing ';' at the end of line ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Mission GITSEvolutionV11.Takistan: Missing 'description.ext::Header' Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Value weaponDist not recognized as a source Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d Ref to nonnetwork object 1a0c8200# 439328: usvehicleammo.p3d WARNING: Function 'name' - BigShot is dead Duplicate weapon ItemMap detected for US_Soldier_AT_EP1 Duplicate weapon ItemCompass detected for US_Soldier_AT_EP1 Duplicate weapon ItemWatch detected for US_Soldier_AT_EP1 Duplicate weapon ItemRadio detected for US_Soldier_AT_EP1 Error in expression <ect 0] call BIS_EVO_idelSVEC}; _heli2 = createVehicle [_allvecsNG select (round > Error position: <createVehicle [_allvecsNG select (round > Error Type Any, expected String File mpmissions\__cur_mp.Takistan\data\scripts\makespetz.sqf, line 58 Error in expression <ect 0] call BIS_EVO_idelSVEC}; _heli3 = createVehicle [_allvecsNG select (round > Error position: <createVehicle [_allvecsNG select (round > Error Type Any, expected String File mpmissions\__cur_mp.Takistan\data\scripts\makespetz.sqf, line 60 Ref to nonnetwork object 1de66e00# 451584: craterlong.p3d WARNING: Function 'name' - BigShot is dead Duplicate weapon ItemMap detected for US_Soldier_AT_EP1 Duplicate weapon ItemCompass detected for US_Soldier_AT_EP1 Duplicate weapon ItemWatch detected for US_Soldier_AT_EP1 Duplicate weapon ItemRadio detected for US_Soldier_AT_EP1 Error during v-buffer creation: error 8876017c Virtual memory total 2047 MB (2147352576 B) Virtual memory free 1152 MB (1208598528 B) Physical memory free 777 MB (815038464 B) Page file free 2271 MB (2381606912 B) Process working set 428 MB (449589248 B) Process page file used 439 MB (460795904 B) Runtime reserved 373 MB (392036352 B) Runtime committed 363 MB (380674048 B) Longest free VM region: 300924928 B VM busy 938889216 B (reserved 163512320 B, committed 775376896 B, mapped 272105472 B), free 1208463360 B Small mapped regions: 13, size 69632 B VID: alloc 362484488, limit 2147483647, free: local 12835328, nonlocal 55991039, DX9 69206016, virt. 1208598528 ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00000000 graphics: D3D9, Device: NVIDIA GeForce 7800 GS, Driver:nv4_disp.dll 6.14.11.7824 resolution: 1024x768x32 Addons: CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CAWeapons_E_KORD in ca\weapons_e\kord\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\ CAAir2 in ca\air2\, zargabad in ca\zargabad\ CA_Animals2_Chicken in ca\animals2\birds\chicken\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ pond_test in ca\structures\pond\, 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ca\animals2\animconfig\ CAStructures_E_Wall in ca\structures_e\wall\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\ CA_CruiseMissile in ca\air2\cruisemissile\, CACharacters2 in ca\characters2\ CA_Modules_ZoRA in ca\modules\zora\, CA_Modules_Coin in ca\modules\coin\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAStructures_Railway in ca\structures\rail\railway\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAAir_PMC_KA137 in ca\air_pmc\ka137\, ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Walls in ca\structures_pmc\walls\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\ CAWeapons_E_M47 in ca\weapons_e\m47\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_MPA_MP in ca\mp_armory\armory_mp\, CAMP_Armory_Misc in ca\mp_armory\misc\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ CA_Modules_UAV in ca\modules\uav\, CARoads2 in ca\roads2\ CAStructures_Mil in ca\structures\mil\, CAStructuresHouse in ca\structures\house\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAWater2_Destroyer in ca\water2\destroyer\, CAWeapons2 in ca\weapons2\ CA_Modules_Alice2 in ca\modules_e\alice2\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\ CAData in ca\, CA_HC_Sounds in ca\missions\data\sounds\ CA_Modules_clouds in ca\modules\clouds\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CAWheeled_Pickup in ca\wheeled\datsun_armed\ CALanguageMissions_baf in ca\languagemissions_baf\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\ CAAir3_Su34 in ca\air3\su34\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, CA_MPA in ca\mp_armory\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CA_Heads in ca\characters\heads\, CA_Modules_Alice in ca\modules\alice\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ A_TVTower in ca\structures\a_tvtower\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAWheeled3_M1030 in ca\wheeled3\m1030\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAAir2_C130J in ca\air2\c130j\, Warfare2 in ca\warfare2\ CAAir_E_CH_47F in