Piggsy 10 Posted August 13, 2010 Hi all :) Why the textures are blurry in the Bulldozer in comparison with oxygen 2? http://img7.imageshack.us/i/40668789.jpg/ http://img291.imageshack.us/i/76586915.jpg/ Share this post Link to post Share on other sites
namman2 0 Posted August 13, 2010 that's because buldozer uses arma 2 settings http://forums.bistudio.com/showpost.php?p=1407560&postcount=2 there should be a video here showing how to make buldozer to use a different settings Share this post Link to post Share on other sites
Piggsy 10 Posted August 14, 2010 I did so and it is still a blurred : adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; Windowed=0; Resolution_W=1600; Resolution_H=900; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1680; Render_H=1024; FSAA=3; postFX=4; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=8; lastDeviceId=""; localVRAM=1034485760; nonlocalVRAM=1802299392; Share this post Link to post Share on other sites
Synide 0 Posted August 14, 2010 Change... FSAA=3; postFX=4; to... FSAA=0; postFX=0; Give it a whirl... Share this post Link to post Share on other sites
Piggsy 10 Posted August 15, 2010 Still the same... I do not know what to do with it. Share this post Link to post Share on other sites
Leopotam 10 Posted August 15, 2010 Close buldozer, change config params and mark config file as readonly. Share this post Link to post Share on other sites
Piggsy 10 Posted August 15, 2010 (edited) I did it : adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; Windowed=0; Resolution_W=1600; Resolution_H=1024; refresh=60; winX=0; winY=0; winW=1280; winH=860; winDefW=1680; winDefH=1024; Render_W=1680; Render_H=1024; FSAA=0; postFX=0; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; HDRPrecision=32; lastDeviceId=""; localVRAM=1034485760; nonlocalVRAM=1802299392; and still the same... in oxygen textures looks good ... in buldozer very ugly : http://img248.imageshack.us/i/40916036.jpg/ http://img685.imageshack.us/i/92222048.jpg/ Edited August 15, 2010 by Piggsy Share this post Link to post Share on other sites
Synide 0 Posted August 15, 2010 Are you using the default 'buldozer.exe' that was supplied with the tools suite as your 'viewer' or are you using a game.exe running in 'buldozer mode'? If a game.exe which one? If there is a buldozer.cfg file sitting in the same folder as your buldozer.exe then delete it. If you are using an ArmA2 game .exe as your viewer then delete the 'ArmA2.cfg' file instead. If you are using the ArmA2 Operation Arrowhead game.exe as the viewer then delete the ArmA2OA.cfg file. Start Oxygen 2 and check under File>Options. Irrespective of whether you are using the default buldozer.exe supplied with the tools suite or one of the game.exe's at a minimum I'd suggest you specify the following commandline options... -window -buldozer -noland Now, try launching the buldozer viewer from within Oxygen. When it launches if it does not find a .cfg file it will create one with the minimum default settings. Once it has completed launching, just hit ALT-F4 to shut it down. Flick over to your Windows Explorer and you should see a newly created .cfg file sitting in your P:\ drive. Well, if thats where your .exe is sitting. Open it in a text editor and change the FSAA & postFX, save it and exit. Flick back over to Oxygen, open a model and try lanuching your 'buldozer viewer'. Give it a try... Share this post Link to post Share on other sites
Piggsy 10 Posted August 15, 2010 When it launches if it does not find a .cfg file it will create one with the minimum default settings. this is not work... did not create the .cfg file ...please take a screenshot of a model in your bulldozer.... I would like to see how it looks in your bulldozer ps. sorry for my english :) Share this post Link to post Share on other sites
