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twirly

Move Hand Grenades to action menu

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I own a RL M-16 and and AK....and on neither one can I select hand grenades or smoke from the fire selector! This really needs to be moved to somewhere else.

Trying to select a fire mode and getting a grenade is far from realistic. It's also a pain the arse!

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Semi-Burst-Full-Grenade-Smoke on the fire selector on an M4 is not strange or complicated? I can't follow that at all.

I know it's not real!

Edited by twirly

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Semi-Burst-Full-Grenade-Smoke on the fire selector on an M4 is not strange or complicated?

No. It's easy. And the "throwing nades" doesn't depend on the primary weapon you have (M4 or whatever), you can throw them without any other weapons (like civilians throwing stones). They just appear in the weapon selector.

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What weapon selector....do you mean "GEAR".

In real life a person would never throw a grenade when all he wanted to do was switch fire modes on his weapon. The fire modes should be SAFE-SEMI-BURST-AUTO..... the handgrenades, smoke and HE should be somewhere else. It's just not realistic the way it is.

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Agree with the OP, you don't get to your launcher or pistol using the fire mode selector, I see no good reason for doing so with grenades either.

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I'd rather have a "select grenade" button and a "quickthrow grenade" button. Having to use the mwheel scroll action menu to just get a grenade ready would be terrible.

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Buttons to directly select weapons would be the way to go.....quick and direct.....Less mistakes and farking around!

A clickable mouse wheel is perfect for the fire selector....but move the weapons so that they are all togeher somewhere.

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While I agree that having grenades in the F-firemode is not ideal, to have it in the action menu would be a nightmare.

Theres already too much crap in the action menu. Imagine walking up to a Humvee and instead of getting in as a passenger, you throw a grenade on it and blow up your fireteam.

Edited by sparks50

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best way by far would be to have a designated key for throwing nades...Fireselector is weird, mousewheel action is even worst

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I don't think they should be on the action menu; but I do think they need a separate key. I've had bad experiences when trying to cycle thru fire modes, accidentally selecting grenades, and then having them drop 2 feet from you.

Here's what I suggested in another thread: http://forums.bistudio.com/showthread.php?t=106169&highlight=grenade+interface

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best way by far would be to have a designated key for throwing nades...Fireselector is weird, mousewheel action is even worst

Anything....unless they do something totally strange....would certainly be an improvement over the current setup.

Currently the situation is:-

"Sorry guys....sorry I fragged you all......I was just trying to put my weapon into Auto!!"

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Anything....unless they do something totally strange....would certainly be an improvement over the current setup.

Currently the situation is:-

"Sorry guys....sorry I fragged you all......I was just trying to put my weapon into Auto!!"

Perhaps a single click = max range, while a button hold = variable range. I cannot think of many uses for minimum range anyway :)

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Having to use the mwheel scroll action menu to just get a grenade ready would be terrible.

Why scroll when you can click.

I use middle mouse wheel (3rd mouse button) as its reffered to to cycle weapons,

right mouse bttn to go iron sights, and left to fire, everything is at your finger tips, all in one hand.

As said before the action menu is with many actions hard to time and a nightmare if your not paying attention.

Another button could be possible, but i think it should be made as another option to have either

what we got now for setting up your weapons or to have a single key setup for each weapon,

that would give Arma2 some new diversity, something

I dont think I have seen in any game, let alone yet.

Theres a post already discussing something related to the action menu,

so please search in the future.

Edited by Gnter Severloh

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Theres a post already discussing something related to the action menu,

so please search in the future.

Sorry...I did search but obviously did not find that thread!

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I think there is a problem becuase alot of the time (i see in my group and myself) you think you have lets say auto selected but in fact you've selected grenades. Let me paint you a picture . . .

Your assaulting a villige and you've have be long rangeing. So you get into the village and you have to clear a building, so you think "press f to go to auto" little did you know that you accidently pressed it twise. So two pairs enter and then they shout "next pair", You run in see a bloke and hit the LMB, then think what shoot already then you realise the inevitable truth. You've just thrown a grenade in a house with the entire section in. FFS

Maybe a seperate key, make throwing grenades that much quicker . .

My two cents anyway.

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I still don't see the point, sorry. I'm playing this game and its predecessors since 2001 and i never ever threw a grenade by mistake :confused:

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I actually like the current mapping as I don't have to map another key but have it available with the cycle fire mode option on a single mouse button. And no searching the grenade key and hitting the binocs key instead *shudder*

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I think the action menu already has enough stuff in it without the option to throw grenades too. For me, the time it takes for me to scroll and click the option to take out my rocket launcher in the action menu is almost double that of simply pressing F a few times to select my grenades.

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best way by far would be to have a designated key for throwing nades...Fireselector is weird, mousewheel action is even worst

So far, that makes the most sense to me. The question is; what button does Arma 2 not already use? :p

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So far, that makes the most sense to me. The question is; what button does Arma 2 not already use? :p

I think the question is what key is rarely used and and change that key comand to shift/Ctrl/Alt something and replace with Grenade.

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Maybe a pragmatic solution would be to have it as a settable control in the controls setup screen. Then, when you set it to whatever key YOU like, it removes it from the weapon select menu. You then get both options, but only one or the other.

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So far, that makes the most sense to me. The question is; what button does Arma 2 not already use? :p

Believe it or not I have all the ArmA keys mapped and working on a keyboard that lacks a numberpad. ArmA's default bindings duplicate a lot of stuff and does not take sufficient advantage of double tap. For example using both WASD and the arrow keys for the same thing--you can free up one or the other depending on what you prefer.

Also my mouse has mouse buttons 4 and 5 which I used for toggle view (m4), command view (double tap m4), and change optics mode (m5). That freed up three keys right there.

Edited by Polar Bear

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