ca\air_e\ch47\, CAA10 in ca\a10\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CA_Missions_FirstAidSystem in ca\modules\fa\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures in ca\structures\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAWheeled_D_BAF in ca\wheeled_d_baf\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ Farm_Cowshed in ca\buildings2\farm_cowshed\, CAMisc_E_WF in ca\misc_e\wf\ CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CATracked_E_M113 in ca\tracked_e\m113\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ CAWater2_seafox in ca\water2\seafox\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CALanguage in ca\language\, CAStructures_E in ca\structures_e\ CAAir_E_AH6J in ca\air_e\ah6j\, CAMisc2 in ca\misc2\, missions_ew in ca\missions_ew\ CATracked in ca\tracked\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAAir_E_An2 in ca\air_e\an2\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CAAir_E_A10 in ca\air_e\a10\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E in ca\wheeled_e\, CAAir_E in ca\air_e\ CABuildingParts in ca\buildings2\buildingparts\, CAMisc3 in ca\misc3\ CA_Modules_Silvie in ca\modules\silvie\, CAWater2_Fregata in ca\water2\fregata\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CACharacters_PMC in ca\characters_pmc\, CA_Sounds_Baf in ca\sounds_baf\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAWheeled_E_ATV in ca\wheeled_e\atv\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_Modules_Functions in ca\modules\functions\, CAMusic in ca\music\ CATracked2_AAV in ca\tracked2\aav\, CAWeapons_M1014 in ca\weapons\m1014\ CALanguage_missions_PMC in ca\languagemissions_pmc\ CA_Modules_E_DynO in ca\modules_e\dyno\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\ CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAStructuresHouse_HouseV in ca\structures\house\housev\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\ CAStructures_PMC in ca\structures_pmc\, CA_Anims_E_Wmn in ca\anims_e\config\wmn\ A_Crane_02 in ca\buildings2\a_crane_02\ CAStructures_E_Mil in ca\structures_e\mil\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CAweapons_m107 in ca\weapons\m107\, CA_Dubbing_Baf in ca\dubbing_baf\ CA_Missions2_PMC in ca\missions2_pmc\ CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CA_SoundsMissions_E in ca\soundmissions_e\ CA_Animals2_Sheep in ca\animals2\sheep\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ Chernarus in ca\chernarus\, CA_Modules_Animals in ca\modules\animals\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, CA_PMC in ca\ca_pmc\ CALanguage_Baf in ca\language_baf\, CARoads_PMC_Bridge in ca\roads_pmc\bridge\ Ind_Tank in ca\buildings2\ind_tank\, CAAir_E_C130J in ca\air_e\c130j\ CAAir2_MV22 in ca\air2\mv22\, CATracked_E_T34 in ca\tracked_e\t34\ HouseRuins in ca\buildings2\houseruins\, CAWeapons_ZU23 in ca\weapons\zu23\ CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CACharacters_W_BAF in ca\characters_w_baf\, CATracked_BAF in ca\tracked_d_baf\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\ CAWheeled_E_Ural in ca\wheeled_e\ural\, CA_Editor in ca\editor\, CAMisc in ca\misc\ CA_Missions in ca\missions\ CAStructuresShed_Small in ca\structures\shed\shed_small\ CAStructures_Rail in ca\structures\rail\ CAStructures_Castle in ca\structures\castle\ CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\ CA_Support in ca\modules_e\ssm\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CARocks2 in ca\rocks2\ CAWeapons2_RPG18 in ca\weapons2\rpg18\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ Shapur_BAF in ca\shapur_baf\, CAWeapons_PMC in ca\weapons_pmc\ CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CALanguage_missions_e in ca\languagemissions_e\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CATEC in ca\buildings2\buildingparts\signs\tec\ CAWater2_smallboat_1 in ca\water2\small_boat\, CAWeapons_SPG9 in ca\weapons\spg9\ CAAir_BAF in ca\air_d_baf\, CAStructures_PMC_Ind in ca\structures_pmc\ind\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\ CAStructures_E_HouseA in ca\structures_e\housea\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\ CA_Animals2_Dogs in ca\animals2\dogs\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAMisc_fix_Str in ca\misc_fix\str\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CAweapons_ksvk in ca\weapons\ksvk\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CA_Modules_E_UAV in ca\modules_e\uav\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CATracked_E_T55 in ca\tracked_e\t55\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CA_Modules_PMC in ca\modules_pmc\, CAVideo2_PMC in ca\video2_pmc\ CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAWeapons_E_D30 in