Snake Man 407 Posted August 15, 2010 I run my o2/visitor with -profiles=P:\ parameter, then it creates Users dir there, where I copied/edited some more beefy settings. Its the <UserName>.ArmAProfile file. Here is mine: version=1; blood=1; singleVoice=0; shadingQuality=100; shadowQuality=4; anisoFilter=4; TexQuality=1; TexMemory=1; useWBuffer=0; tripleHead=0; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=5; volumeFX=5; volumeSpeech=5; gamma=1.5; brightness=1; fovTop=0.75; fovLeft=1; uiTopLeftX=0; uiTopLeftY=0; uiBottomRightX=1; uiBottomRightY=1; IGUIScale=1; And Buldozer.cfg: language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; winX=0; winY=0; winW=1024; winH=740; winDefW=1024; winDefH=740; Render_W=1440; Render_H=900; FSAA=2; postFX=2; HDRPrecision=8; lastDeviceId=""; localVRAM=536870912; nonlocalVRAM=525729792; Hope that helps. Share this post Link to post Share on other sites
Piggsy 10 Posted August 15, 2010 I run my o2/visitor with -profiles=P:\ parameter, then it creates Users dir there, where I copied/edited some more beefy settings.Its the <UserName>.ArmAProfile file. Here is mine: Code: version=1; blood=1; singleVoice=0; shadingQuality=100; shadowQuality=4; anisoFilter=4; TexQuality=1; TexMemory=1; useWBuffer=0; tripleHead=0; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=5; volumeFX=5; volumeSpeech=5; gamma=1.5; brightness=1; fovTop=0.75; fovLeft=1; uiTopLeftX=0; uiTopLeftY=0; uiBottomRightX=1; uiBottomRightY=1; IGUIScale=1; And Buldozer.cfg: Code: language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; winX=0; winY=0; winW=1024; winH=740; winDefW=1024; winDefH=740; Render_W=1440; Render_H=900; FSAA=2; postFX=2; HDRPrecision=8; lastDeviceId=""; localVRAM=536870912; nonlocalVRAM=525729792; Hope that helps. ...still the same Share this post Link to post Share on other sites
roberthammer 582 Posted August 16, 2010 Try adding these TexQuality=4; anisoFilter=4; TexMemory=4; It must be sharp and detailed if you set these :) Share this post Link to post Share on other sites
Piggsy 10 Posted August 16, 2010 Snake Man, please send me the .ArmAProfile file ... on megaupload Share this post Link to post Share on other sites
akio 10 Posted August 16, 2010 Try this: Run "Buldozer.exe" in "P" then press "F1". You have access to different parameters. Share this post Link to post Share on other sites
Snake Man 407 Posted August 16, 2010 Snake Man, please send me the .ArmAProfile file ... on megaupload Eh why? It is already fully in the post I made above. Share this post Link to post Share on other sites
Piggsy 10 Posted August 16, 2010 Eh why? It is already fully in the post I made above. because my doesn't work :( Try this:Run "Buldozer.exe" in "P" then press "F1". You have access to different parameters. no subtitles :( Share this post Link to post Share on other sites
akio 10 Posted August 16, 2010 Copy "languagecore.pbo" in "C: \ Program files \ Bohemia Interactive \ ArmA 2 \ Dta". Paste it in "P" ("languagecore.pbo"). Then DPBO (PboView.exe ") in" P "(" languagecore.pbo "). Remove "languagecore.pbo" you've pasted in "P". Run "Buldozer in "P" then press "F1". Sorry for my English, I use a translator:torture: Share this post Link to post Share on other sites
Binkowski 26 Posted August 23, 2010 It's okay, mine are blurreh too. Share this post Link to post Share on other sites
deltaGhost 10 Posted August 24, 2010 you guys dotn need a damn buldozer , unless you want to build somethign ;) i recommend you this one http://www.google.es/imgres?imgurl=http://www.ppe-limited.co.uk/images/buldozer.jpg&imgrefurl=http://www.ppe-limited.co.uk/about.html&usg=__QEpT2oTw5tqWDkAtHwbJFTjCExM=&h=251&w=325&sz=76&hl=es&start=0&zoom=1&tbnid=KTWrW9a7ZLkxbM:&tbnh=155&tbnw=194&prev=/images%3Fq%3Dbuldozer%26um%3D1%26hl%3Des%26sa%3DN%26biw%3D1259%26bih%3D823%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=135&vpy=120&dur=140&hovh=197&hovw=256&tx=136&ty=147&oei=rTl0TISGOI6Hswb4rajhCA&page=1&ndsp=20&ved=1t:429,r:0,s:0 Share this post Link to post Share on other sites