# akio

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2. ## Another coordinate problem

class UTM { west = 700000.000000; south = 5089760.000000; zone = 31; hemisphere = "N"; }; longitude = 52; // positive is east latitude = -10; // positive is south class Grid : Grid { offsetX = -700000.000000; offsetY = 5100000.000000; class Zoom1 { zoomMax = 0.02; format = "XY"; formatX = "0000"; formatY = "0000"; stepX = 10; stepY = -10; }; class Zoom2 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom3 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom4 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; };
3. ## Y-axis starts at about 25.5 on coordinate system? What the h...

IceBreakr, have you tried the piece of "config.cpp"? It is made for a map of 10240. If using it, do not change your coordinates, can you let me know? prowler.wolf, in my opinion, it is true that the configuration of the coordinates is a bit confusing. Try a piece of "config.cpp", but can change: south = 5089760.000000; by south = 5094880.000000;
4. ## Y-axis starts at about 25.5 on coordinate system? What the h...

You want the coordinates of the top left corner is 00/00 (X = 00, and Y = 00)? ---------- Post added at 07:24 PM ---------- Previous post was at 07:16 PM ---------- If so, try this: worldName ="" class UTM { west = 700000.000000; south = 5089760.000000; zone = 31; hemisphere = "N"; }; latitude = -46; longitude = 0; class Grid { offsetX = -700000.000000; offsetY = 5100000.000000; class Zoom1 If you want more coordinates, you can specify. ---------- Post added at 08:30 PM ---------- Previous post was at 07:24 PM ---------- Moreover, if this does not work, can you give us coordinates of your top left corner (N / W) of your map (currently in the game). example: x = 0000 y = 2500 And the coordinates you would like to display in the game. example: x = 0000 y = 0000 Sorry for my English but I use a translator.
5. ## Y-axis starts at about 25.5 on coordinate system? What the h...

Do you use a "class UTM" in your "config.cpp"? If yes, can you show us. In addition: - what is the size of map in meters? - what is the size of image sat in pixels?
6. ## Clutter Crash

In addition to the excellent explanations Bushlurker, it seems to me the path of your model in config.cpp file is not correct. It should be: "ca\Plants2\Clutter\c_stubble.p3d"; In addition, if you use objects ARMA2 and OA, it just be helpful: http://forums.bistudio.com/showthread.php?t=101407 http://forums.bistudio.com/showthread.php?t=108849
7. ## Some part doesn't show up in Buldozer

Have you tried running without Buldozer selection in O2. In addition, when you start Buldozer, is what the missing part is present in the active LOD (O2)?
8. ## name of pbo output from binarization

What is not so good? This does not work? Sorry for my English, I use a translator.
9. ## name of pbo output from binarization

Unless I am mistaken. The name of BPO depends on the name of the working folder. In addition, the file "WRP" should be the same as the name of the working folder example: P\shezan74\fallujah092\fallujah092.wrp
10. ## name of pbo output from binarization

Maybe stupid questions :o Have you changed the paths in your file "config.cpp"? Have you changed the paths in the file "layers.cfg"? Have you changed the paths in the file "rvmat", then the generated folder "Layers"? Have you changed the name of your working folder (same name as the WRP)? Have you exported your new world (WRP)?
11. ## Paths LOD Qn

Try this: Moving "pos1" to "pos9" does not pass by "in1", but create another path. (Apparently, you have no doors)

13. ## OA building icons lost !

In P, you must: - Replace the folders "bin" and "core" - Create the folder "languagecore" - Recreate "buldozer.exe. Caution, do everything. Then, for the icons displayed, and the animations work, it is necessary, edit the objects OA used (as are used) http://forums.bistudio.com/showthread.php?t=101407 and binarize your map
14. ## OA building icons lost !

Another test, which makes me say the other thing (still). Map not binarize: - The animations do not work (or little). - Icones appears of various colors (beige in grey). Map binarize: - All the animations work, (on the other hand, to go down certain ladders, it is sometimes necessary to put on knees to be able to reach the function "come down"). - Icones appears all of the same color (grey).
15. ## OA building icons lost !

prowler.wolf http://forums.bistudio.com/showthread.php?t=101407 Old Bear It in a report(relationship) with the file " bin " and " buldozer.exe ". You changed the file "arma2oa.exe" there " buldozer.exe ".
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