ca\weapons_e\d30\, CAAir_E_MI8 in ca\air_e\mi17\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CATracked_E_T72 in ca\tracked_e\t72\ CAStructures_E_HouseC in ca\structures_e\housec\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CA_Modules_Marta in ca\modules\marta\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWater2_LHD in ca\water2\lhd\, CAWeapons_Kord in ca\weapons\kord\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CAStructures_E_Misc in ca\structures_e\misc\ CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\ CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\ HALO_Test in ca\air2\halo\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAWeapons_E_AGS in ca\weapons_e\ags30\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ A_statue in ca\buildings2\a_statue\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ Farm_WTower in ca\buildings2\farm_wtower\, CAMisc_fix_air in ca\misc_fix\air\ CAMisc_fix_Ch2 in ca\misc_fix\ch2\, CASounds_Missions in ca\soundmissions\ CAWater in ca\water\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Animals2 in ca\animals2\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CABuildings2_A_Pub in ca\buildings2\a_pub\, CACharacters in ca\characters\ CASounds in ca\sounds\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\ CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\ CAWheeled3_TT650 in ca\wheeled3\tt650\, CAMusic_PMC in ca\music_pmc\ Mods: ca;expansion;baf;pmc Distribution: 1485 Version 1.57.76815 Fault address: 00000000 00:00000000 Unknown module file: GITSEvolutionV11 (__cur_mp) world: Takistan Registers: EAX:00000000 EBX:05FFE1E0 ECX:36E9CEF0 EDX:35163330 ESI:0182F7F0 EDI:36E9CEF0 CS:EIP:001B:00000000 SS:ESP:0023:0182F798 EBP:3CAED520 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010247 ======================================================= note: Minidump has been generated into the file C:\Documents and Settings\Dave\Local Settings\Application Data\ArmA 2 OA\arma2oa.mdmp Edited February 2, 2011 by BigShot Share this post Link to post Share on other sites
eggbeast 3685 Posted February 2, 2011 it's somewhere in here: Error during v-buffer creation: error 8876017cVirtual memory total 2047 MB (2147352576 B) Virtual memory free 1152 MB (1208598528 B) Physical memory free 777 MB (815038464 B) Page file free 2271 MB (2381606912 B) Process working set 428 MB (449589248 B) Process page file used 439 MB (460795904 B) Runtime reserved 373 MB (392036352 B) Runtime committed 363 MB (380674048 B) Longest free VM region: 300924928 B VM busy 938889216 B (reserved 163512320 B, committed 775376896 B, mapped 272105472 B), free 1208463360 B Small mapped regions: 13, size 69632 B VID: alloc 362484488, limit 2147483647, free: local 12835328, nonlocal 55991039, DX9 69206016, virt. 1208598528 ================================================== ===== ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00000000 graphics: D3D9, Device: NVIDIA GeForce 7800 GS, Driver:nv4_disp.dll 6.14.11.7824 resolution: 1024x768x32 some problem with your graphics Share this post Link to post Share on other sites
ocgamer 10 Posted February 2, 2011 sorry should have said what mods to use with GB version.you need: Arma 2 Operation Arrowhead British Armed Forces DLC + [GLT]Myke's Desert SU-34 http://www.armaholic.com/page.php?id=11378 GLT Missilebox http://www.armaholic.com/page.php?id=6071 Emery & Ruben's Chenowth http://www.armaholic.com/page.php?id=9929 RKSL Studios's RAF Eurofighter Typhoon FGR4 http://www.armaholic.com/page.php?id=11186 Air Weapons Pack http://www.armaholic.com/page.php?id=11187 RKSL System http://www.armaholic.com/page.php?id=6856 RKSL Flare System http://www.armaholic.com/page.php?id=6857 It works for me using these mods. Sorry again and I hope this helps. The mods you need to make your scenario run dont include any readme files so how do you know what @name to make them they dont show up in my launcher? like Desert SU-34 doesnt show up or the chenowth and about 4 other files? What gives? Share this post Link to post Share on other sites
eggbeast 3685 Posted February 4, 2011 just use our latest link - we've stopped using mods - just islands now Share this post Link to post Share on other sites
Chaostika7-17th 10 Posted February 11, 2011 (edited) howdy eggbeast, thx 4 your effort with all the gits evos, much appreciated. i know you guyz @ gits dont often play or use the revive option. but once its in the gits evo's, do you think it would be possible to add 2 server parameters, so all the revive dudes out there could also set up the revive options easily at mission start?!?! that would be more than schaschweeet!!! ps: i know how to set it up in the pbo, but no idea how to set it up in the server parameter list as a choice at mission start. and besides that, you update ALL your missons quiet often, so it would be some sort of struggle to always de- or un-pbo them, change and re-pbo all your missions again for implementing that feature. also, not everybody of the revive dudes on this planet knows how to do that, so i guess and think, that if you would be so kind in adding these two things, a lot of ppl would be more than gratefull for this feature. of course for gits guyz and the the no-so-often-using-revive-dudes you could also the add a 'standard' parameter called "immediately", "instant" or "no wait" as the first option to choose in the second picture/function "respawn button after" and everyone would be happy with his prefered revive option at mission start! a nice weekend to @ll armaholics out there bb Edited February 11, 2011 by Chaostika7-17th Share this post Link to post Share on other sites
eggbeast 3685 Posted February 12, 2011 hiya we do have revive in the mission but it's an older version - we'll take a look at updating it Share this post Link to post Share on other sites
kremator 1065 Posted February 12, 2011 Should just be a case of dropping new revive folder in. Norrin made it that way. Share this post Link to post Share on other sites
Chaostika7-17th 10 Posted February 12, 2011 (edited) hoi egbeast, of cousre i know there is revive in all the gits mission, but you configured revive to a INSTANT appearance in/of the base/spawn button! as i mentioned, i know where to change revive times, buttons and their appearances ect in the pbo/script, but a lot ppl just dont konw that. also you often update your missions (and thx a lot for that) and everytime after your update your missions, ppl would always have to change the stuff again in the pbo!! once a lot of ppl play revive wih revive time® and guyz (like u @ gits) with revive-no timer-instant spawn, i thought it would be a brilliant idea to see just 2 revive serverparameteres @ missionstartup like in the picks below, so everybody can and cpuld set up their own disired revive options and everybody would be happy....the ''instanters and the 'revive awaiters' too :cool: of course for gits guyz and the the no-so-often-using-revive-dudes you could also the add a 'standard' parameter called "immediately", "instant" or "no wait" as the first option to choose in the second picture/function "respawn button after" and everyone would be happy with his prefered revive option at mission start! a nice weekend to @ll armaholics out there thx for reading bb ps: by the a way, is there e a possibillty to somewhere contribute with a donation for all ya work?!?! hehehehe just let me know over and out Edited February 12, 2011 by Chaostika7-17th Share this post Link to post Share on other sites
eggbeast 3685 Posted February 13, 2011 hey mate - no probs to put this in, BUT, do you have a copy of the mission you are referencing above? I can look at how that works to implement this Share this post Link to post Share on other sites
rowdied 44 Posted February 13, 2011 Hey Eggbeast, just a couple of quick questions :) Is there a way to change the reinforcement dropping helicopter to a plane? I've noticed that the helicopter changes from an mi8 to a hind periodically and was wondering if I could make it a plane also. Also, is there a way to disable the reinforcement helicopter from dropping troops period? I've poked around but dont seem to have any luck and the reason I'm asking is because on the ded-server I run the empty crashed helis add up and cause massive lag. Have you found a fix for this yet? Thanks Great version by the way, my friends love it. Share this post Link to post Share on other sites
eggbeast 3685 Posted February 13, 2011 (edited) on the ded-server I run the empty crashed helis add up and cause massive lag. yeah this has been top of my TO FIX list all week. We can't see any reason why in-game the delete function does not act on the choppers and if you go to the extreme north east of fallujah, (at marker enemyair03) you see this: each wreck of the mi8's don't despawn, and mostly they just sit on the ground with the crew standing near them (from when they ran out of fuel) we see this on takistan also, so I think we need to rewrite the reinforcement script a little to put in a plane, just edit this line in the init EGG_EVO_mevair3 = ["Mi17_Ins","Mi24_P","Mi24_V","Mi17_rockets_RU"]; to this: EGG_EVO_mevair3 = ["An2_TK_EP1"]; we finally made it through to the last city in fallujah tonight and completed the mission for the first time but it took some patience with lag... here's us in fallujah city with saddam Edited February 13, 2011 by eggbeast Share this post Link to post Share on other sites